I wonder how much this game cost. I think it's really gorgeous. 60 fps and nice art goes so far...
Since it was budget price I doubt much.I wonder how much this game cost. I think it's really gorgeous. 60 fps and nice art goes so far...
I was seeing if anyone posted treasure locations online (don't judge me!!) and came across this hilarious video I completely forgot about... if there is anyone here that likes Sly and has not heard it yet... you need to.
The Cooper Gang Robs KFC
Sorry if they've been asked before, but I just have a couple of questions on collectables.
- I've seen masks appear in certain jobs; are there any other collectables that can only be found in job locations, or is everything else in the hub worlds?
-Is there any way to see if you've collected all the masks in a job location (like inside the prison in the first world?) I know the bottles do a good job of telling how many you have left to find in a certain location, but haven't seen anything similar for masks.
I was seeing if anyone posted treasure locations online (don't judge me!!) and came across this hilarious video I completely forgot about... if there is anyone here that likes Sly and has not heard it yet... you need to.
The Cooper Gang Robs KFC
Sorry if they've been asked before, but I just have a couple of questions on collectables.
- I've seen masks appear in certain jobs; are there any other collectables that can only be found in job locations, or is everything else in the hub worlds?
-Is there any way to see if you've collected all the masks in a job location (like inside the prison in the first world?) I know the bottles do a good job of telling how many you have left to find in a certain location, but haven't seen anything similar for masks.
Sorry if they've been asked before, but I just have a couple of questions on collectables.
- I've seen masks appear in certain jobs; are there any other collectables that can only be found in job locations, or is everything else in the hub worlds?
-Is there any way to see if you've collected all the masks in a job location (like inside the prison in the first world?) I know the bottles do a good job of telling how many you have left to find in a certain location, but haven't seen anything similar for masks.
Nah, they werent. They play pretty much the same as they do now as they did then. Mission distribution is similar as well, aside from world 4 when Bentley is stuck on his own for a while.
1. Nope, just masks.
2. Hit select and go to Status to see what you've collected thus far.
-Masks are the only collectibles that pop up in the non-hub levels.
-Yes; press Select to bring up the map, and move over to Status, which will give you a tally of all the treasures/clue bottles/masks that you have found in that time period. Unfortunately, there isn't much more detail than that, so you kinda have to futz around with the mission replay function to see which level you didn't get all of the masks on. This is why it's a good idea to use the AR Treasures feature on the Vita in conjunction with the PS3 game, since it will show where they're at.
I've gotten all the treasures and bottles in the first world; none of them were inside, so I believe it's only the masks/emblems that are found during missions. Don't know if there's any way to keep track of emblems per location/mission though. You just have to scour each area.
I thought this one was a no brainer to put in. Shocked it didn't happen.Huh; so according to Sly himself...Slytankhamen was originally going to be in the game
I thought this one was a no brainer to put in. Shocked it didn't happen.
Apparantley Bentley's voice actor was one of the writers for the game; it was his idea to bring back.Sly's horrible italian accent
Cool. Thanks man.Yes, you can. The only characters you need for bottles and Cooper emblems are Sly and his ancestor for that world. I think all of the bottles can be acquired by Sly using disguises and I think at least one emblem for each world needs the ancestor.
I was seeing if anyone posted treasure locations online (don't judge me!!) and came across this hilarious video I completely forgot about... if there is anyone here that likes Sly and has not heard it yet... you need to.
The Cooper Gang Robs KFC
I was seeing if anyone posted treasure locations online (don't judge me!!) and came across this hilarious video I completely forgot about... if there is anyone here that likes Sly and has not heard it yet... you need to.
The Cooper Gang Robs KFC
what the hell, why am i laughing so hardI was seeing if anyone posted treasure locations online (don't judge me!!) and came across this hilarious video I completely forgot about... if there is anyone here that likes Sly and has not heard it yet... you need to.
The Cooper Gang Robs KFC
Yeesh, the game feels like it's trying hard to keep a steady FPS in Episode 3.
I'm still having a great time, though.in episode 3 went on for waaaayyy too long.Bob's training montage
what the hell, why am i laughing so hard
I was mainly talking PS3. It drops a bit during some small(albeit rare) instances. I don't mind it, however, since that level is reeeally good looking. I'm glad they didn't show anything from it off in videos or promotional material before release. I'll try it out on the Vita later.On Vita? Cause I agree it does have some framerate problems on the Vita version in episode 3. But man, that episode is just so darn beautiful. Wish they would have optimized the engine more; probably could have got more out of the Vita version, too. I don't think they needed to halve the framerate AND take out a lot of the visual effects. I do appreciate the native res for sure, though. I just feel like the Vita version COULD have looked better I think.
I was mainly talking PS3. It drops a bit during some small(albeit rare) instances. I don't mind it, however, since that level is reeeally good looking. I'm glad they didn't show anything from it off in videos or promotional material before release. I'll try it out on the Vita later.
But speaking of the Vita version, the draw distance is pretty bad... it's awesome that it's on this thing, but it seems like the performance took a massive beating during the porting. Still fun, though!
It might be worse in certain spots? In Episode 2, I was only about a foot/2 feet away from a building and it was translucent. A few more steps back and it was gone. I do love the textures on the Vita version, so I'll give you that.I actually thought that the draw distance and texture quality were the main things that were carried over well, but I guess I haven't looked enough into it.
Yeesh, the game feels like it's trying hard to keep a steady FPS in Episode 3.
Picked this up today on PS3, downloaded it on the Vita and haven't touched the PS3 disc since. It's a solid effort in my opinion, really, but aside from the increased number of enemies and longer draw distances, it really isn't something that couldn't have been done on the PS2.
With that said, it's much more impressive on a handheld than on the big screen.
Picked this up today on PS3, downloaded it on the Vita and haven't touched the PS3 disc since. It's a solid effort in my opinion, really, but aside from the increased number of enemies and longer draw distances, it really isn't something that couldn't have been done on the PS2.
With that said, it's much more impressive on a handheld than on the big screen.
So aside from all the stuff that you couldn't do on the PS2, you could do it on the PS2.
Yeesh, the game feels like it's trying hard to keep a steady FPS in Episode 3.
I'm still having a great time, though.in episode 3 went on for waaaayyy too long.Bob's training montage
Seems like a pretty simple kids game
Well, I think more enemies and longer draw distances aren't really necessary for a Sly game. Assassin's Creed, for instance, would not work well on the PS2, as evidenced by the really dull and stripped down AC:Bloodlines on the PSP.
If they cut back on details in Sly 4 it to make it run on the PS2 it wouldn't be so drastically different.
My original point was, the game seems to be somewhere between PS2 and PS3 levels graphically, precisely where the Vita is, which is why it looks much more impressive on the handheld.
I don't think you're remembering well enough what the PS2 Sly games looked like. I played them back to back and the difference in easily a generation.
I dunno, I was watching a video of Sly 3 today and aside from the Hub levels, it looked very similar.
But okay, Sly 4 looks better than the Ps2 titles, and like an early 2006-2007 PS3 game. Having said that I'm going to stick my neck out and say that I think Ratchet and Clank: Tools of Destruction is the better looking next-gen (current?) sequel to a classic Sony PS2 platformer.
I dunno, I was watching a video of Sly 3 today and aside from the Hub levels, it looked very similar.
But okay, Sly 4 looks better than the Ps2 titles, and like an early 2006-2007 PS3 game. Having said that I'm going to stick my neck out and say that I think Ratchet and Clank: Tools of Destruction is the better looking next-gen (current?) sequel to a classic Sony PS2 platformer.
I would have agreed with you based on the promotional screenshots, but having played through the game I am honestly stunned with how well the visuals turned out. Great textures and lighting, and the actual animations are noticeably better than prior games.
Having said that, I wouldn't necessarily argue that it looks better than R&C: ToD. The two games are very different visually.
Does the game tell you if you have collected all the masks or treasures from each hub world?
Yes, there's a status page with that info on the map and on the hub select.
Cool, I haven't played much yet and all I've seen is the loading screens which show full game totals only.
Do the bottles still make a clinking sound when you are near them?