Gaiff
SBI’s Resident Gaslighter
It's only now that I'm starting to feel that the last-gen consoles and old PCs are really starting to become outdated.
- Alan Wake is presumably the first game in the west that uses Mesh Shaders (first one is some Chinese MMO called Justice) and barely works on older GPUs. It's completely broken on Pascal and isn't very playable on RDNA1 either.
- The Phantom Liberty expansion of Cyberpunk abandoned the last-gen consoles and playing it now, I understand why. The sheer scale and number of elements on screen would demolish their already frail frame rates. Kudos to CDPR for that.
- Playstation no longer releases AAA titles for the PS4. The last one was GOWR in November 2022. Since then, the focus has entirely shifted to next-gen with major titles such as FF XVI and Spider-Man 2.
- Xbox no longer releases AAA titles for the Xbox One either. All AAA games in 2023 have been Series X/PC-only.
- DirectStorage is seeing a slow but verifiable adoption with Forspoken pioneering its usage in January 2023 and Rift Apart following in May.
- Path tracing on PC has also come to a few select titles such as Alan Wake 2, Cyberpunk 2077, Portal 2
- The adoption of UE5 (lol) along with its new features such as Nanite and Lumen.
- SSDs are increasingly becoming highly recommended, if not mandatory in the latest games.
So, has the transition period finally ended? I think that when we'll do a retrospective a few years from now, 2023 will be considered the year where next-gen started and 2024 when it really took off. I'd say Late 2014 to Late 2020 was last-gen. Early 2021 to Early 2023 was cross-gen. Mid 2023 to now is next-gen. Of course, this means that the concept of "generation" is even more nebulous, seeing that the PS4 was released in November 2013 and in 2023 is still somewhat supported. I can easily the PS5 being supported well into 2032 and the transition period getting even longer with the PS6.
- Alan Wake is presumably the first game in the west that uses Mesh Shaders (first one is some Chinese MMO called Justice) and barely works on older GPUs. It's completely broken on Pascal and isn't very playable on RDNA1 either.
- The Phantom Liberty expansion of Cyberpunk abandoned the last-gen consoles and playing it now, I understand why. The sheer scale and number of elements on screen would demolish their already frail frame rates. Kudos to CDPR for that.
- Playstation no longer releases AAA titles for the PS4. The last one was GOWR in November 2022. Since then, the focus has entirely shifted to next-gen with major titles such as FF XVI and Spider-Man 2.
- Xbox no longer releases AAA titles for the Xbox One either. All AAA games in 2023 have been Series X/PC-only.
- DirectStorage is seeing a slow but verifiable adoption with Forspoken pioneering its usage in January 2023 and Rift Apart following in May.
- Path tracing on PC has also come to a few select titles such as Alan Wake 2, Cyberpunk 2077, Portal 2
- The adoption of UE5 (lol) along with its new features such as Nanite and Lumen.
- SSDs are increasingly becoming highly recommended, if not mandatory in the latest games.
So, has the transition period finally ended? I think that when we'll do a retrospective a few years from now, 2023 will be considered the year where next-gen started and 2024 when it really took off. I'd say Late 2014 to Late 2020 was last-gen. Early 2021 to Early 2023 was cross-gen. Mid 2023 to now is next-gen. Of course, this means that the concept of "generation" is even more nebulous, seeing that the PS4 was released in November 2013 and in 2023 is still somewhat supported. I can easily the PS5 being supported well into 2032 and the transition period getting even longer with the PS6.