Rygar 8 Bit
Jaguar 64-bit
should be showing tyr today 

great stuff ghost king is next
also yeah did 2 games with tyr no way hes going to stay the way he is hes pretty cheap went warrior tabi, breastplate of valor, void blade, fatalis, frostbound hammer and death bringer wrecked everyones shit with him both games
edit: great thing to do with him is when they push your tower ult behind them so they take the bottom part of the aoe damage then use your 1 to push them into the tower in assault stance then 2 to knock them up they will be very dead after that
Yeah, I finally got in an Arena match as him and I got pretty worked. Besides my inexperience, I think it had a lot to do with the team comps though. I was doing pretty great damage but every time I went for their Cupid he'd dash away back to base, Chang'e was too dangerous up close because I didn't have enough protection against her 1, and everyone else was getting too worked by their Thor/Tyr combo to help me close any deals (might have to try that next time someone picks Thor). Basically I couldn't get close without dashing in (they had an Ao Kuong too) but couldn't chase because either my dash was then on cooldown or I'd get stunned by Thor. Not to mention no one else was chasing lol.For now I've seen two good Tyr players and four with poor K/D/A ratio, so you never know. He is good, but not Thor good, imo.
edit: if you want post who you normally use and i can give you tactics for that god
Conquest play is a lot different than Arena/Domination. It's a much slower game type and you need to focus on regen a lot more at least in the early game so you can maximize your time in the lane. A few general tips:
- Try to have at least 1 ranged god in your lane. A 2 melee god lane is much easier to zone.
- Try to have 1 carry and 1 support (tank/mage) in your lane. Cupid/Sobek is a classic example, as Sobek's Charge Prey + Cupid's Heart Bomb will almost always result in a kill, which leads to Cupid (your carry) getting fed. Ymir can pretty much lane with any carry and be an awesome combo.
- Communication is more important in Conquest than any other mode. Telling your teammates that an enemy god is missing from your lane is essential to avoid ganks.
Thanks for the help. I don't really have a regular at this point, here's who I use regularly from most to least frequent: Cupid, Thor, Ra, Hercules, Neith, rarely Ymir if I dawdle on picking and the team calls for a tank.
Edit:Ever since I noticed you can taunt spam as fast as you can hit V-E-T, I see more and more other people doing it before matches. Sorry guys.![]()
Thanks. I'm somewhat hip to calling out missing guys and stuff like that, played some HoN before this but not a lot.
Here's a specific question. How much should I worry about a lane being too "pushed"? Is it just something that isn't worried about since you can't deny creeps to fix it? Will good teams back off on a lane if it gets too pushed too early? Will they instead get aggressive in that lane?
how is this game progressing? I haven't played it since November so.
how is this game progressing? I haven't played it since November so.
If you are new and considering joining in the fun, play in arena or assault to start. It's fast paced and allows you to learn the gods and the item system alot faster. Don't start in Conquest or you will get lots of hate as your team goes down in flames.
As a guy with a heavy FPS background, I actually prefer Smite to Dota 2. But, the game isn't quite as deep and complex. It's a lot more fun to play though, and requiring aiming for everything already raises the bar significantly in terms of skill required and core mechanics.how is this game progressing? I haven't played it since November so.
The game mode will feature an increased match size, upping the player count to a savage 10v10 brawl. The new mode won't be available every day, but it will join the ranks of random daily matches and perhaps clear the way for larger official game modes in the future.
The Chinese site is up now with a few new crazy trailers and art including...The biggest, albeit less tangible, news to come from SMITE this week is the announcement of a partnership with Tencent Games. You've probably heard that name before; Tencent is the publisher of ArcheAge in the East and the parent company of Riot Games. In fact, Tencent is the largest MOBA company in the world, believed to own nearly 80% of the world MOBA market. The news signifies an expansion into the Eastern market for SMITE and the potential for greater funding behind Hi-Rez's unique take on the genre, something fans should get excited for.
New vids!
New Chinese Gods Trailer: Including new Guan Yu, Zhong Ku, andSun Wukong redesign
Dev Update Trailer: With a little bit of footage from 10v10
Background Story Trailer
The games are a lot faster than DOTA. On average, Conquest runs anywhere from 20-40minutes. Assault is closer to 20mn. Arena about 15mn. I don't think I've ever played a game that lasted longer than 40 and even that's rare.My brother has been trying to get me to play this for awhile now. I felt like I wanted a long break from MOBA type games, but my main reasoning was because too often games like 1 hour plus on Dota for me. Is that an issue with this game as well?
My brother has been trying to get me to play this for awhile now. I felt like I wanted a long break from MOBA type games, but my main reasoning was because too often games like 1 hour plus on Dota for me. Is that an issue with this game as well?
The games are a lot faster than DOTA. On average, Conquest runs anywhere from 20-40minutes. Assault is closer to 20mn. Arena about 15mn. I don't think I've ever played a game that lasted longer than 40 and even that's rare.
I've never played any Ranked matches so that might be it. Though I've read developer comments on Reddit that suggest they're always trying to figure out how to speed up matches so it probably is a little faster on average than it used to be.I sure have. I've had at least a few Conquest games go for ~60 mins. But I think I started playing earlier than you, so maybe Conquest was slower back then? I never play it anymore.
@HiRezBart
Yes indeed, patch notes preview today Guan New and Zhong Kui + balance + erez + sweet announcement at the end http://www.twitch.tv/smitegame 3pm EST
ZHONG KUI, GUAN YU PATCH
New God: Zhong Kui
Demon Bag (PASSIVE)
The demons that Zhong Kui captures from Exorcism are stored in his demon bag, giving him additional protections for each demon captured. When Recall Demons is activated, Zhong Kui gains double the protections from his Demon Bag, but eventually losing all stacks when the bag is empty.
Expose Evil
Zhong Kui pastes a card on all enemies in front of him, marking them as a demon, slowing and damaging them each second while they are marked. If the card is removed, 50% of the remaining damage is done instantly.
Damage Per Tick: 20/30/40/50/60 (+15% of your magical power). Slow: 20%. Card Lifetime: 6s. Cost: 60/65/70/75/80. Cooldown: 10s.
Exorcism
Zhong Kui drives out the demons of his enemies, dealing damage as they leave the body. Demons marked by Expose Evil are captured by Zhong Kui, healing him per demon captured (up to 3), and have the card removed. Damage: 75/125/175/225/275 (+50% of your magical power). Heal: 30/45/60/75/90 (+20% of your magical power). Cost: 20/40/60/80/100. Cooldown: 13s.
Book of Demons
When fired, the Book of Demons deals damage and stuns nearby enemies, with marked enemies getting stunned for 2x the duration and removing the card. When this ability is not on cooldown, the Book of Demons flies nearby Zhong Kui, firing for 50% of Zhong Kuis basic damage. Damage: 60/115/170/225/280 (+70% of your magical power). Stun: .5/.6/.8/.9s (2x for marked targets). Cost: 75/80/85/90/85. Cooldown: 10s.
Recall Demons
When Zhong Kui activates this ability, demons pulse out from his bag at nearby players every second for 5s. They chase and accelerate over time, doing damage to enemies and healing to allies as they enter the body. Zhong Kui is immunte to crowd control for the duration. Damage: 80/95/110/125/140 (+20% of your magical power). Healing: 25/40/55/70/85 (+20% of your magical power). Cost: 100. Cooldown: 90s.
Significantly Updated God: Guan Yu
Guan Yu has been given an all new 3D Model, FX, Animations and 2D Art. His damaged has switched from Magical to Physical, and several abilities have changed (most especially his Passive and Ultimate). As preparation for this change, Master Guan Fu also spent time in the gym and has grown some muscles and size.
Painless (PASSIVE)
Guan Yu gains force of will as he takes damage. Each instance of damage he receives charges up his Conviction ability, increasing its healing by up to 2x after 20 hits. Guan Yus basic attacks also utilize a four-swing chain with escalating damage and swing time, hitting all enemies in a line in front of him on the final blow. Max Heal Multiplier: 2x. Num Hits to Full Charge: 20x. Melee ProgressionL: 1/1/1.3/1.75x damage and swing time.
Conviction
Guan Yus courageous leadership is infectious and, when focused, heals himself and his allies and increases physical protections for 3s. Healing friendly gods reduces all cooldowns by 2s. Healing: 50/80/110/140/170. Physical Protection: 10/15/20/25/30. Cost: 60/70/80/90/100. Cooldown: 14s.
Warriors WIll
Guan Yu charges forward, his Green Dragon Crescent Blad extended in front of him. All enemies in his path take damage and are slowed. Hitting enemy gods lowers all of Guan Yus cooldowns by 2s. Damage: 80/135/190/245/300 (+50% of your physical power). Slow: 20%. Slow Duration: 2s. Cost: 60/70/80/90/100. Cooldown: 14s.
Taolu Assault
Guan Yu spins his blade in a controlled but furious display, slicing enemies for damage every .3s for 3s. Each hit debuffs the enemies protections while buffing Guan Yu the same amount. Guan Yu is immune to knockback for the duration. Damage per Hit: 15/30/45/60/75 (+20% of your physical power). Protection Buff/Debuff: 10. Buff/Debuff Max Stacks: 3. Buff/Debuff Duration: 3s. Cost: 60/65/70/75/80. Cooldown: 15s.
Cavalry Charge
Guan Yu mounts his warhorse and charges for 4s. While mounted, he can steer and click to attack and is immune to crowd control. Enemies hit take damage and are slowed. Each hit increases damage from consecutive hits against that target by 20%. Enemies hit on the dismount are stunned. Damage: 75/100/125/150/175 (+30% of your physical power). Damage escalation: 20% per hit. Slow: 25% for 2s. Stun: 1.5s. Cost: 80/90/100/110/120. Cooldown: 90s.
Other Significant Visual Updates to Gods
Ground targeters have been customized for several gods:
Agni, Anubis, Aphrodite, Apollo, Ares, Bacchus, Change, Cupid, Fenrir, Guan Yu, Ne Zha, Neith, Odin, Poseidon, Thor, Xbalanque, Ymir, Zeus
Cupid
Some updates to 3D Model, FX, and Animations.
Note that the Lil Devil skin will not be updated until a future patch.
Anhur
Some updates to 3D Model and FX.
Sobek
Loading Screen card art updated.
New Skins:
Kali Golden
Fenrir Golden
Freya Golden
Zhong Kui King of Ghosts
Voicepacks:
Zeus
Guan Yu
Zhong Kui
General:
The Arena map has undergone some visual changes. Further changes are planned for future releases.
The End of Match Lobby has undergone some changes. Further changes are planned for future releases.
Fixed a bug that could cause the Top 200 Ranked Players listing to be incorrect.
The Loading Screen underwent some visual changes.
Fire Giant lava range, in Conquest, has increased.
Visual changes have been made to the fog of war treatment in the jungle (Conquest and Joust).
A variety of visual cleanups and memory optimizations have been made to the Conquest map.
Fixed issue with active items that are upgraded moving slot positions.
Fixed issue with Joust Challenge that did not allow 4v4 or 5v5.
An option has been added under the UI tab on the SETTINGS menu to control whether or not a nameplate and health/mana bar appear above your own characters head.
An option has been added under the UI tab on the SETTINGS menu to toggle context pinging (ping markers from VGS menu) on and off.
Improved flood protection for VGS and pings.
Be Careful, Enemy, Incoming, and Retreat context pings are now yellow pings on the minimap.
We switched the position of the Healing and Mana Potions again to keep you on your toes. This should be the last time that the items change location that are similarly priced as the issue has been fixed.
The new god rotation is Aphrodite, Artemis, Athena, Bakasura, Chronos.
Spectator:
The sorted column is now highlighted.
Item view is now auto-sorted by Net Worth.
Other miscellaneous cleanups and improvements.
New Items:
Bloodforge
Price - 2725g
+40 Physical Power
+20% Physical Lifesteal
PASSIVE - Each successful hit on an enemy grants you +5 Physical Power and +2% Physical Lifesteal for 4 seconds (max 5 stacks)
Items:
Fatalis
The additional movement and attack speed on a successful basic attack has been increased from 3% to 5%.
The maximum stacks have been reduced from 4 to 3.
Gauntlet of Thebes
The passive has changed from +5 Health to +8 Health per minion kill.
The max stacks has changed from 100 to 50.
Transcendence
The passive has changed from +10 Mana to +20 Mana per minion kill.
The max stacks has changed from 50 to 25.
Winged Wand
The mana has been removed from this item and 4/7/10% cooldown reduction has been added.
The passive has changed from 10% to 20% movement speed when hit by a slow and the duration has changed from 2s to 4s.
Witch Stone
The physical power has been removed from this item.
This item now provides 5/10/15% movement speed.
Gods:
Artemis
Calydonian Boar
The boar is now immune until it stuns its first target.
Change
Crescent Moon Dance
The cooldown on this ability has been increased from 4s to 5s.
Moonlit Waltz
The amount of time that this ability fires, and that she evades, has been reduced from 1.4s to 1s.
Chronos
Rewind
You can no longer cancel this ability during its build up time.
Tyr
Fearless
This ability will no longer knock someone up that is immune to crowd control.
Fearless (Guard Stance)
This ability will now knock back half the distance.
Power Cleave
This ability will now knock back half the distance.
they put up the past broadcast bart starts at 3:30
http://www.twitch.tv/smitegame/b/452297050