So will the PSP's LACK of power end up hurting it in the end??? Is PS3 that close???

Jr.

Banned
Ok, before people accuse me of being a troll I want to say that this is not what my intention is!

I have seen all of the trailers and commercials I have looked at almost all of the screenshots and I agree that the PSP is a very awesome looking piece of hardware. My question comes from looking at the last issue of GI, they have a whole section on the PSP and some of the games coming out for it. One game is Advent Shadow, it is also coming out on the PS2 and they provide shots of the differences between the models for both systems’ games. Sony has over stated the power of the PSP; as they always do, by saying it is WAY more powerful than the PS2, yet the software doesn't show it.

With Advent Shadow you can clearly see that the character models have maybe an eighth of the polygons in the PSP version as the do in the PS2, sure the textures look good but when they animate they are not going to look the same (specificly in the joints). I am wondering whether or not this will hurt the PSP if it does become a me too system for PS2 titles as with the new Armored Core game. Now I’m sure most wil say it’s a smaller screen and that it doesn’t matter but which version do you choose if it comes out on both platforms, and at what point do the developers decide to stop making the game for said platform if they don’t seem to perform?

Ridge Racers is another example of how the PSP doesn't come close to the PS2's polygon processing powers. RRV had some crazy detail in the cars, every line was molded, the headlights, the taillights, shoot even the break calipers which would light up upon hard breaking. This is definitely not the case in the PSP game. Does this really matter with the image quality the PSP puts out? It might if there was a comparable RR title coming to the PS2 in the same time frame with similar feature and greatly improved graphics. Will it be hard to continuously sell systems or software if the software is just downgraded versions of current console releases???

In my memory this is the same thing as what the Game Gear was to the Genesis. Sure the PSP is much closer to the PS2 than the PS one, unlike the Game gear which was just a repackaged Master System II, but if it follows a similar software model can it be successful???

I have no doubt that it will sell out the week after next, and will initially sell well here in the US, I just wonder how long it will sustain sales or developer support, with the somewhat proposed software model.


Maybe all of this is mute because the next generation is so close around the corner that a handheld couldn't even hope to attain visuals of the quality that games will soon have.
 
It's powerful enough to do a "decent" port of the PS2 and that's all I think Sony was going for. Sure they hyped it up, but we should all be used to this by now. The PSP will be the portable PS2 once PS3 comes out, just like GBA is a portable SNES and DS is a portable N64. Sony just released the PSP a whole lot earlier than Nintendo would have.
 
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MrparisSM said:
It's powerful enough to do a "decent" port of the PS2 and that's all I think Sony was going for. Sure they hyped it up, but we should all be used to this by now. The PSP will be the portable PS2 once PS3 comes out, just like GBA is a portable SNES and DS is a portable N64. Sony just released the PSP a whole lot earlier than Nintendo would have.


I know this, that is the point to my question. Super mario Bros. 2 sold so well even after bing released for the 3rd time because tehre was nothing like it when it shipped, the same goes for Link to the Past. Is Sony and crew gonna start to rerelase their backlog of titles as we have sorta seen at E3, or are they gonna do a Konami and try and reuse content in a new way to try and create a different experiance, that is my point!
 
I'm not concerned.

Has there ever been a precedent for handhelds being as powerful as the current generation of TV console hardware? There have been some examples of it in the past, but they never achieved any sort of foothold in the market.

I just want to see Sony penetrate the handheld market and drive down software prices. Not for new release titles, but certainly in the form of the inevitable PSP Greatest Hits line. My biggest sore spot regarding Nintendo and their stranglehold on the portable market.

I am wondering whether or not this will hurt the PSP if it does become a me too system for PS2 titles as with the new Armored Core game.

Formula Front has as much in common with Armored Core proper as Metal Gear Acid has with Metal Gear Solid. It's a completely different game experience, just using a familiar license.
 
The Take Out Bandit said:
Formula Front has as much in common with Armored Core proper as Metal Gear Acid has with Metal Gear Solid. It's a completely different game experience, just using a familiar license.

I thought that there was a version for both PS2 and PSP, that seems to be waht IGN has been reporting over the last 6 months or so. The same could be said for GT4.
 
PSP is not as powerful as PS2. 33 or 35 million polys/sec vs 66 million polygons/sec
1200M pixels/sec vs ~300M pixels/sec. 6.2 gflops vs less than 3 gflops/sec though PSP has some better features. PSP is still a beast. PSP should be able to handle decent ports of PS2 games.


btw, the GameGear vs Genesis comparison is not valid. GG was never intended to be a portable Genesis or even close. GG was a Master System+
 
Armored Core Formula Front for the PSP plays very differently from it's PS2 predecessors that it's using an entirely different formula for gameplay. Only Armored Core Nine Breaker for the PS2 is the same as Formula Front in terms of gameplay.
 
". Sony has over stated the power of the PSP;"

No they didn't. From the time that the PSP was announced Kutaragi has said that PSP games will be smoother, and you can look at the screens and tell they're smoother than PS2 games. He didn't say that it was "WAY" more powerful than the PS2.
 
xexex said:
PSP is not as powerful as PS2. 33 or 35 million polys/sec vs 66 million polygons/sec
1200M pixels/sec vs ~300M pixels/sec. 6.2 gflops vs less than 3 gflops/sec though PSP has some better features.

Get the specs right ;).
 
xexex said:
whatever! :lol the point is, PSP has, yes, lower overall spec than PS2, but that wont hold it back ;)


My question is whether you people here would buy the same game on two systems, even if it was only sligtly different? Not everyone seems tolike MGS:Acid!.
 
Jr. said:
My question is whether you people here would buy the same game on two systems, even if it was only sligtly different? Not everyone seems tolike MGS:Acid!.

What a retarded cliche
I don't know a card game in which Solid appears on the PS2
 
How many years had PS2 developers to optimize for PS2? How many years for PSP?

Compare PS2 games like Ridge Racer 5 and other launch games to PSP games for some fair comparison.
 
Jr. said:
Ridge Racers is another example of how the PSP doesn't come close to the PS2

? Ridge Racers PSP clearly looks better than RRV to me. Much better image quality and impoved lighting.
 
Maybe I overstated what I though they said, but varrious articles stated this in the past:

from games radar:

Is PSP really more powerful than PlayStation 2? At the ongoing Game Developers Conference (GDC) in San Jose, Sony have expanded on that claim and also unveiled the first official PSP title, which goes by the inviting moniker of Death Jr. They also revealed that the Havok physics engine is being ported and optimised for their new handheld.

From Matt at IGN:

Right now my opinion is that Sony's PSP is going to be a slick piece of machinery any way you slice. Superb screen, great design, and some seriously high-tech portable games. At least one high profile GameCube developer I recently spoke with said that it could get a better looking version of its GCN title running on PSP, if it wanted to, which is pretty amazing. On the other hand, I wonder if gamers will really care if PSP software looks that much more gorgeous. Does it matter that Metal Gear looks like the PS2 game if players still only see it all a couple inches across? Will a great looking portable version of Resident Evil still be scary? I'm not sure.


I guess I miss qouted them...
 
Only Armored Core Nine Breaker for the PS2 is the same as Formula Front in terms of gameplay.

Wait, I thought Nine Breaker was yet another installment of the AC parts hunting and arena battle series? Formula Front is supposed to be like Carnage Heart as far as I know.
 
The Take Out Bandit said:
Wait, I thought Nine Breaker was yet another installment of the AC parts hunting and arena battle series? Formula Front is supposed to be like Carnage Heart as far as I know.

Yes, it's like Carnage Heart. It's made to "CONNECTIVITY!" with the PS2 game. Anyone who calls Formula Front a direct port of a PS2 game has no clue what they're talking about. FF and the PS2 version were developed along side each other, but they are both different and made to interact with each other.

And Jr. is always trolling the PSP threads. This is just the start of the epic damage control from the Nintendo camp.

TheGreenGiant said:
well this is not a battery life discussion? :)

Battery life discussions are just examples of stupidity as the battery is removable. Don't like the four hour battery? Too bad, you can go buy a longer life battery. Welcome to teh world of consumer electronics kiddies.
 
Jr. said:
Ok, before people accuse me of being a troll I want to say that this is not what my intention is!

can you not read? I mean every thing thats anti-something has to be a troll (as opposed to well thought out debate). Anti PSP = nbots? Get a life.

Manabyte. I am being facetious. <-- notice the smiley face? :)
 
Sony has over stated the power of the PSP; as they always do, by saying it is WAY more powerful than the PS2


Your entire post revolves around this statement.

Back it up. Link to an official Sony comment where they say this, then we'll talk.

Otherwise everything else you wrote is basically trash.
 
Noone has ever said that PSP is way more powerful than PS2, or even more powerful overall. The most that has ever been said is that in some ways, PSP will be able to produce better picture than PS2 - which is true (all games = progressive scan, better mipmapping) and some features better implemented like mipmaping, texture compression, etc.

Ridge Racers for example looks better overall than RRV, in my opinion. It looks the same or better than RRV in just about every way except for level of polygonal detail on a car. However, RRV's biggest and most glaring problem, image quality, is much better on RR PSP.
 
I believe that by the end of PSPs lifespan we'll see games that easily compete on some levels with the average PS2 game.
 
Marconelly said:
Noone has ever said that PSP is way more powerful than PS2, or even more powerful overall. The most that has ever been said is that in some ways, PSP will be able to produce better picture than PS2 - which is true (all games = progressive scan, better mipmapping) and some features better implemented like mipmaping, texture compression, etc.

Ridge Racers for example looks better overall than RRV, in my opinion. It looks the same or better than RRV in just about every way except for level of polygonal detail on a car. However, RRV's biggest and most glaring problem, image quality, is much better on RR PSP.


RRV is also a launch PS2 title. Its really REALLY old. I don't remember it that well cause I sold it (Bought it late in the game, horrified by jaggies, sold it) RRV was also released before SONY released the Dev kit that taught developers how to overcome the jaggie issues via implementation of FS AA. The old days... jesus. I can't keep up with all this information from the past. We need a GAF archive/scribe for all the classic info/news threads.

ActuallY I think the person who said the PSP is more powerful than PS2 is actually Pana (don't quote me) but the chip can do what the PS2 can and more. Its in one of the older threads. Whatever the discussion now, I think that the PSP handheld level of graphics is undeniable sweet - it is essentially a portable ps2 - you can't go wrong with that.

If anything I think Nintendo's got to be worried.
 
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