Please tell me!with spoiler tags of course
Ratchet's wrench replaces Sly's cane, and all the coins you get with Sly turn into gold and silver bolts.
Please tell me!with spoiler tags of course
Ratchet's wrench replaces Sly's cane, and all the coins you get with Sly turn into gold and silver bolts.
Holy shit. That is fantastic.
I'm glad that fans are appeased.
I've never played a Sly game before this (well, just the first level of Sly 1, really), but I am having an absolute blast with this.
Some people have been knocking the game for its minigames, but I think they're a great way to provide variety. The game just has so much variety, that I can't put it down. I know that every mission or task ahead of me will be different enough to keep me playing.
And there are so many laugh out loud moments, too! The voice acting, the writing, it's all there. Kevin Miller said it in the latest podcast from second funniest podcast: Sly should be an animated cartoon as well.
This could very well end up being one of my favorite games of this generation.
Really surprised by how much the graphical engine was tuned down for the vita version, especially the complete removal of cel shading on the characters. Suppose I'll be playing it on the PS3 for sure and just ignoring the vita copy that comes with it. Wonder if it was just a rush port or if the vita really couldn't handle any of the effects.
Hoping to get it sometime next week, big fan of the series (platinumed the HD trilogy) but with the 1, 2, 3 punch of Fire Emblem, Dead Space 3, and Alien Colonial Marines I'm a bit short on gaming funds at the moment. And yes, I certainly should have gotten Sly before ACM at the least but a friend is loaning me the money for it to play coop.
Is the game as long as Sly 3 was?
Well it is time travel, and Sly 1 did make note of this spying being doneOoh, look who I found during a mission in World 4.
I linked to the Vita shots in case someone doesn't want the cameo to be spoiler.I'm pretty disappointed Clockwerk is reduced to cameo spots in this game. ):
Every time I see a shiny pocket, I want to pick it. I think I have a problem.
I have that problem + anytime I see a clue bottle, I have to go for it. Period. It's like how the shards in inFAMOUS had me hooked. Screw the mission, I NEEDED THOSE SHARDS. Same instance here, I NEED THOSE BOTTLES.
I am so happy I bought this game. For the past year I've felt some staleness in the games I played. I bought a couple of them thinking I would find something that would thrill me again, that would kept me hooked and carved a smile on my face, but i would get bored after some days of playing.
Great: The game is a lot of fun and up there with the original Sly games. Plus it helps that this sort of game just doesn't get made anymore.
Good: Carmelita is a great character and I love how hyper competent she (still) is.
Bad: Game's a tad bit racist. Especially The Grizz.
yeah it's definitely a little insensitive. at least Rioichi doesn't say l like r or anything.
Finished Episode 2. This is an ok, lighthearted little game but a lot of times it's not really that fun to play. It seems to be a little more platforming focused than 2 and 3 but the problem with that is the game has auto platforming so it's not fun to do. If they do get to make another one I hope they let Sanzaru take away the auto jumping for most types of platforming in these games. It's not necessary for most things and it's not like the Sly gameplay is some sacred cow so they could probably get away with it with little complaints.
Auto platforming? In Sly? When did that happen?
There's on more treasure I need in world 3 and I have no idea where it is. My god.
People who have played this: Is this game more along the lines of Sly 1, or Sly 2 & 3?
Or is it a big combination of all three?
Okay, anyone got all the treasures in world 3? If so, please name the treasure in the bottom left-hand corner of the treasure shelf is and, if you remember, where you found it.
I have half a mind to assume the game is glitched there.
I think sometimes you need future costumes to get some secret stuff. I saw some crates in the first hub world that need the costume you get in the second hub world to break.
Yeah, there's quite a bit of backtracking in this game.
Really? I can't think of any, although I'm only through the third episode.
No. There's no doubt the PS3 version looks a good deal better but I play the Vita version more and have no problem whatsoever with that
For the extras!
World 3 is definitely the one that has a tough time running at 60fps. It's pretty damn choppy, but the area looks nice... thankfully, World 4 seems to run much better than 3.This game could have used a lot more optimization time too. It seems like each episode gets choppier than the last. 3 can't maintain the 60fps at all.
I have all the costumes, I just can't for the life of me find that last treasure in that world. I've gotten all the bottles in worlds 1-4 and all the treasures in worlds 1 and 2.
Treasures only sparkle, right? I really wish they made sound; I feel as if I'm being driven mad, running in circles.
The game is really pretty though; as a console gamer, the (for the most part) 60 FPS gameplay and vibrant visuals really adds to the game, even when I'm looking for this damned treasure.
Well not auto like Uncharted or Assassin's Creed, but it's almost the same thing. Most things you have to jump to have that blue sparkly stuff where you can be anywhere near it and press O and you fly right to it like you're caught in a tractor beam. There have been times in this game when I jumped and waited until I was under the target and still teleported to it when I hit O. It erases a huge amount of the potential challenge in the game.
Except for taking it away would make it even more like Uncharted or Assassin's Creed.
The only way to make the games legitimately challenging would to bring back the one-hit-kill.