So? Dragons Dogma has infinitely more satisfying combat. It was also designed for PS3/360.
Witcher may not have perfect combat but it is leagues better than Skyrim.
Combat isnt the only thing to judge on a game. You need to see the full package. Dragons dogma doesnt come close to skyrim.
That is what shallow RPGs offer. I should not be able to gain 20+ levels in the first hour of the game by stealing forks off of someone's dinner table.
You are upgrading your skills. That is not shallow experience.
Level scaling in general is stupid. It's lazy game design and defeats the purpose of experience/levels.
Use this logic for high end game. What happens when yo are the strongest. There would be no challenges anymore. A game like that loses purposes, as time goes on.
Bethesda RPGs have average stories. This is not typical for the genre.
It is. Most rpg games have lackluster main stories. Side quests enhances those story telling. Skyrim improves on that department. You discover more stories as long as you play the game.
Big and open does not mean perfect for exploring. (See vanilla No Man's Sky)
There is big open world bland game, then there is open world filled with tons of stuff to do. Assasin creed falls in to the first category, while breath of wild, Witcher 3, and elderscrolls falls on the 2nd category.
The idea of open world is to make the user busy with interesting quests, not open barren world and annoying quest, which irritates the players.
If the unexpected stuff is meaningful.
Its is, to the lore. Each unexpected quest offers unique experience.
Eating, sitting, working, sleeping, doing normal work, talking like humans. Those are what skyrim does the most. Even though, their dialog isnt the perfect. Remember, Skyrim voice was by the same voice actors, who voiced alot of npcs.
Who doesn't love politics in games?
www.gamingbible.co.uk
You are arguing that Bethesda RPGs are great because modders have to fix their games? Precious.
Great way to take the point in to negative way.