cleveridea
Member
yeah under rated game IMO
The problem with RF:A is that the people that it would appeal the most to (arcade style shooter fans) have no historic reason to associate that type of experience with the franchise. If I was THQ I would give Volition the next Warhammer shooter and have them use this engine.cleveridea said:yeah under rated game IMO
I think their movement style is a direct result of the destruction because they wouldn't really stand a chance if they weren't so mobile. You're essentially a walking wrecking ball.Zeliard said:The enemy encounters in this game are so terrible. I'm probably halfway through; the aliens here may be the worst enemies of this entire generation and, to make it worse, are basically incompatible with the game's destruction tech due to their style of movement. Don't even want to go back to it.
It's bad enough that it's so far removed from the strengths of Guerilla, but it's also just a poor game in its own right. It's basically the worst elements you find in a typical corridor shooter this gen: awful level design, bad A.I, wasted weaponry, shitty story, almost non-existent characterization, muddy visuals, incessant repetition, etc. And it even does that whole "you have 10 seconds to go back to the mission area" thing if you happen to wander off, which coming after Guerilla is just criminal.
SapientWolf said:I think their movement style is a direct result of the destruction because they wouldn't really stand a chance if they weren't so mobile. You're essentially a walking wrecking ball.
People should also know going in that it doesn't have any more in common with Guerilla than the original Red Faction games do. It's closer to Earth Defense Force, to be honest.
Y'know, I was actually considering your point of view until that last bit. RFG's multiplayer is God-tier.PatMcAtee said:I have only played RFG besides Armageddon, so I am no RF purist. I got in RFG because I fell in love with the destruction system and played the demo 100 times (no exaggeration). Once I bought the game, I found myself no liking it so much because it was no as structured as the demo, the map is empty (and effectively barren once everything is destroyed), the story sucks though is more unique than most out there, and the only real redeeming factors were the one or two massive structures there are to destroy, the destruction challenges, and the last mission.
With Armaggedon however, we have a similar crappy story, but a more focused story and level design, tons of huge structures to destroy, multiple story underground levels and caverns with pipes and buildings criss-crossing, and better enemies, longer mech missions, and an insane amount of destruction with weapons that are 10 times better than ANYTHING in RFG.
I honestly think half the people are just contrarian in regards to Armaggedon, because really RFG was not anything spectacular and would have been nothing without destruction. The multiplayer was abysmal and empty within weeks of release (try finding a match now bhoooooy).
Raul_Atreides said:Not that anybody cares at this point, but I thought I'd write up some thoughts now that I finally got the game and am pretty well into it. (Also, obligatory: I loved guerrilla and its MP was the best this gen)
Since others have said everything about the campaign better than me, the best example (to me) of how this game is different from guerrilla is to compare Ruin mode in Armageddon to the similar Wrecking Crew from Guerrilla. This mode is all about the destruction as it puts you in an arena with some structures and your choice of weapons and lets you blow shit up for some period of time.
- Guerrilla has (i forget the exact number) 8-10 maps to choose from, Armageddon has 5
- Guerrilla has multiple modes within Wrecking Crew, like one with limited ammo but unlimited time, one with exploding barrels strategically placed over the map with the objective to destroy all of them, and a couple of other modes. Armageddon has one mode: unlimited ammo and one minute to blow everything up(also free mode, but there is no score/time limit/restrictions)
- This seems trivial, but in Guerrilla you could choose your avatar from a pretty big pool, as well as have a "pass the controller" 2 player mode with score chase. Armageddon has one avatar and no two player mode.
There's more stuff but you get the point. In Guerrilla, already a huge Singleplayer game with a significant multiplayer component, they added this "throwaway" mode that my GF and I had a lot of fun with, and they totally fleshed it out. Compare it to Armageddon where they actively took features away and regressed from their own previous game. I would love to know what happened here to neuter Volition's ambition, which was admirable and seemingly boundless in Guerrilla.
Addendum: For anyone who has finished the campaign, you need to unlock the napalm laser cheat and try it out. Forget Mr. Toots, this weapon gives me a manaical grin every time I use it. Made a second campaign playthrough much more fun.
-NinjaBoiX- said:Just picked it up cheap today, but couldn't grab the Commando and Recon edition. Anyone know if the weapons are available elsewhere? They don't seem to be up as DLC, so is it just an early weapon unlock for content that is also in the standard edition? I hate knowing I'm missing out on content!
Cave "bit", huh? Just FYI, 90% of the game is in caves that look 90% the same.Shaka said:I liked it up until the cave bit, then I hated it. And also too many cutscenes. I'll give it another shot later, maybe.
After what was "clearly a disappointing performance" for Red Faction: Armageddon both financially and critically, THQ CEO Brian Farrell says that the company will not be moving forward with the franchise.
"Given that that title now in two successive versions has [only] found a niche, we do not intend to carry forward with that franchise in any meaningful way," Farrell told THQ's investors in a Gamasutra-attended conference call.
According to Farrell, the game "did not resonate with a sufficiently broad console gaming audience," despite its "passionate niche following."
"In today's hit-driven, core gaming business, even highly-polished titles with a reasonable following like Red Faction face a bar that continues to move higher and higher," he said.
I'd say this is big enough news for a full thread.JohnnyPanda said:
I'm thinking that they shipped a mil for RF:G but didn't sell through. But the engine cost too much not to make a sequel. So they re-worked it in hopes of capturing a larger audience.The Interrobanger said:I'd say this is big enough news for a full thread.
No one to blame but the devs themselves for this one. It's absolutely insane that they went from Guerrilla to Armageddon. What the fuck were they thinking? Seriously.
http://games.ign.com/articles/100/1008453p1.htmlTHQ also pointed out that UFC 2009 Undisputed was the highest selling game in the US for the June quarter and has shipped 2.9 million units worldwide. Also, more than one million units of Red Faction: Guerrilla were shipped.
With enough power could you build a city like Saints Row using GeoMod?
Getting to Saints Row with GeoMod would probably be a couple of generations but yeah. That's really what they wanted for Guerrilla, but yeah, we couldn't do the density that we wanted because of memory.
It's at least ten times the cost of one Saints Row building for one destroyable building of the same size. Then if you have that density and start doing destruction then the giant buildings start collapsing into each other and it goes beyond what we can do with Havok, even with our tricks on.
With Armageddon they decided that they wanted to do a higher density area but more confined so we can really pack that space and make it look awesome and have tonnes of stuff to interact with. Eventually with enough processing power we can do both.
Gvaz said:I figured this was going to happen, but they're looking at it the wrong way. The sales weren't bad because people don't like Red Faction, the sales were bad because it was a mediocre game.
Basically.Chiggs said:
Bleagh. Just beat it and now my impressions are less kind. WTF were they thinking. This whole game is just so rote and by the numbers. And oh my god the last couple lines of the dialogue in the ending cinematic. So bad.