Ok, before people accuse me of being a troll I want to say that this is not what my intention is!
I have seen all of the trailers and commercials I have looked at almost all of the screenshots and I agree that the PSP is a very awesome looking piece of hardware. My question comes from looking at the last issue of GI, they have a whole section on the PSP and some of the games coming out for it. One game is Advent Shadow, it is also coming out on the PS2 and they provide shots of the differences between the models for both systems games. Sony has over stated the power of the PSP; as they always do, by saying it is WAY more powerful than the PS2, yet the software doesn't show it.
With Advent Shadow you can clearly see that the character models have maybe an eighth of the polygons in the PSP version as the do in the PS2, sure the textures look good but when they animate they are not going to look the same (specificly in the joints). I am wondering whether or not this will hurt the PSP if it does become a me too system for PS2 titles as with the new Armored Core game. Now Im sure most wil say its a smaller screen and that it doesnt matter but which version do you choose if it comes out on both platforms, and at what point do the developers decide to stop making the game for said platform if they dont seem to perform?
Ridge Racers is another example of how the PSP doesn't come close to the PS2's polygon processing powers. RRV had some crazy detail in the cars, every line was molded, the headlights, the taillights, shoot even the break calipers which would light up upon hard breaking. This is definitely not the case in the PSP game. Does this really matter with the image quality the PSP puts out? It might if there was a comparable RR title coming to the PS2 in the same time frame with similar feature and greatly improved graphics. Will it be hard to continuously sell systems or software if the software is just downgraded versions of current console releases???
In my memory this is the same thing as what the Game Gear was to the Genesis. Sure the PSP is much closer to the PS2 than the PS one, unlike the Game gear which was just a repackaged Master System II, but if it follows a similar software model can it be successful???
I have no doubt that it will sell out the week after next, and will initially sell well here in the US, I just wonder how long it will sustain sales or developer support, with the somewhat proposed software model.
Maybe all of this is mute because the next generation is so close around the corner that a handheld couldn't even hope to attain visuals of the quality that games will soon have.
I have seen all of the trailers and commercials I have looked at almost all of the screenshots and I agree that the PSP is a very awesome looking piece of hardware. My question comes from looking at the last issue of GI, they have a whole section on the PSP and some of the games coming out for it. One game is Advent Shadow, it is also coming out on the PS2 and they provide shots of the differences between the models for both systems games. Sony has over stated the power of the PSP; as they always do, by saying it is WAY more powerful than the PS2, yet the software doesn't show it.
With Advent Shadow you can clearly see that the character models have maybe an eighth of the polygons in the PSP version as the do in the PS2, sure the textures look good but when they animate they are not going to look the same (specificly in the joints). I am wondering whether or not this will hurt the PSP if it does become a me too system for PS2 titles as with the new Armored Core game. Now Im sure most wil say its a smaller screen and that it doesnt matter but which version do you choose if it comes out on both platforms, and at what point do the developers decide to stop making the game for said platform if they dont seem to perform?
Ridge Racers is another example of how the PSP doesn't come close to the PS2's polygon processing powers. RRV had some crazy detail in the cars, every line was molded, the headlights, the taillights, shoot even the break calipers which would light up upon hard breaking. This is definitely not the case in the PSP game. Does this really matter with the image quality the PSP puts out? It might if there was a comparable RR title coming to the PS2 in the same time frame with similar feature and greatly improved graphics. Will it be hard to continuously sell systems or software if the software is just downgraded versions of current console releases???
In my memory this is the same thing as what the Game Gear was to the Genesis. Sure the PSP is much closer to the PS2 than the PS one, unlike the Game gear which was just a repackaged Master System II, but if it follows a similar software model can it be successful???
I have no doubt that it will sell out the week after next, and will initially sell well here in the US, I just wonder how long it will sustain sales or developer support, with the somewhat proposed software model.
Maybe all of this is mute because the next generation is so close around the corner that a handheld couldn't even hope to attain visuals of the quality that games will soon have.