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SNES Mini Classic Hacking | More games, more borders, more gooder.

jayr281

Member
Decided to add GBA games to my SNES Mini. This led me to making Switch-styled icons for the games I added so they'd match my SNES games. Don't really plan on making any more of them but I thought some people may find the ones I made useful. I also wanted to contribute to the thread in some small way.

Here's an album with all the ones I made: https://imgur.com/a/HS6Iv

Here's a preview of a few of them.


Here's how it looks in the proper UI.

If you happen to do some NES, GB, GBC, or Genesis games let us know! I want to convert all my games but I'm not that skilled with photoshop lol.
 
If you happen to do some NES, GB, GBC, or Genesis games let us know! I want to convert all my games but I'm not that skilled with photoshop lol.

Here's a whole bunch I did for a variety of systems. -> https://imgur.com/a/9jubt

A lot of them were done quickly so they're not the best, but they do the job for me. You're welcome to use any of them if you care to. Mostly NES, Genesis, and Arcade stuff, but there's some Game Boy, GBA, N64 and others in there. I'm always making more as I try out new games.

Sample:

5vqVoYs.png
QHjwv0z.png
PjPRcLS.png
cwu7JY1.png
J4XyczV.png

Lq24tF1.png
LYtxhyG.png
O5QToBU.png
0fbNmHM.png
yvPs108.png

Z2n9ZdO.png
yqs4zjn.png
XRrbXFE.png
GylzXBr.png
hI7PbCw.png

sSINNHM.png
M9QOtEF.png
kxMwb3W.png
4BzvHzq.png
LyIpnr9.png

7uKhfyP.png
lIDumNC.png
M4ZWlhM.png
HqDAWff.png
WS829Rg.png

ZEv5Z7B.png
UIzh6uF.png
imXlQrR.png
jxLETmt.png
lR7pq3z.png
 
Here's a whole bunch I did for a variety of systems. -> https://imgur.com/a/9jubt

A lot of them were done quickly so they're not the best, but they do the job for me. You're welcome to use any of them if you care to. Mostly NES, Genesis, and Arcade stuff, but there's some Game Boy, GBA, N64 and others in there. I'm always making more as I try out new games.

Sample:

J4XyczV.png
]

Which Outrun are you playing and can you run it well? I'm running the MAME version but it's not very smooth with FBA or MAME.
 

pitt_norton

Member
So I was bored at work and was able to make this with some 3D software:

mbgskhf.png


Do you think it would work on the box art you made? (you might have to clean it up though)

Nice. What 3D software did you use? I love tinkering with fonts!

So I dirtied up and distorted your logo even more to match the JPN original placement. I think it looks pretty cool to be honest, though my curiosity in trying other fonts is eating at me!

gqNDKiL.png
 
Which Outrun are you playing and can you run it well? I'm running the MAME version but it's not very smooth with FBA or MAME.

Nah, I couldn't get arcade Outrun to run perfectly on either emulator. There's always the shoddy Genesis version, of course.
Any chance Cannonball can be added?

https://github.com/djyt/cannonball/wiki/Cannonball-Manual

Enhancements

60 fps gameplay (smoother than the original game)
True widescreen mode (extend the play area by 25%)
High Resolution mode (improves sprite scaling)
New Camera Views
Time Trial Mode (Beat your time on a chosen level)
Continuous Mode (Play all 15 stages sequentially)
Western, Japanese & Prototype Track Support
Support for Custom Tracks from LayOut
Customisable Music
Toggle Fixed Audio ROM
High Score Saving
Analog and Digital Controllers Supported
Force Feedback / Haptic Support (Windows Only)
Automatic gear change
Cheats (No Traffic, Infinite Time)
Optional Attract Mode AI Improvements
More level objects
 

qko

Member
I've lost track of this thread, am I seeing Genesis and Arcade games because people have injected Genesis and MAME emulators now?
 

The007JiM

Member
Nice! Hopefully someone can come up with a way to do custom borders on the original 21 games as well (without making copies).

I think you can. I'm not in home to try it but if you edit that desktop file to include the " --use decorative... " should work.

Edit: Robin64 down here posted exactly what to write:
I
I
\/
 

Robin64

Member
Nice! Hopefully someone can come up with a way to do custom borders on the original 21 games as well (without making copies).

Given you can edit the .desktop files in the original location, which is how that guide works, you could just add the border argument on the end of the line in that file.

Exec=/bin/clover-canoe-shvc-wr -rom /usr/share/games/CLV-P-SAAEE/CLV-P-SAAEE.sfrom.7z --volume 85 -rollback-snapshot-period 600 --use-decorative-frame /var/lib/hakchi/rootfs/usr/share/backgrounds/14_zelda3/14_zelda3_4_3
 

Laser123454321

Neo Member
Nice. What 3D software did you use? I love tinkering with fonts!

So I dirtied up and distorted your logo even more to match the JPN original placement. I think it looks pretty cool to be honest, though my curiosity in trying other fonts is eating at me!

gqNDKiL.png

Dude that looks so sweet!

I used SolidWorks for the base model and to get the perspective, and then I brought a two-tone render into gimp to match by color to easily apply the gradients.

If you got a font for me to use, I'd be happy to render something and send you the base to play with.

Not having true Photoshop is killing me not being able to easily add some of these post processing effects.
 
i just realized theres 5 super bombermans on this console???

shit when i was a kid the only ones a ever played was Mega Bomberman and Super Bomberman 1 back in the UK lol
 
i just realized theres 5 super bombermans on this console???

shit when i was a kid the only ones a ever played was Mega Bomberman and Super Bomberman 1 back in the UK lol

5 and a half. Gold Cartridge version of 5 contains extra multiplayer levels. I'm pretty sure most were Japanese only though. A shame as 4 and 5 are very fun and both worth playing since they have different mechanics.
 
Super Bomberman 3 has a better coop campaign than 1. Both players start with a two fields firebeam right away and gameplay is generally less hectic.
It was JP and Europe only but there's an NTSC-patch for the PAL-version.
 
So where do we find this Star Fox Boost Rom ?

There is also this video ?

https://www.youtube.com/watch?v=ipJW5Efy7CU


Thanks !

#1: Probably not the best idea to ask where to find any rom

#2: This is probably in relation to emulator overclocking, not in an actual different rom.

(edit) And clearly setting things that high causes the game to run WAY above the speed it was designed. That's got to be at least 2-3x real speed while still hitting slowdown. That looks just as if not more jarring than the default way while also making the animations play way out of sync. Setting fx-boost to 3-4 would probably be more natural while offering smoother performance in general.
 
Is this something we should do?

Depends on your personal tastes. You might be okay with the game essentially playing in fast forward to give the illusion of a higher frame rate, you might not. That's completely up to you. Set it per game though, as messing with FX timing will break Yoshi's Island every time.
 

BGBW

Maturity, bitches.
Finally gotten round to hacking my SNES and adding my PAL box art. Came out nicely of I do say so myself.

Maybe that has something to do with it. They definitely appear visually as files and are listed as "File" and 62b size.

Edit: added photo:
tS2vpuM.png
I have the same problem, even trying a different ftp client. Even if I ftp with a web browser Autoplay has a file icon despite opening up like a folder to reveal its contents.

However, I'm going to try this new .desktop method which means we can use the original files rather than the clones.
 

XGoldenboyX

Member
It's probably the original rom started with these command-line arguments: -boost-fx 8 -no-lowlatency
as written in the YT description. Should work well for Star Fox 2 and Stunt Race FX, too.


Ah I get it. It's worth a try. But I do enjoy the originals as they where intended as well, it was mostly out of curiosity.
 

RRockman

Banned
Oh btw I finally got to play that modified starfox and


It felt like such a thrill ride on the later levels. You'll have to manage your bombs much more wisely since things are moving much faster but I still loved it.
 

SOLDIER

Member
Still need help getting Secret of Mana to work (font patch).

On normal SNES mode the text is blurry. On Retroarch using the 2010 core it has sound skipping, and on 2015 core it won’t boot up at all.

Does it need to run under a specific core? If that’s the case, how do I have it run under that specific core whole other games (Rudras) need the 2010 core?
 
Are there any spite thumbnail albums around? I'm trying to make my own but I'm really not happy with the results.

Edit: I'm blind and found one from Weltall Zero. Here it is in case others have missed it...

It is done.

I finished making sprite thumbnails for my entire collection. The result, if I do say so myself, is nothing short of glorious.

pev16I2.png

tRYLJvp.png

bjRPQuP.png


There's three more folders of games, you can see them here if you're so inclined.

More importantly, you, too, can bask in the gloriousness that are sprite thumbnails. I've uploaded them all, plus several alternates for many of the games, to an imgur gallery here. I've also uploaded them to Google Drive so that they don't lose their names and so that you can download them all as a zip file (just select all of them, right click and select Download), here. Enjoy, people!

If you are using these, and there's any other game not in there that you'd like to have as a sprite, ask me (PM or quote this) and I may create them for you. :)

Edit: Here's also my custom folder images, in case anyone wants them:
https://imgur.com/a/UIguo
 
Jurassic Park was one of my favorites when I was younger and I badly want it on this thing. However it is a known issue that the transparency doesn't work right with Canoe.

I found this explanation for why emulators have trouble with this game elsewhere on the net:
That game uses a kind of a fake high res mode that renders a 640x240 image, but the snes sends out a 320x240 image. So on a CRT TV, every other line blurs together making a kind of a fake transparency. It was a trick used in a couple of game including kirbys dream land 3. The problem is that emulators don't output down to 320x240, and show the full 640x240 image with every other line as a vertical line where there is supposed to be a fake transparency. There is a shader that does the blend, but makes the games look blurry during the 320x240 parts (kirby changes back and forth based on the level) and is slow on a Pi. Snes9x 2005 just ignores it all together and just shows a 320x240 image with no transparency. Bsnes on the other hand (not on the Pi) can detect it and add the blend when needed.

Has anyone tested with retroarch on snesc to see if it's behaving properly? Or has hires mode been worked out yet in hakchi?
 

ReyVGM

Member
Jurassic Park was one of my favorites when I was younger and I badly want it on this thing. However it is a known issue that the transparency doesn't work right with Canoe.

I found this explanation for why emulators have trouble with this game elsewhere on the net:


Has anyone tested with retroarch on snesc to see if it's behaving properly? Or has hires mode been worked out yet in hakchi?

As far as I know the SNES doesn't output anything at 640, and not even at 320. Base SNES games are 256 (x224 / x240) and the hi-res mode is 512 (x448). While that description might be right in what's happening, I doubt the resolution numbers are right though.
 

KaYotiX

Banned
Trying to FTP my SNES , what tool do most of yall use? First time really messing with this sort of stuff. Feel free to PM also. I got my custom games on it just wanted to change the original art tiles to something better and add custom backgrounds.

Thanks
 

lucius

Member
Those Switch style covers are great, many original boxart are hard to see but the nostalgia factor has me wanting to keep most of them.
 

Joey Ravn

Banned
Someone on Reddit posted an alternative guide for changing just the boxart for the original 21 games without making complete copies of them.

https://www.reddit.com/r/miniSNESmo...ial_changing_the_box_art_for_the_original_21/

After some testing, it seems that the customization is reverted to the original state every time you synchronize games with Haxchi.

It's cool, but you have to do it only once you know that you're not going to tinker anymore with your games. Otherwise, you'll have to keep doing it every time you use Haxchi to add or remove games :/
 

BGBW

Maturity, bitches.
After some testing, it seems that the customization is reverted to the original state every time you synchronize games with Haxchi.

It's cool, but you have to do it only once you know that you're not going to tinker anymore with your games. Otherwise, you'll have to keep doing it every time you use Haxchi to add or remove games :/

Ah, that's a shame.

Well, since I never see myself ever needing to hit 60 games, space isn't too much of a premium for me.

Though now I have to work out why I can't get those Autoplay files to copy over with the built-in games.

Tried FileZilla and WinSCP and they both see the Autoplay folder as a file even though they throw an error because they then recognise it as a directory.
 
As far as I know the SNES doesn't output anything at 640, and not even at 320. Base SNES games are 256 (x224 / x240) and the hi-res mode is 512 (x448). While that description might be right in what's happening, I doubt the resolution numbers are right though.

Hi-res can be 512x224, 256x448, or 512x448. The person he's quoting is definitely missing the technical details, but the underlining issue (Canoe doesn't display Hi-res modes correctly, BUT it is emulating them correctly) is true.

Hires mode should be working fine in Retroarch. The problem is there is something hardcoded in the Canoe emulator. As in it's only activating a higher resolution display value for games run from a specific point. It does however emulate the underlying hardware calls properly.

Secret of Mana on the SNESCE is running the game at a higher actual resolution. Any games added to the SnesCE (including copying and pasting SoM from the SNESCE to the space where all games are added) are all being rendered at the default resolution (256x224) then scaled up to 720p.

So what's happening is that Canoe is properly emulating Hi-res mode (In SoM and SD3's case, 512x224), then downscaling it to 256x224 before scaling it back to 720p, causing a loss of detail in the only play hi-res mode really effects most games... the graphic layer with text on it.
 
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