I think you knew exactly what you were doing by titling the thread the way you did. Even with your update that bumped this topic you were alarmist by saying "oh it's not 45, it's actually 60!"
This is making my head hurt. How can you accuse me of this stuff with a straight face?
I updated the OP to say 60 instead of 45 because
it's 60 instead of 45. It turned out there was even more single-player content locked away behind amiibo than what we knew when I originally made the thread back in April.
There's nothing alarmist about this. It's the truth. Nintendo used amiibo to gate off stuff that significantly extends the single-player. You may not like the extra content, but I do, and I'm sure I'm not the only one. And what if someone wants to try it and decide for themselves? Thus we circle back to the original point: To simply
try this content, you need to find the amiibo. And that's no guarantee since Nintendo doesn't provide enough supply.
I'm not a corporate ball-washer. I'll point out when Nintendo does things that are anti-consumer. Hopefully with enough feedback, they'll create alternate means of obtaining content tied to amiibo. Like more readily available amiibo cards, perhaps.
Would people really be willing to pay $35 for the ability to access all the content? Or would it just be another issue of things being over priced?
If Nintendo sold the game content alone, it wouldn't cost $35. If I had to guess, I'd say between $3-$4 for for one set of content, or $9-$12 total. The amiibo figures would still cost more because you get a physical object with them.