boooooo no chronos and after teasing him yesterday dirty pool sir
I think the reduced tower range is pretty dumb, tbh.
Good. I think the tower range is just fine as is.There is no reduced tower range. I think.
They cancelled it, it got too much backlash when they showed it in the stream and people went crazy because you could hit the tower with a ranged character without entering their radius.
There is no reduced tower range. I think.
They cancelled it, it got too much backlash when they showed it in the stream and people went crazy because you could hit the tower with a ranged character without entering their radius.
The towers and Phoenix have had their range reduced from 70 ft to 62 ft.
No, they still went through with it:
Boooo. Well we'll see how it works out. If it ruins the game at least they can patch it back soon.No, they still went through with it:
I think not making Afro-Dite a black lady, and giving her some sassy new voice, is a missed opportunity for an awesome 600 gem skin. Definitely would've bought that (will get the 400 gem one too, but I would've gotten a black sassy LADEH one asap).
Also, Chronos concept arts:
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So, I thought like sharing this here.
Normally, it's usual for cheat scanners to like, check for programs that interject with the game, or have the potential to. However, apparently, HiRez's updating tool scans even if you're not running the game(s).
So, technically, you could have been not playing Smite or Tribes or whatever for months, but if you have them installed, HiRez is snooping through your running processes for blacklisted programs.
Thought you privacy/security people would want to know.
CHRONOS PATCH
New God: Chronos
PASSIVE - Wheel of Time
The wheel of time is always spinning and for Chronos, it is no different. Depending on where the wheel is when activating Accelerate, it provides a different benefit to Chronos.
Section I = +20% Magical Lifesteal
Section II = 75% Mana Refund On Abilities
Section III = +20% Magical Power
Section IV = +35% Magical Power Contribution to Basic Attacks
Time Rift
Chronos creates a rift in time, dealing 80/125/170/215/260 (+85% of your magical power) magical damage to all enemies in the area. Cost - 50/55/60/65/70 mana. Cooldown - 5s.
Accelerate
Chronos accelerates himself over time, allowing him to progressively move 10/15/20/25/30% faster for 8 seconds. While active, his attack speed is increased by 20/25/30/35/40% and he is not affected by the attacking movement speed debuff. This ability also stops the Wheel of Time. Cost - 70/75/80/85/90 mana. Cooldown - 15s.
Stop Time
Shooting forward spinning gears of time, any enemies hit by Chronos' attack are slowed to a stop, taking 30/50/70/90/110 (+40% of your magical power) magical damage on the initial hit and again when they are stunned for 1s. Cost - 65/70/75/80/85 mana. Cooldown - 16/15/14/13/12s.
Rewind
Chronos travels through time to where he was 8 seconds ago, gaining health and mana back to the values of that time. All of his cooldowns are instantly reset as well. Cost - 100 mana. Cooldown - 120/110/100/90/80s.
New Skins:
Young Zeus
Golden He Bo
Legendary Skins have been added to the game. Every gold skin purchase will award a Legendary Skin that is automatically given to the player for that god when they achieve Mastery Rank 10. NOTE: If your god is already rank 10 prior to the patch then you must play one match that gives rewards to unlock the new skin.
New Voice Packs:
Poseidon
Vulcan
General:
Jungle Buffs:
The buff holding leaders in the jungle camps now drop their buffs when they are killed.
Only the team that last hit the camp leader can pick up the buff.
Each player can only have 1 jungle buff at a time. Players that already have a jungle buff will not pick up another buff when they walk over it.
Newly created Smite accounts will now be given Poseidon, Neith, Ymir, Ra and Thor as their permanently free gods. If you created a Smite account prior to the patch date, you will still own the previously provided permanently free gods (but will need to purchase any other unowned gods).
The new free god rotation is Aphrodite, Apollo, Ares, Fenrir, Isis.
Fixed a bug in which the Recorded tab on the TV menu was not displaying some information correctly.
Fixed a bug where players would see gods permanently in their stun pose.
Gods with magical damage basic attacks now gain 100% of their magical lifesteal when hitting an enemy with their basic attacks. This currently affects Zeus, Isis, Anubis, Athena and Chronos.
The death recap screen no longer shows the killer first. It now sorts by the most damage done to you in the previous 10 seconds, , showing the top 3 contributors.
Toggle Map Overlay (default bound to M) shows color-coded outlines on paths in the Conquest map that lead to objectives.
Teleport is no longer available in Assault mode.
Player characters will now flash an outline if they take damage from your character or if you take damage.
A number of inconsistencies related to projectile ranges have been addressed. The tower ranges in the Conquest map have been adjusted accordingly.
In Conquest, the left and right lanes have been widened slightly in the middle of the map, where previously they narrowed.
In Conquest, there is now a darker fog when looking into the jungle from outside of it.
Spectator Changes
Fixed an issue where the red teams wards were not visible.
Fixed syncing issues for party spectating.
Fixed an issue where chat was rendering in the wrong place.
Items:
NEW ITEM - Watchers Gift
Cost - 800g
+100 Health
+10 HP5
+5 MP5
PASSIVE - The last hit bonus is given to the owner even when assisting on minion kills.
Bumbas Mask
The movement speed buff has been removed from this item.
Demonic Grip
The 10/20/30 Physical Power has been replaced with 20/40/60 Magical Power.
Meditation
The heal has been reduced from 40% to 30% of your missing health.
Ward
Enemy wards are now detected by Towers, Phoenix and the Minotaur.
Wards are now forced visible while teleporting.
Boots of Celerity
Unique speed modifier decreased from +10/15/28% (40% out of combat) to +6/12/22% (35% out of combat)
Reinforced Greaves
Unique speed modifier decreased from +10/15/21% (33% out of combat) to +6/12/18% (26% out of combat)
All other Boots, Greaves, Shoes, and Tabi
Unique speed modifier decreased from +10/15/21% to +6/12/18%.
Gods
Athena
Fixed a bug with her passive spear being blocked by friendly minions.
Bacchus
General
Some visual adjustments have been made to his model.
Loki
Vanish
The cooldown for this ability has been reduced from 18s to 15s.
While invisible, Loki now takes 25% less damage from all sources.
Decoy
The physical power contribution of this ability has been increased from 80% to 100%.
Neith
Broken Weaves
Neiths broken weaves no longer act as wards.
Ne Zha
General
Ne Zhas model has undergone modest visual improvements.
Poseidon
General
Poseidons model has undergone modest visual improvements.
Xbalanque
General
Some FX have been updated.
Rising Jaguar
The leap portion of this ability is no longer interrupted by crowd control.
Zeus
Zeus basic attacks now utilize a hit progression with a 1/1/.5/.5x timing and damage scale
Chronos God Reveal
Looks like a lot of fun. That ult is going to have some major troll potential. Curious to see how the jungle buff change affects things.
Dota 2 Wiki said:Time Lapse
Weaver warps backward to whatever position it was in five seconds earlier—regaining the HP and mana from that time. No effect on cooldown, gold or experience.
Even crazier since it warps back 8 seconds I believe AND resets the cooldowns lol. I expect some tweaking to that shit down the line.If I am not mistaken, his ult is almost a direct ripoff of Weaver's ultimate. It is one of the finest troll ults in the game.
:lol
Even crazier since it warps back 8 seconds I believe AND resets the cooldowns lol. I expect some tweaking to that shit down the line.
True. His basic is pretty weak. His 1 and 2 do pretty good damage though like I said. Specifically when you stop his clock on 3 or 4 for the damage boost.At least, there is a windup time in the use of the Ult, I used it twice just before dying and I ended dead. It's not instantenous.
I don't think he does a lot of damage, he does less than Agni, Poseidon, He Bo or Anubis, in exchange he has more survability/possibility of reversal with the Ult.
New Skins:
Golden Bacchus
General:
Item Sellback
Item sellback has been rewritten to fix bugs that allowed sellback of items at full price when they had not been purchased during the last set of purchases.
Removed the 10 second rule.
Removed the constraint of only the last item. You can now sell back all items that have been purchased while at the store.
Removed English hardcoded queue names.
Fixed a bug where you couldnt use ALT + number row keys for key binding.
Store item filters have been rearranged.
Starter Items now have their own filter.
To be considered in combat, you must now have either taken damage or dealt damage within the last 5 seconds.
The free god rotation has been changed to Apollo, Freya, Guan Yu, Odin and Sobek.
3v3 Joust Queue:
New casual queue
Parties up to 3
Added new first win of the day
Conquest Map:
Map Changes
The side lane towers on the Gold Fury side of the map have been stationed further apart than those on the Fire Giant side lane.
Corrected an issue in the Fire Giant lair where players could hit the Fire Giant outside the range of its lava flow ability.
The middle Fury XP camps now have two large furies, rather than one large and two small, making them worth significantly more xp and gold.
Cooldown and Mana camps have design changes (see below).
You no longer get gold from minions that have taken damage from your tower.
Buff camps
The mana and cooldown camps have been combined and then multiplied, like a virus. The new camp provides:
Buff consolidation:
Old camps:
Mana = +7 mana per second
Cooldown = 15% cooldown reduction
New camps:
Mana = +5 mana per second and 10% cooldown reduction<
There is now a combined mana/cooldown camp in each of the 4 corners of the map.
Items:
Aura items
The radius of the aura items have been increased and now fall into 3 categories:
Buffs are 70 feet:
Sovereignty, Bracer of Replenishment, Pythagorems Piece, Soul Eater
Debuffs are 55 feet:
Void Stone, Voidblade, Witch Stone
Damage is 25 feet:
Mystical Mark
Bumba's Mask
The full XP reward bonus for not getting the last hit has been removed. You still get the full gold reward bonus when not getting the last hit.
Doom Orb
You now gain 2 stacks for god kills.
On death, the item loses half its stacks.
Gem of Binding
This is a new 3rd tier item, built off of Gem of Isolation.
+70 Magical Power
+250 Health
+250 Mana
PASSIVE - Enemies hit by your basic attacks will move 25% slower for 2 seconds.
Girdle of Might
The ground target FX was properly changed to a 35 foot radius.instead of a 20 foot radius. The ability itself was unaffected by this change.
Heartseeker
You now gain 2 stacks for god kills.
On death, the item loses half its stacks.
Hide of the Nemean Lion
The percentage of damage reflected has been reduced from 30% to 20%.
Shield
This is a new 3 tier item with 2 top tier branches:
Runic Shield
+60 Magical Protection
+20 Physical Power
+15 HP5
PASSIVE - When you are damaged by an ability, your magical protection is increased by 30 for 8 seconds. Can only occur once every 30 seconds.
Shield of Regrowth
+60 Magical Protection
+20 Physical Power
+15 HP5
PASSIVE - When you are damaged by an ability, your HP5 is doubled for 8 seconds. Can only occur once every 30 seconds.
Shielded Teleport
This item is now usable on allied towers and wards.
Teleport
The price of this consumable has been reduced from 250 to 125 gold.
This consumable is now usable only on allied towers.
Void Stone
The magical protections of this item have been reduced from 20/40/60 to 10/30/50.
The protection debuff aura has been reduced from 25 to 15.
A new tier 3 option off of Void Stone:
Focused Void Stone
+50 Magical Power
+50 Magical Protection
PASSIVE - You gain +25 magical penetration.
Voidblade
The physical protections of this item have been reduced from 20/40/60 to 10/30/50.
The protection debuff aura has been reduced from 25 to 15.
A new tier 3 option off of Voidblade
Focused Voidblade
+30 Physical Power
+50 Physical Protection
PASSIVE - You gain +25 physical penetration.
Watcher's Gift
This item now also gives the owner an additional 1 gold every 5 seconds.
Wards
Fixed an issue where you couldnt destroy a ward when the enemy team was channeling to teleport.
The range of both wards have been set to 55 feet.
Active Items
New items:
Shard
Tier 1
Using this item gives you a heal equal to 3% of your maximum health, plus an additional 3% per charge. Charges are gained when an enemy god uses an ability within 80 feet. Max. 9 charges. Cooldown - 180s.
Tier 2
Using this item gives you a heal equal to 3% of your maximum health, plus an additional 3% per charge. Charges are gained when an enemy god uses an ability within 80 feet. Max. 9 charges. Cooldown - 120s.
Tier 3 - Restoration Shard
Using this item gives you a health and mana heal equal to 4% of your maximum health and mana, plus an additional 4% per charge. Charges are gained when an enemy god uses an ability within 80 feet. Max. 9 charges. Cooldown - 120s.
Tier 3 - Static Shard
Using this item gives yourself a shield that reflects 2% of damage done to you back to the attacker, plus an additional 2% per charge for 6 seconds. Charges are gained when an enemy god uses an ability within 80 feet. Max. 9 charges. Cooldown - 120s.
Shell
Tier 1
Using this item gives the owner and his allies a +15 protections buff for 5 seconds. Cooldown - 90s.
Tier 2
Using this item gives the owner and his allies a +30 protections buff for 5 seconds. Cooldown - 90s.
Tier 3 - Shell of Absorption
Using this item gives the owner and his allies a +45 protections buff for 5 seconds. Also, all damage taken is reduced by 15%. Cooldown - 90s.
Tier 3 - Spiked Shell
Using this item gives the owner and his allies a +45 protections buff for 5 seconds. Also, 10% of the damage taken is reflected back to the damaging god. Cooldown - 90s.
Gods
Athena
Fixed an issue where her basic attack emotes from anywhere on the map could be heard in mid-lane.
Isis
Fixed an issue with her passive remaining active at her origin of death.
Dispel Magic
The slow has been reduced from 35% to 20%.
Circle of Protection
The damage reduction of the ultimate has been reduced from 30% to 15%.
The cooldown of this ability has been increased from 60s to 90s.
Vulcan
Backfire
This ability now marks the first god that is hit for 4 seconds, causing the Inferno Cannon to prioritize that target and giving the turrets 10% increased damage to that target.
New patch notes for 7/17. Nothing crazy besides ...
Yeah, I should have clarified nothing crazy as in major art changes or new content. The tweaks are definitely huge. Also I THINK the Conquest map has been changed a bit with the lanes between the opposing side towers being lengthened quite a bit.Nothing crazy... but thechanges in the gold gained when the tower hit the creep, that together the tower layout change, the mana/cdr change, and the several new items (shell, shard, runic shield) and items change (teleports, tiers for void stone, voidbalde and iso, stack items like doob orb not losing everything) , all together it will shake up the meta.
Awesome. Looks/sounds cool.Tyr not only got character art icon, but also his skill icons (tho they look like placeholders still).
The new god after Tyr,, but I've kinda lost my drive to datamine details tbh.Zhong Kui also has a skill named Book of Demons and one called Exorcism![]()
Nothing crazy... but thechanges in the gold gained when the tower hit the creep, that together the tower layout change, the mana/cdr change, and the several new items (shell, shard, runic shield) and items change (teleports, tiers for void stone, voidbalde and iso, stack items like doob orb not losing everything) , all together it will shake up the meta.
Is this game
I know they're all the rage on the internet right now, but I don't like games that don't have a sense of responsive, direct control of my character, so the RTS roots of MOBAs put me off. Are the non strategic/management parts of the gameplay (hitting things) any more developed than other games in the genre? I'm more of an action gamer, who wants any fighting and killing of things to be enjoyable in its own right, and not just a means to an end to get points to spend.
- More "actiony" than other MOBAs
- Good for someones first MOBA?
All of the above. I was just like you. Smite is my first MOBA and RTS controls have never been my thing. You should definitely try it out.Is this game
I know they're all the rage on the internet right now, but I don't like games that don't have a sense of responsive, direct control of my character, so the RTS roots of MOBAs put me off. Are the non strategic/management parts of the gameplay (hitting things) any more developed than other games in the genre? I'm more of an action gamer, who wants any fighting and killing of things to be enjoyable in its own right, and not just a means to an end to get points to spend.
- More "actiony" than other MOBAs
- Good for someones first MOBA?
I don't know. I've seen people debate this on Reddit and the general consensus is that people aren't used to fighting her yet. The trick is to bait her 2 and then go for the kill (this happened to me once or twice even in the chaos of Arena). If you pay attention to her cooldown, any carry or mage could pretty easily burst her down in the 8 seconds it takes to get her 2 back up because she's pretty squishy. Her heal is pretty good but unless she's stacking it with multiple other gods, it won't be enough in the middle of a chase. Her ult is pretty strong but unless you have someone else helping/ganking, you won't be able to take much advantage of the stun with so few options of attack.Chang'e is too good, imo. She can fill any role. She may have only 2 offensive abilities; her 1 is almost as spammable as He Bo's Water Cannon, and her ult is ridiculous.