Skyward Sword review thread [Newest Reviews - Cubed3 10/10, GC: A, AusGamers: 7/10]

pringles said:
Lol yeah, from what I've seen it's going to stand pretty easily as the most graphically impressive Wii title.

Enh. Mario Galaxy 2 may still hold that title. Though I do love cell shading... I also prefer Wind Waker's style of cell shading. I don't think that game will ever look "outdated"
 
Criminal Upper said:
wtf

Compared to what, exactly?

That was a bit too drastic, should've said that certain areas look outdated, referring to the common issues already pointed out...low poly count and blurry textures. Compared to what? The visual highlights of Wii & GCN - MP3, Starfox Adventures, and so on. Not saying that those titles always looked great.


But talking about the choice of style. Just take a look at this screen grab. That really shows how well the style hides some of the Wii's and Zelda engine's shortcomings!
8X2Le.png


In TP these textures would've looked outright bad, now they are somewhat blurry, but still fitting.
 
StevieP said:
Enh. Mario Galaxy 2 may still hold that title. Though I do love cell shading... I also prefer Wind Waker's style of cell shading. I don't think that game will ever look "outdated"
Yes, but we all know SMG has tricks to let it look better; like being on isolated asteroids.
 
Crunched said:
Oh god you're one of them
I suppose. If by them you mean someone who judges games by the quality relative to the console it is actually on. For a Wii game, the new Zelda game is likely one of the best on the system and should be judged as such. It's not on an HD system and should not be expected to live up to that visual standard.
 
walking fiend said:
Yes, but we all know SMG has tricks to let it look better; like being on isolated asteroids.
But how about when it's not? There are some pretty big levels in SMG 1/2 that don't have you going from planetoid to planetoid.
 
udivision said:
But how about when it's not? There are some pretty big levels in SMG 1/2 that don't have you going from planetoid to planetoid.
SS also looks amazing in a lot of scenes we have seen, like the one in Bazaar, which look better than a lot of places in SMG.

But, there are levels in SMG (like the one with rabbits or the giant worm one) which are incredible, but they are on asteroids then.
 
Medalion said:
It really is the TP graphical engine vs artstyle argument

I don't think there's any argument. The art style hides TP's graphical shortcoming to a certain extent (i.e. textures), while it cannot hide all shortcomings (low poly count).
 
cajunator said:
I suppose. If by them you mean someone who judges games by the quality relative to the console it is actually on. For a Wii game, the new Zelda game is likely one of the best on the system and should be judged as such. It's not on an HD system and should not be expected to live up to that visual standard.
Tell that to the people that failed understand why the Gamecube version of TP got higher scores than the Wii version.
 
Shiggy said:
I don't think there's any argument. The art style hides TP's graphical shortcoming to a certain extent (i.e. textures), while it cannot hide all shortcomings (low poly count).
I actually get the texture, they are blurry, but models are pretty good imho, specially the characters seem really high poly and smooth.
 
walking fiend said:
I actually get the texture, they are blurry, but models are pretty good imho, specially the characters seem really high poly and smooth.

I think it's rather some buildings and the environment. The characters looked great in both GCN Zeldas already.
 
I got to say that I really don't think Skyward Sword is the best lookin game on Wii.

I think that Prime 3, Galaxy 1/2 and even Other M all look better then Skyward.
 
TruePrime said:
I got to say that I really don't think Skyward Sword is the best lookin game on Wii.

I think that Prime 3, Galaxy 1/2 and even Other M all look better then Skyward.

Textures-wise, probably yes. But again: who gives a damn as long as art design is so fucking brilliant? Other M had the textures and textures alone and we know how the final result was.
 
TruePrime said:
I got to say that I really don't think Skyward Sword is the best lookin game on Wii.

I think that Prime 3, Galaxy 1/2 and even Other M all look better then Skyward.
Galaxy games? probably. Other than that though, no. Really not by a long shot.
 
Cygnus X-1 said:
Textures-wise, probably yes. But again: who gives a damn as long as art design is so fucking brilliant? Other M had the textures and textures alone and we know how the final result was.
I liked and thought Other M looked and played well.

Beyond that, as I said before I'm not a fan of this art style, I have and will always prefer the style of Twilight Princess.

Honestly this will be my last Zelda so long as they stick with it. Not that it's bad but when alot you see this and think how beatiful it looks I find it lame and want TP Link back, or I always think of the Wii U demo.
 
TruePrime said:
I liked and thought Other M looked and played well.

Beyond that, as I said before I'm not a fan of this art style, I have and will always prefer the style of Twilight Princess.

Honestly this will be my last Zelda so long as they stick with it. Not that it's bad but when alot you see this and think how beatiful it looks I find it lame and want TP Link back, or I always think of the Wii U demo.

I like the TP art style but I prefer something like Wind Waker or this. Really though you really shouldn't let the art style dictate whether or not you'll play the series going forward.
 
Kard8p3 said:
I like the TP art style but I prefer something like Wind Waker or this. Really though you really shouldn't let the art style dictate whether or not you'll play the series going forward.
It's only a small part of it honestly.

I want Voice acting, I want a TP style Link. I want a more heavy focus on story.

Frankly these things will likely never be met and thats okay. However I do want them and while it's okay that Zelda won't cater to my interest going foward at the same time I have little interest in playing them withou these things.

So Skyward Sword is kinda my good bye to the franchise.
 
There are graphic whores and there are artstyle whores, gameplay whores are a rare breed

Unfortunately... video gaming is a superficial time because we can afford to be
 
Shiggy said:
I think it's rather some buildings and the environment. The characters looked great in both GCN Zeldas already.
I agree, I noticed it in the new trailer where Ghirahim barges in and in the magma areas where the walls are lit. But still, the game overall looks impressive visually, and how it looks will never be something that I will complain about.

I don't really care about review scores, actually I only care because of sales-age reasons, but it still doesn't make sense to complain about a Wii game being jaggy, of course it is going to have aliasing.

I want a more heavy focus on story....
Frankly these things will likely never be met and thats okay
I then suggest you to read reviews:

Pros & Cons:
+ epic story
 
walking fiend said:
I agree, I noticed it in the new trailer where Ghirahim barges in and in the magma areas where the walls are lit. But still, the game overall looks impressive visually, and how it looks will never be something that I will complain about.

I don't really care about review scores, actually I only care because of sales-age reasons, but it still doesn't make sense to complain about a Wii game being jaggy, of course it is going to have aliasing.


I then suggest you to read reviews:
I have, and that isn't what I mean. I mean fully english voiced cutsceens. That isn't something Zelda will ever do, and if it does I will come back.
 
Kandinsky said:
You're kinda trying too hard for a while now man :/

I.. kinda agree. My first thought looking at the trees in the starting village of TP was " damn, is this dated..."

some parts looks okay but some others, specially the barren, open fields do look..well, kinda bad.
 
TruePrime said:
I have, and that isn't what I mean. I mean fully english voiced cutsceens. That isn't something Zelda will ever do, and if it does I will come back.
What has voice acting got to do with heavy focus on story?!And more cut-scenes means more focus on the story? I hope they never do this to Zelda

Honestly, I am really happy that Nintendo and Miyamoto don't really pay much attention to what may please fans, specially the potential fans...


some parts looks okay but some others, specially the barren, open fields do look..well, kinda bad.
tbh, during the first few hours of the game the only part that really amazed me graphically, was the open field near the village; it was so good to run (well, whatever is the word for a wolf running) around the field and enjoying the view.
 
sphinx said:
I.. kinda agree. My first thought looking at the trees in the starting village of TP was " damn, is this dated..."

some parts looks okay but some others, specially the barren, open fields do look..well, kinda bad.
Totally, but for a GCN game? no fucking way.
 
walking fiend said:
What has voice acting got to do with heavy focus on story?!And more cut-scenes means more focus on the story? I hope they never do this to Zelda

Honestly, I am really happy that Nintendo and Miyamoto don't really pay much attention to what may please fans, specially the potential fans...
That's all well and good. I like the FF type story telling using VA and Cutscenes. It's just what I like.

Also no need to be a dick about it, I stated up front that isn't what Zelda was about and that I would leave happily after Skyward Sword, I didn't try to say it needs to be the way I want or anything.

Also using me as what potentail fans would want is a very stupid thing to do.
 
TruePrime said:
That's all well and good. I like the FF type story telling using VA and Cutscenes. It's just what I like.

Also no need to be a dick about it, I stated up front that isn't what Zelda was about and that I would leave happily after Skyward Sword, I didn't try to say it needs to be the way I want or anything.

Also using me as what potentail fans would want is a very stupid thing to do.
em, FF didn't have VA for like the first 9 games, but anyway, I get what you mean; but I believe this is called a more 'cinematic' experience, rather than heavy focus on story.

And sorry if I was a dick :( really exhausted after all the talk we have the other day about VA.
 
walking fiend said:
em, FF didn't have VA for like the first 9 games, but anyway, I get what you mean; but I believe this is called a more 'cinematic' experience, rather than heavy focus on story.

And sorry if I was a dick :( really exhausted after all the talk we have the other day about VA.
It's all good (though to be fair I love X, XII and XIII so yeah) I also get that Zelda fans are have alot of passion, even more so with some of these elements. It's why I tried to stay as clear that I didn't think Zelda should or needed to change, just that I'm at a point where it's time for me to move on.
 
TruePrime said:
It's all good (though to be fair I love X, XII and XIII so yeah) I also get that Zelda fans are have alot of passion, even more so with some of these elements. It's why I tried to stay as clear that I didn't think Zelda should or needed to change, just that I'm at a point where it's time for me to move on.
I know. Actually, FF X is the only jRPG that I actually desired to finish, and a major reason of it was VA. But I just don't think it'll suit Zelda games as well; and I am not sure if others will like it after they actually do this, but maybe that's getting ahead of myself.
 
Kandinsky said:
You're kinda trying too hard for a while now man :/

Again. Parts of it looked perfectly fine, but especially the areas in the beginning (Ordon, Faron Woods) and the fields looked pretty weak.


Totally, but for a GCN game? no fucking way.

You played games such as Starfox Adventures? They might've had some ugly textures too, but they never felt that out of place as in TP.
 
Part of the reason Mario Galaxy looks so good is because there is no real foliage in it.
Zelda games have a lot of foliage. Makes a big difference. the Gamecube/Wii are just not going to give you good looking foliage and HD systems are only recently achieving it anyway.
 
Skyward Sword has the best colors and (cutscene) animations of any Zelda to date. And the method of cel-shading they use prevents it from looking dated.
 
cajunator said:
Part of the reason Mario Galaxy looks so good is because there is no real foliage in it.
Zelda games have a lot of foliage. Makes a big difference. the Gamecube/Wii are just not going to give you good looking foliage and HD systems are only recently achieving it anyway.
Super_Mario_Galaxy66.jpg
 
I just realized I haven't given proper thoughts on the gamepro review, so here goes:

1. it's confirmed that there are no dynamic day/night shifts. I still want to know the reason for this but goddamn it I wanted that so badly.

2. I'm very surprised that there is a lack of exploration. Is it possible that the reviewer didn't get a chance to complete the game 100% thus having this feeling?

3. The first act is 15 hours long, which pretty long, but nothing too mindblowing, but the second act take up 25 hours (totaling 40 hours)? WTF?!! Even if you enter the old dungeons again, there seems to be some content that reviews aren't talking about here.

4. I'm actually very pleased to hear about the way backtracking is handled (despite the reviewer giving it a negative notion). It seems like the areas will always be updated based on your progression, nice!

5. I'm not tech savvy so I don't know anything about technicalities. Hell I don't even know what poly count is! But I loved the areas shown in SS so far so I really don't relate to his criticism. Not saying it's not valid, I just don't connect with it.

All in all I think it's very well written, yet somehow I think this game will be more like MM than other games. Contrary to popular belief, I honesty think they strayed too far from the usual Zelda formula with this title. Some people will love it, others will be heavily disappointed. I can already smell the backlash coming.
 
Shiggy said:
You played games such as Starfox Adventures? They might've had some ugly textures too, but they never felt that out of place as in TP.
lol I totally forgot about SFA, you got me there buddy, apologies.

Speaking of that I can't believe that game turns 10 next year, I'm so old.
 
walking fiend said:
I know. Actually, FF X is the only jRPG that I actually desired to finish, and a major reason of it was VA. But I just don't think it'll suit Zelda games as well; and I am not sure if others will like it after they actually do this, but maybe that's getting ahead of myself.
Alot of people said the same thing about FF when we headed into FF X, in fact I was one of them, screaming and bitching about how FF shouldn't have voice acting.

I was wrong though, and I enjoy it. However there is even a group off FF fans who don't like it, well there is group who only wants vairants of 1-6 and anyone thing else is bullshit and your heathen for liking it and the same goes on for titles after VII as well.

Thing is Zelda at least for now isn't going to make the jump and I don't blame Nintendo, I can see why they don't. Just that's isn't my bag.

Weirdly enough I didn't use this style of game Cinenamatic because I don't like any of the top Tier games in the genre. Uncharted and other such games don't do it for me, that is why I tried not to use it.
 
TruePrime said:
Alot of people said the same thing about FF when we headed into FF X, in fact I was one of them, screaming and bitching about how FF shouldn't have voice acting.

I was wrong though, and I enjoy it. However there is even a group off FF fans who don't like it, well there is group who only wants vairants of 1-6 and anyone thing else is bullshit and your heathen for liking it and the same goes on for titles after VII as well.

Thing is Zelda at least for now isn't going to make the jump and I don't blame Nintendo, I can see why they don't. Just that's isn't my bag.

Weirdly enough I didn't use this style of game Cinenamatic because I don't like any of the top Tier games in the genre. Uncharted and other such games don't do it for me, that is why I tried not to use it.
So you want Zelda to use the same cinematic style only with voice acting? Fair enough I guess.
 
Nintendo-4Life said:
So you want Zelda to use the same cinematic style only with voice acting? Fair enough I guess.
For the most part yeah.

Last thing I would want is for Zelda to become some kind of linear path like I view Uncharted or FF XIII.

The only thing I really want is an Art style like TP, along with when Midna and Zelda are talking to have Nintendo to hire good VA's to give them more substance (this is personal I know) as well as the other scenes they have. They don't need to add hours and hours worth of Cutscenes, well in my dream version anyway there is no need for that.
 
TruePrime said:
For the most part yeah.

Last thing I would want is for Zelda to become some kind of linear path like I view Uncharted or FF XIII.

The only thing I really want is an Art style like TP, along with when Midna and Zelda are talking to have Nintendo to hire good VA's to give them more substance (this is personal I know) as well as the other scenes they have. They don't need to add hours and hours worth of Cutscenes, well in my dream version anyway there is no need for that.
Personally, I just don't see the point of VO really. However, I don't think it would ruin the experience in anyway if they decide to include it (provided they bring good VAs as you said).

I think Nintendo should take a stab at it. If it works, great! If it doesn't, at least they tried.

As for the art direction, I would like to see them try something new yet again. I'm growing fond of these different art styles. I'm not ready for them to go the TP route yet again (they can still do realistic with a different presentation though).
 
Nintendo-4Life said:
Personally, I just don't see the point of VO really. However, I don't think it would ruin the experience in anyway if they decide to include it (provided they bring good VAs as you said).

I think Nintendo should take a stab at it. If it works, great! If it doesn't, at least they tried.

As for the art direction, I would like to see them try something new yet again. I'm growing fond of these different art styles. I'm not ready for them to go the TP route yet again (they can still do realistic with a different presentation though).
That I'm actually all good with.

It really doesn't need to be TP, it does have it's issues and frankly the world would be a better place if we never see Humans look like that again.

I'm just in a weird place because to me, VO really does add something. I like to walk away feeling as if the characters made the largest impact as possible and to me, it is easier and more enjoyable to do this through VO. The Gibberish just doesn't do anything for me and unlike others who take and add their own personal voice, or creat a voice for the characters they come across as empty and lacking overall because my mind doesn't just create that for them.

This is a similar reason as to why I dislike Silent lead characters people just graph a personality on to, but it's worse for me personally when the whole world is like that.
 
Medalion said:
StarFox-Adventures.jpg


Gamecube was always ahead of its time

I know this is completely off topic but I remember my friends making fun of me for playing Gamecube games because they had bad graphics and were for kids, then they'd show me this...

46088-21-2.jpg


...and I'd be like what?
 
Spiffy_1st said:
I know this is completely off topic but I remember my friends making fun of me for playing Gamecube games because they had bad graphics and were for kids, then they'd show me this...

46088-21-2.jpg


...and I'd be like what?
Less colors=matoor

lest we forget
 
Alot of people said the same thing about FF when we headed into FF X, in fact I was one of them, screaming and bitching about how FF shouldn't have voice acting.

To be fair, FFX ultimately didn't make the case for voice acting. That accolade goes to XII...flawless.

But, ultimately I agree with you. I think too many people get too hung up on the perceived "tradition" of the Zelda series, which is what keeps it from ever truly evolving. The hatred of voice acting is part of that. I don't think a lack of voice acting has any more to do with tradition than just the simple fact that the series dates back to a time before voice acting in games was possible. I don't think voice acting would hurt the "essence of Zelda" in the slightest. 3D and orchestrated soundtracks didn't.

Frankly, I have yet to hear an argument against voice acting that didn't sound like my grandaddy bitching about the superiority of typewriters.
 
royalan said:
To be fair, FFX ultimately didn't make the case for voice acting. That accolade goes to XII...flawless.

But, ultimately I agree with you. I think too many people get too hung up on the perceived "tradition" of the Zelda series, which is what keeps it from ever truly evolving. The hatred of voice acting is part of that. I don't think a lack of voice acting has any more to do with tradition than just the simple fact that the series dates back to a time before voice acting in games was possible. I don't think voice acting would hurt the "essence of Zelda" in the slightest. 3D and orchestrated soundtracks didn't.

Frankly, I have yet to hear an argument against voice acting that didn't sound like my grandaddy bitching about the superiority of typewriters.

While XII nailed VA, X had some great stuff. Both Tidus and Yuna did very well in most of the scenes not involving the laugh (and they did great for what the scene was meant to do) plus X-2 had some fabulous voice acting whenit came to Yuna talking about Tidus and between Shuyin and Lynne.

But as you said it was XII that ironed out most of the stuff, I also enjoyed the majority of XIII's cast, even with some of the terrible stuff they had to work with.
 
royalan said:
To be fair, FFX ultimately didn't make the case for voice acting. That accolade goes to XII...flawless.

But, ultimately I agree with you. I think too many people get too hung up on the perceived "tradition" of the Zelda series, which is what keeps it from ever truly evolving. The hatred of voice acting is part of that. I don't think a lack of voice acting has any more to do with tradition than just the simple fact that the series dates back to a time before voice acting in games was possible. I don't think voice acting would hurt the "essence of Zelda" in the slightest. 3D and orchestrated soundtracks didn't.

Frankly, I have yet to hear an argument against voice acting that didn't sound like my grandaddy bitching about the superiority of typewriters.
On the other hand, I still have yet to see someone make a solid argument about text being outdated. It's all about preference in the end.
 
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