Skyward Sword review thread [Newest Reviews - Cubed3 10/10, GC: A, AusGamers: 7/10]

spekkeh said:
Yeah, after work and with the missus I have about 1 hour a day max. Taking more than seventy days straight to finish a game (probably a lot longer as I don't game every day) is just no fun at all. You lose track of the story and consequently interest in the game pretty fast.

I guess. But then again, I work 50 hour weeks, live with my girlfriend and look after two dogs. I managed - but everyone is different.

And the story was so captivating, there was absolutely no way in hell I would have forgotten it. It's an unforgettable experience.
 
zoukka said:
Majora isn't as fluid of an experience as OoT was. Some might think it's better, but I can see it been much more frustrating for most of the non-HC gamers at the time. Also it just wasn't as a massive leap as OoT was from the previous Zelda...

Well I think no Zelda game can ever be actually.
That could very well be the case. Yet the concept behind Majora's Mask was so powerful and creative. Maybe other Zelda games ended up being better but the time mechanic in the game has to be the most original idea behind a Zelda game since the original one. Some of the best things for the series came when Nintendo strayed a way from the confort zone, Zelda II it's another case. Demon's Soul is what Zelda would've look like today if Nintendo stayed in the Zelda II path.

What i would love is Nintendo is to alternate releases between traditional and more experimental Zelda. Yet they have been so chicken shit the last years that would never happen :(
 
35 hours sounds great. It took me 50 to beat TP and I wasn't close to 100%. I guess I just really like exploring. And roll goal (which I am awful at).
 
Duki said:
the shit had 4 dungeons

i mean great game and all

but you know

dungeons

p important in a zelda game
Yeah but all four are some of the most challenging and best designed in the entire series.

I like the dungeons in Twilight Princess the best but Majora's Mask has it tops when it comes to challenge.
 
spekkeh said:
Yeah, after work and with the missus I have about 1 hour a day max. Taking more than seventy days straight to finish a game (probably a lot longer as I don't game every day) is just no fun at all. You lose track of the story and consequently interest in the game pretty fast.
That's one way to look at it.

But really, if a game is long and yet also has the content to fill the time (rather than being heavily padded), then you may take a while to finish the game but you're definitely getting your money's worth of the experience.
 
Big One said:
Yeah but all four are some of the most challenging and best designed in the entire series.

I like the dungeons in Twilight Princess the best but Majora's Mask has it tops when it comes to challenge.
Outside of the Stone Temple, MM's dungeon design wasn't very remarkable in any way.
 
Big One said:
Yeah but all four are some of the most challenging and best designed in the entire series.

I like the dungeons in Twilight Princess the best but Majora's Mask has it tops when it comes to challenge.

I think Nintendo hasn't topped the design awesomeness of the stone temple.

I mean halfway through dungeon discovering you have to traverse up-side down is jawdropping the first time you encounter it. It is for my the highest peak in Zelda 3D dungeon design. The Idea appeared already in the forest temple in Ocarina but the Stone Temple in Majora took it to the max.

Lord_Byron28 said:
Outside of the Stone Temple, MM's dungeon design wasn't very remarkable in any way.

In my personal opinion, Great Bay is still the hardest water themed temple in the whole Zelda series. Iit is easy to lose track of what switches you have moved or what currents are moving and which aren't, as complex a 3D zelda dungeon can be.
 
I found MM's dungeons to be all around enjoyable. They got better with each one, which was nice. Shame there was only 4 of them, definitely that game's weakest point.
 
Duki said:
the shit had 4 dungeons

i mean great game and all

but you know

dungeons

p important in a zelda game
Was that "p" supposed to be "the"? If so, what the hell?

EDIT: Brain fart. You meant pretty I guess... but still, what?
 
Lord_Byron28 said:
Outside of the Stone Temple, MM's dungeon design wasn't very remarkable in any way.
Your standards are of the charts :) Stone Tower Temple could be the finest hour of 3D dungeon design for a Zelda game. Great Bay and Snow Head are really competent ones. Weakest link is the Wood Fall dungeon. Compared to the nose dive in dungeon desgin quailty Nintendo achieved with the Wind Waker, generally speaking Majora's dungeons are amazing.
BurntPork said:
Was that "p" supposed to be "the"? If so, what the hell?
Why deviated the disscussion with trivial things? Duki's point came across pretty clearly in that post, even if some of us don't agree with him.
 
UltimateIke said:
Maybe it was supposed to be "pretty."

"Pretty important in a Zelda game."
Oh. My brain farted.

...

Still, what the hell happened to the rest of the word?

Refreshment.01 said:
Why deviated the disscussion with trivial things? Duki's point came across pretty clearly in that post, even if some of us don't agree with him.
Yeah, I didn't want to say anything, but it just bugged me. We all have things that we just can't ignore. *crawls out of thread*
 
Sn4ke_911 said:
As expected.

Best Zelda Game Ever!

I'm calling it now:
SS will beat Batman, Uncharted and any other game this year in metacritic scores.


Doubt it. Too many people have an irrational hatred of motion controls. I personally expect a 90ish metacritic average. However, I think for those that can embrace the control choice, the game could leave a lasting impression.
 
Its kinda funny that considering the fact i think OOT is one of the greatest ever, i havent cared about the zelda series after Nintendo decided to not push the hardware.

This could probably be 100% and i wouldnt have an interest to play it. Weird.

Also, has Ninty announced if this was coming to Wii U?
 
~Kinggi~ said:
Also, has Ninty announced if this was coming to Wii U?
No official announcement so far. I think theres a chance. I mean some of the HD remakes have had good reception, so i don't see any reason why Nintendo wouldn't want to squeeze some more cash out of Skyward Sword.
 
I'm genuinely interested in his opinion about the game considering, in hindsight, Twilight Princess probably didn't deserve the amount of critical acclaim it received. In terms of Zeldas on the gamecube I greatly preferred WindWaker.
 
DiscoShark said:
I'm genuinely interested in his opinion about the game considering, in hindsight, Twilight Princess probably didn't deserve the amount of critical acclaim it received. In terms of Zeldas on the gamecube I greatly preferred WindWaker.
So because he scored it .2 points lower, he somehow speaks the truth? Also, how is an 8.8 not a great score?

Again, 8.8 speaks the truth. 9 or higher they overrated it. I don't understand this.
 
Spirit Temple > Stone Tower

BY2K said:
Dude.

The Great Bay Temple.

Dude.

That water temple gave me far more difficulty than OoT's water temple ever did (and not in a good way).
 
MM dungeons are the best. There are only four of them though so dungeon wise ALTTP and OOT tops it. But TP's dungeons are not in the same league IMO.
 
Magicpaint said:
MM dungeons are the best. There are only four of them though so dungeon wise ALTTP and OOT tops it. But TP's dungeons are not in the same league IMO.

I thought the only amazing dungeon in MM was the last one. The three before it were alright but they really weren't anything special.
 
Magicpaint said:
MM dungeons are the best. There are only four of them though so dungeon wise ALTTP and OOT tops it. But TP's dungeons are not in the same league IMO.

TP dungeons smoke the shit out of MM's. MM had better dungeons that OOT but the dungeons were still not that impressive. Take out the time limit and MM dungeons are pretty pedestrian.
 
Magicpaint said:
MM dungeons are the best. There are only four of them though so dungeon wise ALTTP and OOT tops it. But TP's dungeons are not in the same league IMO.

You're right, TP dungeons are in a league above. Ascendant.
 
TP dungeons barely had me stuck; it was all a breeze. Dungeons should be puzzling and labyrinthine, TP was sorely lacking in that. I guess it had better dungeons than WW and PH but that isn't saying much. I find the dungeons in TP to be vastly overrated. Aesthetically they're amazing, but in design they are sorely lacking.

Bring back multi-room puzzles! MM was the last game integrate to those in a fantastic way that made the progression not feel so obviously linear.


Kard8p3 said:
I thought the only amazing dungeon in MM was the last one. The three before it were alright but they really weren't anything special.
I find all four to be amazing. Woodfall Temple is the best first dungeon in the series :P Great Bay is the best Water dungeon in the series and Stone Tower is the best dungeon, period!
 
Big One said:
Yeah but all four are some of the most challenging and best designed in the entire series.

I like the dungeons in Twilight Princess the best but Majora's Mask has it tops when it comes to challenge.
lol
Second and fourth are good ( and so are the bosses in them ) the other two not so much.
However MM was never about the dungeons, it is good for what it was mean to focus.

Said that TP handily destroy every other 3d Zelda in dungeon design department.
 
I could get this day 1 but am gonna wait and ask for this for christmas from my mummy.

Nintendo games and christmas day remind me of when I was a kid. Good times
 
Magicpaint said:
Explain how. I really want to know what it is about TP's dungeons that make people make such bold claims.

TP's dungeons were just so much fun. They all used their respective items in such unique, enjoyable ways that they were all a blast to play through. Atmospherically, nearly all of them were pitch perfect.

And yeah, all those things could be said about most Zelda dungeons in general, but everything about TP just felt right. The pacing in those dungeons were excellent. My least favorite dungeon in that game is the first forest dungeon. After that though, they'll all pretty enjoyable, with the only glaring problem being easy bosses.

Snowpeak mansion is definitely my favorite Zelda dungeon. The presentation, the quirky yetis, the difficult enemies, the ball and chain, it was all fantastic.
 
I am just very glad that so far Zelda has been free of the plague that is DLC or vouchers or what-have-you. Please, please always stay that way, Zelda.
 
Not to stifle discussion, but general Zelda chat should really go in the community thread.
 
Laughing Banana said:
I am just very glad that so far Zelda has been free of the plague that is DLC or vouchers or what-have-you. Please, please always stay that way, Zelda.

That's exactly how I feel, day fucking one for me.
 
Laughing Banana said:
I am just very glad that so far Zelda has been free of the plague that is DLC or vouchers or what-have-you. Please, please always stay that way, Zelda.

Yup. And because there are no patches, they get the game right the first time. Very rare to run across glitches in a Nintendo game, especially a Mario or Zelda title. Of course, you can look for them on the internet and you can find plenty, but they're not gamebreaking, and you wouldn't run across them yourself in a normal playthrough. The most egregious one I can think of is the screen-warping in Link's Awakening.

Because of that, Nintendo games are some of the only ones I feel comfortable buying day 1.
 
Hero of Canton said:

!!!!!!!!!!!!!!!!

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That cover is great, am getting that.

As I said, 10 from Edge is no surprise. They gave both Mario Galaxys 10s, so why wouldn't this gens Zelda be of the same standard?
 
And it begins. I'll get perfect 10's from most of major gaming media, Metacritic score will be 99 and Skyrim will be the GOTY.
 
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