Gucci Messiah
Banned
/thread
No, the thread is not over. I get annoyed when people do this.
/thread
Nintendo sees the amiibo-exclusive content as a selling point for the amiibo, and I'm sure that's true with some people, but I think the reality is people would still buy the figures even without the exclusive content. When I was at the midnight launch for Splatoon, there were 10 people ahead of me, and from talking to them, it appears none of them had a WiiU -- they were just there for the Wave 4 Smash amiibo. So it seems clear to me the amiibo would sell just fine without any in-game functionality.
people would still get them even if the dlc was available digitally
So why don't all the vast range of other figurines sell as well as Amiibo are?
Not sure I understand your question correctly, but if by "other figurines" you mean non-Nintendo IP, well, there's your answer. I think amiibo sell well on the strength of Nintendo IP. People adore these characters, and amiibo are the first time many of them have merchandise. For many people, the in-game content isn't the driving factor for purchases. It's the characters themselves.So why don't all the vast range of other figurines sell as well as Amiibo are?
They haven't made any indication the squid will be sold separately.slightly dumb question
are they ever going to sell the squid separate, or only as part of the 3-pack?
I think this just shows that Nintendo truly doesn't know what it wants Amiibo to be.
I'm with you on all your points, except I'd note that an amiibo's functionality in one game (or lack thereof) isn't necessarily the full measure of its worth.I think, even as someone who got the Splatoon Amiibo easily at regular price, that this is the worst implementation of the platform so far.
Honestly I don't feel like this is a cool figure with some neat bonuses attached, but rather blatant content stored away in what becomes overly expensive dlc.
It feels half assed. The game doesn't even write to the figures. I don't even know what it would if it could.
I think this just shows that Nintendo truly doesn't know what it wants Amiibo to be. It's clearly not a toys to life platform outside of one game, but it straddles this weird world of toys as dlc or toys with quaint little bonuses attached.
As an owner of the Splatoon Amiibo I'd have zero issue if they had offered the extra stuff as either paid dlc or unlockables. I want them to come up with something more, something better for Amiibo.
Too trueThey know exactly what they want them to be.
Products that print money.
Why can't they just supply enough amiibo so that it sells out in a week rather than minutes? At this point they know they will sell, why not just make more cash off them? I really wanted to get these but I can't. Thats money they're not going to make.
They would still sell but it's likely that demand would be reduced. Nintendo wants to increase the desirability of Amiibos as much as they can.
Wow, they hand-paint these? I don't know anything about toy production, so that's kind of mind-blowing to me that a person hand-paints each one.Some of them--like the Fire Emblem ones--are a combination of being overly detailed for fast production given they're hand painted and being from a smaller franchise where they don't want to risk making too much.
As the Splatoon Amibo are much simpler design and paint wise (but still look great!) I'm guessing Splatoon has just generated more buzz than they expected so they had fewer three packs than ideal. The inkling boy and girl were well stocked and still in stock some places.
I'm with you on all your points, except I'd note that an amiibo's functionality in one game (or lack thereof) isn't necessarily the full measure of its worth.
What I mean is, you're right the Splatoon amiibo aren't doing anything special their content could've been sold as DLC but at some point the same amiibo might be compatible with other games that might do more interesting things and add more value to them.
That's one thing that's kind of neat about amiibo you purchase the figure now, but its value increases as more games are released that support it. Like a Mario amiibo now works in Smash Bros. 3DS, Smash Bros. WiiU, Mario Kart 8, Mario Party 10, Hyrule Warriors, Wooly World, etc.
Wow, they hand-paint these? I don't know anything about toy production, so that's kind of mind-blowing to me that a person hand-paints each one.
Not sure I understand your question correctly, but if by "other figurines" you mean non-Nintendo IP, well, there's your answer. I think amiibo sell well on the strength of Nintendo IP. People adore these characters, and amiibo are the first time many of them have merchandise. For many people, the in-game content isn't the driving factor for purchases. It's the characters themselves.
All they had to do to not fuck this up was:
1.) Make it unlockable through gameplay.
or
2.) Include a way to purchase it as DLC, and make it a bonus to those who bought the Figures.
It's not that complicated.
I'm not clear how this goes against what I'm saying. My belief is that the in-game use doesn't have much influence on sales. People buy amiibo because they like the characters. Nintendo makes more of the figures they perceive to be popular, and I'm sure those characters sell well. They make less of the "niche" characters, and those characters sell well with their groups of fans. In either case, the point is people buy them, by and large, out of love for the character not out of interest in the game functionality. There are people who will buy them for the game functionality, of course, but I suspect most people buy them because they like the character.No, I mean the shitloads of existing Nintendo figurines. I'll understand it for the more obscure characters, but not the major ones.
I assume the reason Mario is common isn't because he doesn't sell!
They would still sell but it's likely that demand would be reduced. Nintendo wants to increase the desirability of Amiibos as much as they can.
You can't "re-enact them all you want" without the amiibo. You can't access the charger, roller, kraken, etc., without the amiibo.
The amiibo challenges are similar to the special worlds in 3D Land, many of which took the same levels but put a new spin on them (i.e. time limits, Shadow Mario), only in this case you actually have new tools in your tool kit, which changes the experience dramatically.
Personally, I think they should be included with the game here, as well. Instead, you have to buy amiibo in order to experience Splatoon's equivalent of 3D Land's Special Worlds (and to get the gear, skins, arcade games, etc).The big difference with that is the Special Worlds in 3D Land is included with the game.
The issue with that is people would just by the cheaper DLC game by game since they more than likely won't buy every compatible game. I think there are better solutions out there, but we need to see what Nintendo does.Nintendo's still gonna wanna push this revenue stream though, they don't wanna neuter Amiibo by removing their innate game value. But they coulda pushed them more as cheaper "unlock keys" that span across games. A multi-title "season pass" of sorts. Sure, you can buy individual DLC for all these games coming up, but why not buy this Amiibo instead, and tap all the games to unlock the DLC for maybe a cheaper total price? If you use it across five games maybe it ends up cheaper than if you bought all the DLC itself?
I got the three-pack, as well, but it bothers me that other people don't get to enjoy what I have. It makes me feel kind of dirty. Like I just got lucky. I could've just as easily been one of the people still searching for one. So Nintendo really needs to make sure these figures are available. Barring that, they should do what you suggest, and what I suggested earlier make the content available as DLC, and treat the amiibo as a multi-game "season pass" where you get the content for free.I'm not too pissed about this cause I managed to get the bo, and in the end all that matters is that I get what I want.
BUT, I think that all Amiibo-locked content should also be available as paid DLC. In any game where it's feasible to do so. Splatoon is an obvious candidate. SSB4 probably not so much.
The paradigm of additional content you can buy BUT if you have the Amiibo then you can unlock it for "free" feels like a good one to me. I'd extend it to make the Splatoon Mii costumes in SSB4 unlock by using the Splatoon Amiibos, in addition to them being purchasable.
Nintendo's still gonna wanna push this revenue stream though, they don't wanna neuter Amiibo by removing their innate game value. But they coulda pushed them more as cheaper "unlock keys" that span across games. A multi-title "season pass" of sorts. Sure, you can buy individual DLC for all these games coming up, but why not buy this Amiibo instead, and tap all the games to unlock the DLC for maybe a cheaper total price? If you use it across five games maybe it ends up cheaper than if you bought all the DLC itself?
I dunno, there are definitely options here. I understand why they AREN'T doing this, they want to really push the Amiibo via exclusive content, but the combo DLC/Amiibo system would be much more consumer friendly. Amiibo as unlock keys has always been a scummy idea, if they wanna push exclusive functionality it should be more like SSB4's setup.
Code Name: STEAM had a scenario that was just about as bad, but I guess it got overlooked because so few people played it.
Doesn't it have something to do with the fire emblem amiibos? Saw some people posting about it during the wave 4 amazon thread
Well, an update to this thread, in light of the Jimquisition on the same topic.
I got my amiibo three-pack on the night of release. Last in store.
And it's actually 60 remixed challenges plus exclusive gear, weapon skins, and three extra arcade games.
And it's all still bullshit. I'm lucky I got it, but everyone should be able to obtain these. The challenges are fresh twists on the single-player content that expand the game in a meaningful way. Completing them also earns you lots of in-game cash. And of course the costumes and weapon skins are great. So is having three extra arcade games to play while waiting for a match to begin.
I hope they make these amiibo readily available so others can enjoy the same content.
I like all of the content and find the challenges to be an interesting twist, so I'd feel I'm missing out if I didn't have it. And I already prefer Volleyball to Squid Jump. But the point is that if someone wants this stuff -- whether they want the costumes, or the arcade games, or the challenges, or whatever -- they should be able to obtain it. So Nintendo should either ensure these amiibo are readily available, or provide an alternative means of getting the content. Because there are people who want the content and find it worthwhile.No one wants to do the same levels 4-5 times, with it very rarely presenting an actual challenge. Maybe roller and charger just should have been options for the levels, I wouldn't really argue against that, but seriously no one is missing out if they don't have these amiibo. The weapons unlocked are literally just skins of existing weapons, nothing new. The exclusive gear does look a bit cool but I'm already using better stuff I found in the game proper.
Not even sure why this answer was needed!because those other figures aren't based on Nintendo characters.
I like all of the content and find the challenges to be an interesting twist, so I'd feel I'm missing out if I didn't have it. And I already prefer Volleyball to Squid Jump. But the point is that if someone wants this stuff -- whether they want the costumes, or the arcade games, or the challenges, or whatever -- they should be able to obtain it. So Nintendo should either ensure these amiibo are readily available, or provide an alternative means of getting the content. Because there are people who want the content and find it worthwhile.
If you want these things buy the amiibo you'll get a fun toy and it will unlock little extras in this and other games. I'm sure anything substantial to splatoon will be available to players as Nintendo have said.I like all of the content and find the challenges to be an interesting twist, so I'd feel I'm missing out if I didn't have it. And I already prefer Volleyball to Squid Jump. But the point is that if someone wants this stuff -- whether they want the costumes, or the arcade games, or the challenges, or whatever -- they should be able to obtain it. So Nintendo should either ensure these amiibo are readily available, or provide an alternative means of getting the content. Because there are people who want the content and find it worthwhile.
The issue is that the four amiibos unlocked four very unique characters (until they died, then you need to unlock them again). That's almost a quarter of the game's total roster and this is a game with PvP.
I already have the Splatoon three-pack. But what do you mean people can order direct from Nintendo? I don't think Nintendo sells amiibo directly.If you want these things buy the amiibo you'll get a fun toy and it will unlock little extras in this and other games. I'm sure anything substantial to splatoon will be available to players as Nintendo have said.
price isn't nintendos fault, and you can buy direct from them which is an option people miss.
I think, even as someone who got the Splatoon Amiibo easily at regular price, that this is the worst implementation of the platform so far.
Honestly I don't feel like this is a cool figure with some neat bonuses attached, but rather blatant content stored away in what becomes overly expensive dlc.
It feels half assed. The game doesn't even write to the figures. I don't even know what it would if it could.
I think this just shows that Nintendo truly doesn't know what it wants Amiibo to be. It's clearly not a toys to life platform outside of one game, but it straddles this weird world of toys as dlc or toys with quaint little bonuses attached.
As an owner of the Splatoon Amiibo I'd have zero issue if they had offered the extra stuff as either paid dlc or unlockables. I want them to come up with something more, something better for Amiibo.
All they had to do to not fuck this up was:
1.) Make it unlockable through gameplay.
or
2.) Include a way to purchase it as DLC, and make it a bonus to those who bought the Figures.
It's not that complicated.
No, the thread is not over. I get annoyed when people do this.
Biggest miss for me are the retro minigames. Squid Jump gets old FAST and it's not fun.
The singleplayer challenges I don't care about that much, I don't value replaying levels much. Should they have been in the base game? I'm not sure. It would've helped to be able to play singleplayer with different weapons just because it helps you get used to them, that is kind of a miss now that I think about it. But it's not that 'huge' that it could be sold as DLC for money besides Amiibo imo. It would have to be... very cheap.
You can't "re-enact them all you want" without the amiibo. You can't access the charger, roller, kraken, etc., without the amiibo.
The amiibo challenges are similar to the special worlds in 3D Land, many of which took the same levels but put a new spin on them (i.e. time limits, Shadow Mario), only in this case you actually have new tools in your tool kit, which changes the experience dramatically.
You're basically saying you don't like the Splatoon amiibo content, so no one else can like it or should like it, and that we should complain about FE/Steam amiibo content instead. Which is silly, to say the least.If you want to complain about amiibo, complain about FE amiibo and STEAM.