I still can't get Street Fighter Alpha 2 to work.
Is it normal for the SNESClassic' boot time to get slower when you hack it? I thought that only happened when you added Retroarch?
I think the more games you have on it, the slower the boot
There's a DarkAkuma-made patch I thought?I still can't get Street Fighter Alpha 2 to work.
I only added 4 games.
Oh. Sorry. I read a bunch of stuff while this was down and that seemed to be a common thing. Resetting and reflashing seemed to help people also.
I reset and reflashed multiple times. And still nothing.
I had hacked a SNESC for a friend before mine and I had added Retroarch for him.
When it came time to hack mine, I forgot the retroarch files where there and I hacked it in. When I realized that, I flashed the original kernel back, and deleted every trace of Retroarch, and flashed the custom kernel again, but the slow boot time was still there. So I don't know if the system has some retroarch files inside even though I flashed the original kernel several times?
Did you try booting up with the thing totally clean and also factory reset? I think that should clean everything up and you can see if it is back to normal.
Mine takes a bit to start and i never put retroarch on it. Although i never payed attention to the boot times before hacking it though.
Is it normal for the SNESClassic' boot time to get slower when you hack it? I thought that only happened when you added Retroarch?
How slow is it booting?
Any idea where the sram saves are located?
No retroarch here. Definitely in the 6-8 second range, which is much more than before but only effects when you turn the system first on so doesn't bother me.
Been seeing some reports of 200+ games on these now. I only added 15 or so... think my total now is close to 40 with the pre installed ones. What is the consensus on stabity if you push the memory limits with multiple folders of games? I know it creates limits on save files/save states but other than that is there any impact?
It'd be great if this thread were backed up somewhere for when we're all banned, and also so we don't have to come here anymore.
Sorry guys, but can anyone provide a link to some good resolution boxarts, some of the ones on haxchi aren't very good when googling.
You definitely want Street Fighter Alpha 2 on Canoe, for that less latency.
First, download the patch and extract it to a new folder. Put your SFA2 ROM in that folder too. Patch your ROM with WUP-JCGE-PCM.ips. Then drag the SFA2 ROM file on top of the "make_sfrom_pcm.bat" file in that folder, which will run a script and create the .sfrom file for hakchi to use.
The read me says:
WUP-JCGE-SPC.ips : Use if you want to use normal SNES audio.
WUP-JCGE-PCM.ips : Use if you want to use PCM audio.
What is PCM audio? Does it make the music sound different or something?
Ever so slightly. You'd be hard pressed to notice. All the games on the SNES Mini bar Starfox and Starfox 2 are using the PCM audio. What it does is extract the .spc data from the ROM, append it to the end, and use pointers to play it from there instead, bypassing the SPC emulation.
Applying a PCM patch actually makes Mega Man X2 sound a lot better. I can only assume proper SPC emulation is a little rough on the machine?
We also think this would fix Terranigma, but without a VC release to compare to (they all use the PCM data trick too) we can't even begin to work out what to extract.
Thanks for the reply.
I guess what I really want to know is, which is supposed to be the accurate one to the actual cart playing on a real SNES, SPC or PCM?
And when you say "it sounds better", better how exactly? I assume it isn't adding some new sound channels, instrumentations or anything like that, now is it?
In X2's case, there is just less crackling. I can't notice any difference between the actual samples, but it seems to just handle the actual playing of samples better.
SPC would be the more accurate, but if it can't run it without some issues then the point is lost anyway. And I think you'd have to be a real audiophile to tell. (Of course, there are people who say they can instantly tell...)
In X2's case, there is just less crackling. I can't notice any difference between the actual samples, but it seems to just handle the actual playing of samples better.
SPC would be the more accurate, but if it can't run it without some issues then the point is lost anyway. And I think you'd have to be a real audiophile to tell. (Of course, there are people who say they can instantly tell...)
Interesting... Does it have the crackles when you enable nolowlatency?
Good question, and sadly I'm at work now so can't test.
Worth noting, though, that this has been an ongoing issue on the github and the only solution proposed was the patch. I guess somewhere there might've tried nolowlatency?
Good question, and sadly I'm at work now so can't test.
Worth noting, though, that this has been an ongoing issue on the github and the only solution proposed was the patch. I guess somewhere there might've tried nolowlatency?
https://www.reddit.com/r/miniSNESmods/comments/78chn3/seiken_densetsu_3_hires_working_in_canoe/
Seiken Densetsu 3's high-res mode working natively on Canoe. Sound's a bit glitchy on the menus, but works great it seems
https://www.reddit.com/r/miniSNESmods/comments/78chn3/seiken_densetsu_3_hires_working_in_canoe/
Seiken Densetsu 3's high-res mode working natively on Canoe. Sound's a bit glitchy on the menus, but works great it seems
dumb question, how do i change the game id ? renaming the game's folder on games_snes?
If this is the case it's strange because hakchi doesn't change the emulator in any way?People are reporting sound problems in stock Yoshi's Island in the hackchi 2 Issues section, .21c/d/e seem to be affected while .21b seems to work fine.
Hopefully it is something that can be fixed down the line.
If this is the case it's strange because hakchi doesn't change the emulator in any way?