You begin playing Guerilla for the campaign, like any normal game. Then you realize the story is boring and the game is repetitive. (snoreville) Your mistake is that this is when you should realize blowing up buildings for funsies is a great way to waste time and the game's true potential comes out.Stallion Free said:I thought Guerilla quite rapidly (sub-2 hours) became an open-world snoreville.
I've heard it's mostly the same enemies throughout and a few instances of fighting against other humans.WickedLaharl said:i'm about halfway done and the weapons are the only highlight i've encountered thus far. super boring ultra linear level design coupled with really boring enemies to fight make this a pretty bland affair.
i hope the enemy design changes drastically soon because fighting these samey things over and over is unfun.
ah well at least it'll be over soon.
Too much empty space. I shouldn't have to spend *time* getting to another set of buildings or having to deal with the ridiculous reinforcements that come piling in in clown cars.IPoopStandingUp said:You begin playing Guerilla for the campaign, like any normal game. Then you realize the story is boring and the game is repetitive. (snoreville) Your mistake is that this is when you should realize blowing up buildings for funsies is a great way to waste time and the game's true potential comes out.
My enjoyment of guerrilla was found everywhere but the singleplayer. that's when the ideas actually shined- The high score "modes" and the mp.Stallion Free said:Too much empty space. I shouldn't have to spend *time* getting to another set of buildings or having to deal with the ridiculous reinforcements that come piling in in clown cars.
Yeah the mech bits were far and away the highlight of SP.Mr. B Natural said:My enjoyment of guerrilla was found everywhere but the singleplayer. that's when the ideas actually shined- The high score "modes" and the mp.
Occasionally you got a mech in sp, then it was fun as hell.
That was one of my complaints about RFG, mechs were few and far between. In fact I don't believe the heavy mech ever spawned in the open world, outside of missions. Really disappointing.Mr. B Natural said:My enjoyment of guerrilla was found everywhere but the singleplayer. that's when the ideas actually shined- The high score "modes" and the mp.
Occasionally you got a mech in sp, then it was fun as hell.
Those, the demolition master, and the ones with the paranoid space redneck were far and away my SP faves. The last mission wasn't bad either.Stallion Free said:Yeah the mech bits were far and away the highlight of SP.
This sums up why I hate most open world games. "oooh, so much to do, the world is so big!", when for the most part it's just a little bit of content spread across long distances with cut-and-paste missions/scenery.Stallion Free said:Too much empty space. I shouldn't have to spend *time* getting to another set of buildings or having to deal with the ridiculous reinforcements that come piling in in clown cars.
jaundicejuice said:Anyhow, I think when more people pick this up down the road, through sales or whatever, they'll be pleasantly surprised. Armageddon is a really fun game.
u r a snorevilleStallion Free said:I thought Guerilla quite rapidly (sub-2 hours) became an open-world snoreville.
The Interrobanger said:I bought this last night and played about 3 hours/25% of the story mode...it's horrible thus far.
It feels like everything, including the graphics, are a massive downgrade from RFG.
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FlyinJ said:The game looks much better than RF:G on my PC using DX11 (playing on my 40" HDTV at 720p). Not sure how downgraded the console SKU is...
The weird thing is that GAF loves Dead Space.kamspy said:Dead Space Faction: Armageddon
SapientWolf said:The weird thing is that GAF loves Dead Space.
Gonna have to agree with this.Totobeni said:Dead Space is a good game,Red Faction: Abomination is not.
JRW said:Thats good to know for some reason PC's version of RF:G was way overbright (no in game brightness or gamma adjustments and adjusting both outside of the game via nvidia control panel still didnt look right) 360 version actually looked better because of it. had much richer colors, night time actually looked like night time etc. but It ran better on my PC (solid 60fps @ 1080p).
It's also about expectations. We had no had expectations about Dead Space, except maybe "Resident Evil in space."SapientWolf said:The weird thing is that GAF loves Dead Space.
That's a strong opinion. I'm interested in hearing you expand on your thoughts in detail. Particularly how linearity and enclosed spaces has doomed one game and not the other.Totobeni said:Dead Space is a good game,Red Faction: Abomination is not.
Interesting settings with a fun mechanicSapientWolf said:That's a strong opinion. I'm interested in hearing you expand on your thoughts in detail. Particularly how linearity and enclosed spaces has doomed one game and not the other.
Gvaz said:boring setting with a medicore mechanic
SapientWolf said:The weird thing is that GAF loves Dead Space.
Gvaz said:The only thing going for this imo is the fact you can rebuild objects but the range and angle that you can rebuild based on your pointer isn't big enough, imo.
kamspy said:I just think RFA is heavily inspired by Dead Space's financial success
jaundicejuice said:great write up on RF:A
Corto said:The Inferno/Descent like bits are extensive or just a few minutes?
Sinatar said:It's one full level, takes maybe 20 - 30 mins.
As I understand it the bugs are actuallyDarkmakaimura said:There's really no aliens in this game, is there?...
Metal Gear?! said:As I understand it the bugs are actuallyso not technically aliens.some advanced mutants from the first Red Faction that were sealed away
Is the shooting bad? Are there not enough things to blow up? Does this evaluation apply to all modes or just the campaign?Tricky I Shadow said:So I borrowed this and played it for like 3 hours.
Holy shit is this a slap in the face to Guerrilla fans. Sorry, but the game just flat out sucks. The first two words that come to mind are boring and repetitive.
I mean what the hell? They wanted to focus more on the story and they churn out this? LOL! Guerrilla is one of the games of the gen, this one is simply crap.
Well I would argue that blowing stuff up in many different ways is a lot more fun and exciting than rebuilding things, in the only way they can be rebuilt.jaundicejuice said:How is it "fucking stupid" using the Nano-forge to recontruct things in the environment with nanites? I mean you use it in Guerrilla in a rifle to deconstruct objects with nanites.
SapientWolf said:Is the shooting bad? Are there not enough things to blow up? Does this evaluation apply to all modes or just the campaign?
I'm looking for some detailed feedback here, not just drive-by invective.
Neuromancer said:Well I would argue that blowing stuff up in many different ways is a lot more fun and exciting than rebuilding things, in the only way they can be rebuilt.
Neuromancer said:Well I would argue that blowing stuff up in many different ways is a lot more fun and exciting than rebuilding things, in the only way they can be rebuilt.
My biggest problem with the demo was how easy it was, even on the hardest difficulty. Do the later enemies put up a fight or all they all push-overs? Does Infenstation offer a challenge?Tricky I Shadow said:The shooting is actually fairly bad. A lot of the weapons feel weak and completely unsatisfying to use. A lot of them are completely useless too. The Magnet Gun is good, but honestly it gets old after a while.
The game is just super generic. The enemies, characters, settings, graphics....literally everything is just bland. And the game isnt fun too. If youve played the demo youve basically played the whole game.
SapientWolf said:My biggest problem with the demo was how easy it was, even on the hardest difficulty. Do the later enemies put up a fight or all they all push-overs? Does Infenstation offer a challenge?