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So it's confirmed... Killzone is pre-rendered?

For God's sake! It's been confirmed and reconfirmed it is all CG! Hell on the B3D boards one of the posters even knows one of the guys who worked on the CG...ITS ALL CG!!!!!

The only people who still think it's realtime are those too damn lazy to take a look at the facts or to bother finishing reading posts. Tired-fucking-subject-matter. Move on, please!
 
"Look at the reactions to Thursday's presentation. It was embarassing. That's not what anyone wanted to see from the next-gen. The PS3 presentation looked next-gen, that's what we all want to see"
the ABSOLUTE crux as to why people desperately want the Killzone footage to be true.
 
but who to believe? there's people that are saying real time (like the killzone guy that jiggle just mentioned), then there's other people who know people who made the video saying it's CG...conflicting reports here
 
Wario64 said:
but who to believe? there's people that are saying real time (like the killzone guy that jiggle just mentioned), then there's other people who know people who made the video saying it's CG...conflicting reports here

On G4, all discredited it. Ivan on IGN went even further by putting his own name on the line and said that a UK studio made it.

Above all, this post sums it up

If you think that these guys have an engine capable of rendering what you just saw in realtime and also allowing a team of artists to piece that sequence together then ask yourself why arent they selling it? Why arent they telling the world about it? Also ask yourself why such a huge accomplishment of realtime rendering was offered up in the middle of a video reel rather than getting some form of introduction as the UE3 demo did or the EA boxing demo did.
 
For God's sake! It's been confirmed and reconfirmed it is all CG! Hell on the B3D boards one of the posters even knows one of the guys who worked on the CG...ITS ALL CG!!!!!

Who, Axsider? The insider who claimed Killzone 2 would be a PS2 game, and kept calling PS3 by PS"3," because you know, that wasn't going to be the real name?
 
DCharlie said:
the ABSOLUTE crux as to why people desperately want the Killzone footage to be true.

Or the people who so desperately want it to be fake. Personaly I would be happy with something in between 6600GT Half Life 2 and that Killzone video.
 
"Or the people who so desperately want it to be fake. Personaly I would be happy with something in between 6600GT Half Life 2 and that Killzone video."

if it's fake, i'd think it'll look bad for Guerilla and Sony.
if it's real, every gamer wins and only bitter fanboys lose.

I'd prefer it to be real, but i just don't believe it is.
 
tsp_gatmog, he said no such thing, the precise quote is below:

I ran into an old friend from the UK when we were leaving, and it turns out he's now working on Killzone at SCEE. When I asked him how "real" the video we'd just seen was, his response was "just about all of it."

Is a horrendously vague statement... is Family Guy a real show? Certainly... doesn't mean the content is real.
 
DaveH said:
tsp_gatmog, he said no such thing, the precise quote is below:



Is a horrendously vague statement... is Family Guy a real show? Certainly... doesn't mean the content is real.

Try harder.
 
if it's fake, i'd think it'll look bad for Guerilla and Sony.
if it's real, every gamer wins and only bitter fanboys lose.

Even the people who know its fake think its achievable on next generation consoles. Right now it makes no difference, just gives one side or the other more ammo.
 
For the record, Sony's PR told me today that it's all done with the game engine. In other words, that's how the game looks. If they were/are lying, that's something they'll have to deal with down the road.
 
3rdman said:
For God's sake! It's been confirmed and reconfirmed it is all CG! Hell on the B3D boards one of the posters even knows one of the guys who worked on the CG...ITS ALL CG!!!!!

The only people who still think it's realtime are those too damn lazy to take a look at the facts or to bother finishing reading posts. Tired-fucking-subject-matter. Move on, please!


BS
 
If you think that these guys have an engine capable of rendering what you just saw in realtime and also allowing a team of artists to piece that sequence together then ask yourself why arent they selling it? Why arent they telling the world about it? Also ask yourself why such a huge accomplishment of realtime rendering was offered up in the middle of a video reel rather than getting some form of introduction as the UE3 demo did or the EA boxing demo did.
Because EA is the biggest dev fatcat around so the can do whatever they want and UE3's the next itteration of an already popular engine base?
 
Miroku said:
Yeah the Global Illumination in the rendering isnt a telltale sign...

It was pre-rendered. Here's why:

Global Illumination
Shitloads of Particles
Tons of highly detailed characters on screen in an enormous environment

If you think that these guys have an engine capable of rendering what you just saw in realtime and also allowing a team of artists to piece that sequence together then ask yourself why arent they selling it? Why arent they telling the world about it? Also ask yourself why such a huge accomplishment of realtime rendering was offered up in the middle of a video reel rather than getting some form of introduction as the UE3 demo did or the EA boxing demo did.

Honestly, this whole debate has gone way too far. :lol

The flaws in the CG are there due to the likely use of some game assets. For example the low poly buildings in the background, and the low-res bump mapping on the concrete street. I am going to make an educated guess and say the character models are indicative of their source art for what will become low poly normal mapped characters in the final game.

ok admittedly that is the best arguement I have heard for KillZone PS3 being pre-rendered CG
 
3rdman said:
For God's sake! It's been confirmed and reconfirmed it is all CG! Hell on the B3D boards one of the posters even knows one of the guys who worked on the CG...ITS ALL CG!!!!!

I never said he worked on the CG. That's the entire problem with forum posts and stuff, you say one thing and get misquoted and then stuff gets blown out of proportion. I said I have a friend who works at Guerilla, that's all.
 
satterfield said:
For the record, Sony's PR told me today that it's all done with the game engine. In other words, that's how the game looks. If they were/are lying, that's something they'll have to deal with down the road.

That doesn't exclude it from being pre-rendered, right? Either way, as posted many times, there are numerous testimonials saying its CG from a studio in England who are under NDA.
 
duckroll said:
I never said he worked on the CG. That's the entire problem with forum posts and stuff, you say one thing and get misquoted and then stuff gets blown out of proportion. I said I have a friend who works at Guerilla, that's all.

I wasn't quoting you...unless you post at B3D under another name.
 
quoted from Laa-Yosh
Repeat: a friend of mine has been working on the KZ animation in an english studio and he has confirmed that it is prerendered. This is proof enough for me, and certainly more reliable than Sony's marketing (who, by the way, have never said that KZ is realtime!)...
And by the way, he and others in the industry too, have been hinting for months that many next-gen 'demos' are going to be prerendered because the hardware is not yet ready.

And, er, do you have any proof that MotorStorm is realtime?


http://www.beyond3d.com/forum/viewtopic.php?t=22992&postdays=0&postorder=asc&start=160

Perhaps others can say whether or not he has any credibility, but I would take his word over most people here as he seems to be respected at B3D. Take it as you will...time will prove who is right.
 
I am not surprised PS3 has pre-rendered show offs, but it's not like MS Xbox360 showings don't do that either.
 
Sony's internal teams don't sell their game engines. Naughty Dog had one of the top engines for the PS2 and Polyphony Digital HAS the king of all driving engines. They don't give this stuff away or even sell it b/c there's no point. It gives them an advantage over the competition. If they were a third party, that argument would be valid. But Sony simply doesn't sell any middleware outside their normal dev tools AFAIK. I'm not gonna claim KZ2 was realtime, but that argument is riddled with holes IMO. PEACE.
 
Pimpwerx said:
Sony's internal teams don't sell their game engines. Naughty Dog had one of the top engines for the PS2 and Polyphony Digital HAS the king of all driving engines. They don't give this stuff away or even sell it b/c there's no point. It gives them an advantage over the competition. If they were a third party, that argument would be valid. But Sony simply doesn't sell any middleware outside their normal dev tools AFAIK. I'm not gonna claim KZ2 was realtime, but that argument is riddled with holes IMO. PEACE.

I don't think he meant literally selling the engine. He probably meant "sell" like promote or hype based on this fact. That Killzone video looked like it was running at 60FPS and the graphics were well beyond that of the Unreal 3 engine demonstration. If it was real time, they would have had a dedicated demonstration of the Killzone PS3 engine in real time rather than focus on the Unreal engine.
 
catfish said:
I bet this is what nintendo is currently trying to figure out.

Here's what I think (I'm not a coder so...): Killzone was rendered(.) I also believe that the PS3 is capable of doing it once all the traces are in place. I don't think it killed, nay even looked better than the GoW demo (except for the frame rate). It was just a different style, with more content and great cinematics.

IMO, you guys, you need to get over one platform pwning the other graphically. I suspect the PS3 will be better graphically overall, but not what all the fanbois have been and still are trumpeting. Either way, on 720p or 1080i you won't notice much difference between them when comparing the best of breed from both platforms.

Jesus, what an embarrassment of riches we gamers will have- no?

Anywho, JMO
 
"I don't think it killed, nay even looked better than the GoW demo (except for the frame rate). It was just a different style, with more content and great cinematics. "

the thing that looked WAY better was the :

1. animation - everyone was reacting and interacting perfectly with everything. Too many perfect movements.

2. AI - everyone reacting utterly perfectly , seemlessly reacting to perfection.

Go and look at GoW again and see how it looks in these two areas in comparison (+physics) .

The final games gonna look in the same ball park, but things like animation and AI (as i've said before) to be this good ingame would require an influx of major talent into Guerilla.
 
DCharlie said:
1) Killzone is uber impressive
2) that if UE3 is possible on PS3, then so is Killzone.
3) therefore, we know UE3 is gonna be possible on Xbox 360 - by your own assumptions, if it runs on a 2Ghz Celeron + GT6800, then the Xbox 360 is going to murder it.
4) so , by extension of this logic, the X360 can handle Killzone
5) and by further extension, the most impressive game shown to date on the PS3 is possible on the Xbox 360

That reminds me my class of mathematical logic
 
uhmm...Ivan from IGN is confirming it was

"It's not in-game."

Check out my preview. If you want the short version, I saw Guerilla in August, they said they didn't have PS3 kits and didn't even know the specs... You're telling me in less than one year they made a game that looks read to ship? Bull crap.

That's not the game. Watch the video again. No game is that perfect. No character in it ever makes a mistake and they all happen to be doing exactly the right thing at the right time? It's a total setup. Dig the I-8 video though. Now that's real.

It's not in-game.

It's not the engine.

It's not even in real-time!

It's all pre-rendered.

A UK studio did the effects work on it. Seriously, the whole thing was made up.

sooo deal with fact its not real
 
Check out my preview. If you want the short version, I saw Guerilla in August, they said they didn't have PS3 kits and didn't even know the specs... You're telling me in less than one year they made a game that looks read to ship? Bull crap.
Ivan's an idiot. They only had to make one scene for that demo, not an entire game.
 
Hitokage said:
Ivan's an idiot. They only had to make one scene for that demo, not an entire game.

They would still have to make all the art, character models, environments, animations, and sound effects in that time period. Even getting a fully functional game engine built from scratch would take more than nine months.
 
Anyone who saw Killzone on PS2, and actually believes that this demo is real-time must be checked for sanity. Is anyone over age 14 believing this is not pre-rendered? I mean come on, learn from the past, people, learn from the past.
 
So it's a CG? Did anyone actually think they would be playing what was showed in that video? Seriously, take off the fanboy goggles and realize that devs surely haven't had as much time with kits as 360 devs so most 360 games should look as good if not better running in real time. All the best PS3 games were CG, anything running in real time wasn't mind blowing like the CG stuff. The real time stuff all looks like 360 games.
 
Foreign Jackass said:
Anyone who saw Killzone on PS2, and actually believes that this demo is real-time must be checked for sanity. Is anyone over age 14 believing this is not pre-rendered? I mean come on, learn from the past, people, learn from the past.

:lol So what are you saying? That we should expect PS2 quality graphics on the PS3?
 
Why are people still confusing real-time scripted cut-scenes with actual gameplay? It doesn't need AI to be real-time if it's just a cut-scene that's made to look like gameplay.
 
Gek54 said:
:lol So what are you saying? That we should expect PS2 quality graphics on the PS3?

He's saying that Guerilla was really hyped, but Killzone 1 turned out really bad in almost all aspects. Guerilla would somehow have to become the most talented game company working on the PS3 tech to pull off that Killzone video in real time.
 
Killzone graphics and animation was actually pretty damn good, everything else, AI, framerate sucked since it was rushed out to market.
 
Why are people still confusing real-time scripted cut-scenes with actual gameplay? It doesn't need AI to be real-time if it's just a cut-scene that's made to look like gameplay.

Exactly. I hope a mag editor does the obvious thing and contacts Guerilla for the straight facts. Was it rendered using the game engine? It doesn't have to be realtime. If it's running off the game engine, or using something similar, that's fine by me. If it's a concept render based on lofty goals, then I fail to see the purpose and would wonder how UE3 came out so well in just 2 months.

Lastly, just b/c Guerilla can't pull this off on hardware that's a fraction of the power of the PS3 doesn't mean they can't do it now. Get a fucking grip people. PEACE.
 
They would still have to make all the art, character models, environments, animations, and sound effects in that time period. Even getting a fully functional game engine built from scratch would take more than nine months.

I'm not convinced Guerilla wrote an entirely new engine for the PS3 yet....It looks like they just took their PS2 tech and upgraded it for the PS3.

This could very well be just the Killzone PS2 engine ported quickly to the PS3 with some graphical enhancements so far.

Did the PS2 Killzone engine have horrible technical problems? Yes, but I'm guessing most of it was because they ran into the limits of what the PS2 could push.

A lot of the artwork and models looks like the stuff they did for Killzone 1 actually.

Note I'm not saying they used the *actual* PS2 models + stuff, but they could have just gone back to some of the models they had and tweaked it a bit for use for their PS3 demo.
 
"Lastly, just b/c Guerilla can't pull this off on hardware that's a fraction of the power of the PS3 doesn't mean they can't do it now. Get a fucking grip people. PEACE."

and neither does it mean they can pull it off in game either. There's more bullshit reasoning going around at the moment on all sides.


"This could very well be just the Killzone PS2 engine ported quickly to the PS3 with some graphical enhancements so far. "

did we just watch the same video and play the same version of Killzone?

Note I'm not saying they used the *actual* PS2 models + stuff, but they could have just gone back to some of the models they had and tweaked it a bit for use for their PS3 demo.

ah i get you
 
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