So what about cell shading next generation?

AssMan

Banned
All this talk about photo realistic this and photo realistic that next generation is getting annoying, but what about cell shading? What can we expect to improve next generation? Wind Waker and Jet Set Radio Future looked great this generation, and imagining another cell shaded Zelda game for Revolution makes me wonder what the game could look like.

So, any graphic whores have any idea? Any pictures representing ideas?
 
I know I want more cel shaded Zelda at the very least.

I can imagine stuff like the more recent use of CG in Ghibli films, or something maybe a little bit like Appleseed - that might actually appease both sets of fans.
 
Next generation we won't even need animated movies, just clips of Cel Damage 2 being played in theaters.
 
little bit like Appleseed - that might actually appease both sets of fans.



I think Capcoms' Okami's art is very beautiful. I wouldn't mind a next gen Zelda looking like that with bloom lighting(i'm a b.l. whore).
 
I love cel-shading and hope to see it more in the future. Currently playing XIII and loving it.

I'm all for a 3D cel-shaded Street Fighter. *jizz*
 
AssMan said:
I think Capcoms' Okami's art is very beautiful. I wouldn't mind a next gen Zelda looking like that with bloom lighting(i'm a b.l. whore).

You must think LARGER. Bloom lighting isn't going to be the only fancy thing next-gen can do! ;)
 
Hopefully, more studios will try to differentiate themselves next gen by using original art styles, not limited to cel shading. Several paintery effects can be achieved by using post processing filters, which will be very easy to implement with next gen hardware.
 
"There is a contingent of the digital-effects community to whom that is the holy grail - to create photographically real humans. To me that is the dumbest goal that you could possibly have. What's wonderful about the medium of animation isn't recreating reality. It's distilling it." - Brad Bird
 
Naked Snake said:
"There is a contingent of the digital-effects community to whom that is the holy grail - to create photographically real humans. To me that is the dumbest goal that you could possibly have. What's wonderful about the medium of animation isn't recreating reality. It's distilling it." - Brad Bird

Ah, Brad Bird. My idol.
 
Funny, I just read that Brad Bird quote yesterday, having watched The Iron Giant. Which was fucking hot btw.

I dunno how noticable cell shading improvements will be. I mean, you look at WW and...it's hard to see what you can do. Higher framerates, more objects on screen, more effects etc of course, but that's the same across the graphical styles.
 
Consider this, these sorts of creative expression are being enabled by the computing power afforded by new consoles. Some of the really amazing games being produced this generation couldn't be done last generation due to the lack of raw power. Celda would look low poly and hideous on an N64 or PS.

I see this trend continuing in the future. It's also vital if "video games as an artform" is to be taken seriously. The power of art is to move the everyman. Video games are hard pressed to achieve that because they're too caught up in fueling Gaming Age with lighting, poly count, and bump mapping arguments.

I'm hoping next generation we'll see really radical experimentation from smaller developers, and the few quacks working for the big studios. People want a Street Fighter 4, yet developers aren't keen on allocating funds to creating new 2D games that will have low returns. Why not pioneer some radical new game engine that's similar in theory to the one in Unlimited Saga and Okami, and create a 3D Street Fighter game that looks like Capcom illustrations?

Another possibility that gets me hot is the potential for licensed comic games that could have a faux Alex Ross visual styling to them. How f'ing cool would that be?!

The possibilities are limitless. Gamers should not fixate on their "flavor of the week" visual style. I've no doubt it will return next generation, but developers will need to continue to expand outward to draw in new audiences.
 
Mama Smurf said:
Funny, I just read that Brad Bird quote yesterday, having watched The Iron Giant. Which was fucking hot btw.

I dunno how noticable cell shading improvements will be. I mean, you look at WW and...it's hard to see what you can do. Higher framerates, more objects on screen, more effects etc of course, but that's the same across the graphical styles.

There's a LOT you can do, look at professional cel shading done with render farms for animes, Macross Zero's 3d models, Ghost in the shell 2, last exile, and countless others which i forgot the name, including a korean one that was pretty damn sweet artistically. Cel shading as we see now in games is the basic of it.
 
Mama Smurf said:
Funny, I just read that Brad Bird quote yesterday, having watched The Iron Giant. Which was fucking hot btw.

I firmly believe Iron Giant is one of the greatest animated features of all time.
 
Is that a free offer? :P

Well thanks, but I'm a sucker for special editions and making of features, so I'm gonna rent/borrow/*coughdownloadcough* it, and if I like it enough (my gut feeling tells me that's almost guaranteed), then I'll buy the special edition.

I just ordered The Incredibles today :)
 
pcostabel said:
Hopefully, more studios will try to differentiate themselves next gen by using original art styles, not limited to cel shading. Several paintery effects can be achieved by using post processing filters, which will be very easy to implement with next gen hardware.

Yes.

I want my impressionist shading, cubism shading, pointellism shading, sepia tone shading, watercolor shading... the visual representation has to evolve. Photorealism is dead.

Screw the HD Era.
 
Top Bottom