PartlyCloudlike
Member
Who to believe?!?!
the ABSOLUTE crux as to why people desperately want the Killzone footage to be true."Look at the reactions to Thursday's presentation. It was embarassing. That's not what anyone wanted to see from the next-gen. The PS3 presentation looked next-gen, that's what we all want to see"
Wario64 said:but who to believe? there's people that are saying real time (like the killzone guy that jiggle just mentioned), then there's other people who know people who made the video saying it's CG...conflicting reports here
For God's sake! It's been confirmed and reconfirmed it is all CG! Hell on the B3D boards one of the posters even knows one of the guys who worked on the CG...ITS ALL CG!!!!!
DCharlie said:the ABSOLUTE crux as to why people desperately want the Killzone footage to be true.
tsp_gatmog said:www.jwhdavison.1up.com
John Davison is saying that he talked to a development member of SCEE who is working on Killzone ps3 and that he says most of the game is real-time.
"Or the people who so desperately want it to be fake. Personaly I would be happy with something in between 6600GT Half Life 2 and that Killzone video."
I ran into an old friend from the UK when we were leaving, and it turns out he's now working on Killzone at SCEE. When I asked him how "real" the video we'd just seen was, his response was "just about all of it."
DaveH said:tsp_gatmog, he said no such thing, the precise quote is below:
Is a horrendously vague statement... is Family Guy a real show? Certainly... doesn't mean the content is real.
if it's fake, i'd think it'll look bad for Guerilla and Sony.
if it's real, every gamer wins and only bitter fanboys lose.
3rdman said:For God's sake! It's been confirmed and reconfirmed it is all CG! Hell on the B3D boards one of the posters even knows one of the guys who worked on the CG...ITS ALL CG!!!!!
The only people who still think it's realtime are those too damn lazy to take a look at the facts or to bother finishing reading posts. Tired-fucking-subject-matter. Move on, please!
Because EA is the biggest dev fatcat around so the can do whatever they want and UE3's the next itteration of an already popular engine base?If you think that these guys have an engine capable of rendering what you just saw in realtime and also allowing a team of artists to piece that sequence together then ask yourself why arent they selling it? Why arent they telling the world about it? Also ask yourself why such a huge accomplishment of realtime rendering was offered up in the middle of a video reel rather than getting some form of introduction as the UE3 demo did or the EA boxing demo did.
Miroku said:Yeah the Global Illumination in the rendering isnt a telltale sign...
It was pre-rendered. Here's why:
Global Illumination
Shitloads of Particles
Tons of highly detailed characters on screen in an enormous environment
If you think that these guys have an engine capable of rendering what you just saw in realtime and also allowing a team of artists to piece that sequence together then ask yourself why arent they selling it? Why arent they telling the world about it? Also ask yourself why such a huge accomplishment of realtime rendering was offered up in the middle of a video reel rather than getting some form of introduction as the UE3 demo did or the EA boxing demo did.
Honestly, this whole debate has gone way too far. :lol
The flaws in the CG are there due to the likely use of some game assets. For example the low poly buildings in the background, and the low-res bump mapping on the concrete street. I am going to make an educated guess and say the character models are indicative of their source art for what will become low poly normal mapped characters in the final game.
3rdman said:For God's sake! It's been confirmed and reconfirmed it is all CG! Hell on the B3D boards one of the posters even knows one of the guys who worked on the CG...ITS ALL CG!!!!!
satterfield said:For the record, Sony's PR told me today that it's all done with the game engine. In other words, that's how the game looks. If they were/are lying, that's something they'll have to deal with down the road.
duckroll said:I never said he worked on the CG. That's the entire problem with forum posts and stuff, you say one thing and get misquoted and then stuff gets blown out of proportion. I said I have a friend who works at Guerilla, that's all.
Repeat: a friend of mine has been working on the KZ animation in an english studio and he has confirmed that it is prerendered. This is proof enough for me, and certainly more reliable than Sony's marketing (who, by the way, have never said that KZ is realtime!)...
And by the way, he and others in the industry too, have been hinting for months that many next-gen 'demos' are going to be prerendered because the hardware is not yet ready.
And, er, do you have any proof that MotorStorm is realtime?
3rdman said:I wasn't quoting you...unless you post at B3D under another name.
midnightguy said:well I guess the actual KillZone PS3 game might be...... 1/10th as good as the trailer :/
Pimpwerx said:Sony's internal teams don't sell their game engines. Naughty Dog had one of the top engines for the PS2 and Polyphony Digital HAS the king of all driving engines. They don't give this stuff away or even sell it b/c there's no point. It gives them an advantage over the competition. If they were a third party, that argument would be valid. But Sony simply doesn't sell any middleware outside their normal dev tools AFAIK. I'm not gonna claim KZ2 was realtime, but that argument is riddled with holes IMO. PEACE.
PartlyCloudlike said:Who to believe?!?!
catfish said:I bet this is what nintendo is currently trying to figure out.
DCharlie said:1) Killzone is uber impressive
2) that if UE3 is possible on PS3, then so is Killzone.
3) therefore, we know UE3 is gonna be possible on Xbox 360 - by your own assumptions, if it runs on a 2Ghz Celeron + GT6800, then the Xbox 360 is going to murder it.
4) so , by extension of this logic, the X360 can handle Killzone
5) and by further extension, the most impressive game shown to date on the PS3 is possible on the Xbox 360
"It's not in-game."
Check out my preview. If you want the short version, I saw Guerilla in August, they said they didn't have PS3 kits and didn't even know the specs... You're telling me in less than one year they made a game that looks read to ship? Bull crap.
That's not the game. Watch the video again. No game is that perfect. No character in it ever makes a mistake and they all happen to be doing exactly the right thing at the right time? It's a total setup. Dig the I-8 video though. Now that's real.
It's not in-game.
It's not the engine.
It's not even in real-time!
It's all pre-rendered.
A UK studio did the effects work on it. Seriously, the whole thing was made up.
Ivan's an idiot. They only had to make one scene for that demo, not an entire game.Check out my preview. If you want the short version, I saw Guerilla in August, they said they didn't have PS3 kits and didn't even know the specs... You're telling me in less than one year they made a game that looks read to ship? Bull crap.
GashPrex said:uhmm...Ivan from IGN is confirming it was
sooo deal with fact its not real
Hitokage said:Ivan's an idiot. They only had to make one scene for that demo, not an entire game.
Foreign Jackass said:Anyone who saw Killzone on PS2, and actually believes that this demo is real-time must be checked for sanity. Is anyone over age 14 believing this is not pre-rendered? I mean come on, learn from the past, people, learn from the past.
Gek54 said::lol So what are you saying? That we should expect PS2 quality graphics on the PS3?
Sathsquatch said:He's saying that Guerilla was really hyped, but Killzone 1 turned out really bad in almost all aspects. Guerilla would somehow have to become the most talented game company working on the PS3 tech to pull off that Killzone video in real time.
Why are people still confusing real-time scripted cut-scenes with actual gameplay? It doesn't need AI to be real-time if it's just a cut-scene that's made to look like gameplay.
They would still have to make all the art, character models, environments, animations, and sound effects in that time period. Even getting a fully functional game engine built from scratch would take more than nine months.
"Lastly, just b/c Guerilla can't pull this off on hardware that's a fraction of the power of the PS3 doesn't mean they can't do it now. Get a fucking grip people. PEACE."
"This could very well be just the Killzone PS2 engine ported quickly to the PS3 with some graphical enhancements so far. "
Note I'm not saying they used the *actual* PS2 models + stuff, but they could have just gone back to some of the models they had and tweaked it a bit for use for their PS3 demo.