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SNK Interview - Next Gen, Current Gen, etc.

DrDogg

Member
GD: Some publishers have had issues getting Sony to approve 2D games for the PlayStation 2. Has SNK run into any of these problems?

BH: I don't know if I'd qualify it by saying it's 2D games, but I would say that Sony is looking for certain graphics requirements, and in our case, some of our games are not up to what they expect as far as the graphic content. Going forward, the requirements will get stronger and we'll have to deal with them to make games for the next generation. But a lot of our classic arcade games were made on a 2D system that also graphically was just not what Sony wanted as far as detail and pixilation.

GD: We've heard some talk of a 3D Metal Slug in the works. Can you shed any light on the topic?

BH: At the Tokyo Game Show last year we introduced Metal Slug in a 3D format. The game is in development, and it continues to still get tweeked and worked on. I'm not going to put and exact date on it, but we are planning to release a 3D version of the series. It will be brand new, not an arcade version to a home port.

Full Interview...
 
That sucks ass. Manufacturers should have input, but saying you can't have 2D just so you can whore your tech makes jesus cry.
 
jluedtke said:
If Sony and MS would rather have the 3D KOF than a 2D Metal Slug, I'd rather let SNK die than "evolve".
Or they can give Ninty fans the bloody Metal Slug...
 
i kind of like sony's more stringent demands for graphics quality, though not their outright rejection of 2D games... i hope it encourages 2D makers to make bigger and more detailed sprites, and then move to Xbox ;P
 
DrDogg said:
The Metal Slug news? Yeah... but the interview is brand new.

The interview is new but the Sony/SNK battles have been well documented, it's one of the reasons SNK's stuff comes out bundled.. Sony wouldn't allow them to do single titles.
 
I don't think they're outright denying these games, probably just the pricing SNK plans on charging for them, too high maybe?
 
neptunes said:
I don't think they're outright denying these games, probably just the pricing SNK plans on charging for them, too high maybe?

SNK wanted to charge full price for single releases... Sony said no... bundles those bitches, at least that's how the story was told to me.
 
jluedtke said:
If Sony and MS would rather have the 3D KOF than a 2D Metal Slug, I'd rather let SNK die than "evolve".

Well MS seems less stringent than Sony when it comes to 2D, I mean the Xbox got Metal Slug 3 in the US while SCEA rejected Metal Slug 3. So if you wanted MS3 for PS2, you had to import. It's more of a bundle or nothing thing with SCEA.
 
GD: Between Nintendo, Microsoft and Sony, who do you expect to come out on top in the next generation?

BH: I'm going to take a pass on that one. Only because, I'm not an analysts and there have been some wild analysts making some very, very strong statements about what they think is going to happen, when the next generation will start, etc. I'm going to let the consumers take care of that, but I believe there's room for everybody, especially when these things are backwards compatible.

It does appear to me that [Microsoft] wants you to get the 360 quickly. The Sony people, want to keep the PS2 alive, but they certainly want to grow the PS3 as well, and they want you to get into the [PSP]. Nintendo's coming along, and they have a little different approach.

I think that all of them understand that there is a world of online capabilities, and right now Microsoft has that category pretty well covered. Their Live experience is really a wall. I think the other two have challenges as to how to get there. I'm sure they will, I'm sure they're improving on what they've done so far. Not that everyone wants to go online and play in tournaments and so forth, but I just think that experience is something that people are now accepting and really expect as part of the [whole] experience.

Even SNK is feeling the pressure to sell the 360 before the PS3 hits. :lol
 
Is it that they dont want 2D games or they dont want those shotty 2D ports that come down the pipe? I like 2D fighters but Im sick of Namcos low rez sprites when we're this far ahead in the generation.
 
A 3D Metal Slug would be fine as long as they didn't fuck up the camera. But...I guess you can say that about any game transitioning from 2D to 3D. PEACE.
 
Viewtiful Joe had no problems getting Sony approval. Neither did the Guilty Gear games.

SNK just needs to make new games instead of shoveling out 10-15 year old Neo-Geo titles with few or no additions or modifications. Putting out collections of classic games is one thing, but simply re-selling games made for obsolete platforms as standalones (or even in double packs) won't cut it.
 
wow that interview seemed useless, no new information and no concrete facts.

Q: what color is the sky?
A: well i can't say for sure.. it could be blue.. or green it could be a different color later though.

maybe that's the best he can give since they're just the US arm and don't really have a say in the matter.
 
the bile rises to my throat every time someone refers to playmore as snk. snk is dead.

and scea fucking sucks. metal slug 3 > virtually the entire remainder of the ps2 library, graphically and otherwise.
 
Wow they're still working on that 3D Metal Slug? I thought for sure they canned it cuz we haven't heard any updates from the game since last year's TGS...
 
Open Source said:
SNK just needs to make new games instead of shoveling out 10-15 year old Neo-Geo titles with few or no additions or modifications. Putting out collections of classic games is one thing, but simply re-selling games made for obsolete platforms as standalones (or even in double packs) won't cut it.

i agree
 
Open Source said:
Viewtiful Joe had no problems getting Sony approval. Neither did the Guilty Gear games.


What? Are you kidding me? Viewtiful Joe was only released on PS2 after SCEA saw the success of it on GCN, and only after Capcom added Dante to the mix. I'm pretty sure it debuted at a budget price of 29.99 or 19.99 too.

And Guilty Gear has hi-res sprites at least.
 
Hero said:
What? Are you kidding me? Viewtiful Joe was only released on PS2 after SCEA saw the success of it on GCN, and only after Capcom added Dante to the mix. I'm pretty sure it debuted at a budget price of 29.99 or 19.99 too.

And Guilty Gear has hi-res sprites at least.

Viewtiful Joe isn't 2D sprites, it's all 3D. That being said SCEA are bit of asshats. Why can't they be like SCEJ and not give a damn?
 
Hero said:
What? Are you kidding me? Viewtiful Joe was only released on PS2 after SCEA saw the success of it on GCN, and only after Capcom added Dante to the mix. I'm pretty sure it debuted at a budget price of 29.99 or 19.99 too.

And Guilty Gear has hi-res sprites at least.


Yeahh....I vaguely recall that Sony outrightly rejected Viewtiful Joe before Capcom took it to the 'Cube.
 
SonicMegaDrive said:
Yeahh....I vaguely recall that Sony outrightly rejected Viewtiful Joe before Capcom took it to the 'Cube.

I really would like to know the reason for that? Were SCEA too far stuck up to realize the game met the demands of 3D hardware pushing or they just too a look and thought it was another 2D sprite game?
 
HomerSimpson-Man said:
I really would like to know the reason for that? Were SCEA too far stuck up to realize the game met the demands of 3D hardware pushing or they just too a look and thought it was another 2D sprite game?

Yeah it is quite ridiculous considering VJ is a very good looking game.
 
Sony has never had a problem with 2d games, as long as the graphics are at a certain level.

Blame developers for using the same resolution sprites (and sometimes backgrounds) they did in the 16-bit age.

I'm pretty Sony will have no problem approving a 2d PS3 game if the art was actually drawn for HD resolutions.
 
How do you have a new interview and ask about their portable plans, since both the PSP and DS are so well-suited to their arcade classics. And why does that site suck so bad that it makes my computer freeze every time I try to look at it? "I've got a great idea! Let's make a site with crappy design, and then have an interview which asks questions that have been asked hundreds of times before! Yahoo!"
 
Onix said:
Sony has never had a problem with 2d games, as long as the graphics are at a certain level.

Blame developers for using the same resolution sprites (and sometimes backgrounds) they did in the 16-bit age.

I'm pretty Sony will have no problem approving a 2d PS3 game if the art was actually drawn for HD resolutions.

Perhaps, but they are so damn inconsistent. Honestly rejecting Viewtiful Joe?! It's a 3D game and a very good looking one at that!
 
The End said:
Not really, no.

I'm pretty sure GGX2 was a $50 game at release, and SFAC and Alien Hominid were both $40.

Wasn't SFAC $30 at release? In cases like that I would have suck it up and thank SCEA for such a kickass and cheap complilation, case in point the PAL version of SFAC doesn't include SF3!!
 
The End said:
Not really, no.

I'm pretty sure GGX2 was a $50 game at release, and SFAC and Alien Hominid were both $40.
GGX2 was $39.99, SFAC and AH were both $29.99.

MS3 on Xbox was $39.99 too at launch, which was what SNK wanted to charge on PS2.


The only "full price" sprite based 2D games I can think of on PS2 was first year stuff like Gradius III&IV.
 
Compare sales of KOF 2D games with KOF 3d games like Maximum Impact..

How do they fare?

Im sure the 2D ones do better.. that should be enough consensus for Sony to stfu about having no 2d games =[
 
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