It makes up a tiny portion of the gameIs this another case where all you can do is run and hide from big scary things with no means of retaliation? This looks interesting but that style of horror is just so dull and played out.
Wrong thread?Is this real time like LoG or turn based like M&MX?
Still stuck.
At Delta trying to get to Theta.
I saw your stream, check the map on the terminal by the landing pad as to which zeppelin you need to call, then go to the satellite, align it with the zeppelin, and select a frequency that says it's connected, then you can call in the zeppelin from the landing pad terminal
Is this another case where all you can do is run and hide from big scary things with no means of retaliation? This looks interesting but that style of horror is just so dull and played out.
Finished what a great sci fi experience
You'll really enjoy this game thenThis looks really interesting, hopefully it does not have too many jump scares(my neighbors will prob call the police when I'm playing at 2 in the morning). I like to explore around, searching through every nook and cranny in many games. Anyone know how long this game would last for me?
that was fast. how long did it take you? i saw you starting this just this morning.
gutting
I've got a feeling it'll be a slow builder. In terms of the horror as well as the atmosphere/quality. Will be interesting to see how you feel 7-8 hours in.
Around 8 hours ish total i guess, maybe a bit more.
But i did fully explore everything, listen to and read everything i could.
I sat on the hour I played, played a little more, and ultimately requested a refund. I can't get into the atmosphere and I struggle to take what is essentiallyas any real threat or scary thing.walker gears with parasites on them
Sound design was amazing, though. Reviews were right about that.
Frictional Games popularized this sub-genre with Amnesia only 5 years ago(and have only published one other game since). Before that, there weren't many appealing horror games in that style. So I'm not sure what you mean by that comment, especially considering that Frictional are front runners of this genre.
Slender, Outlast, Five Nights seriesSeriously, theres Frictional games with 3 games like this and then Alien Isolation....what else is there? (Not even sure Alien counts since you get the flamethrower and weapons to use against the androids). Whats this "played out" nonsense?
Around 8 hours ish total i guess, maybe a bit more.
But i did fully explore everything, listen to and read everything i could.
"Check the computer in the other room"
I found it, sure, but would it really ruin the experience if I had a damn marker or a map? The environment is nothing but rooms with blinking lights and monitors.
I'm about two hours in, and my thoughts are pretty mixed. I like the setting, I like the narrative ideas they're exploring, I like that it's not Amnesia 2.0, it's aesthetically and audibly immersing, and I like that the narrative isn't leaning on the predictable twist.
But actually playing it isn't doing much for me. The hide-and-seek encounters, why rare, are simply too one dimension and been there, done that (even with the devs previous work) for me to be really invested in the tension and fear. They're presented well, but I find myself just wanting to ignore or push through them so I can continue everything else. And the other issue is that the moment-to-moment game design, particularly the level layouts, aren't very intriguing or stimulating. Visuals and audio are, but the play is oddly flat and uninspired.
Might be a game you might enjoy more from a full playthrough on twitch perhaps?
Might be a game you might enjoy more from a full playthrough on twitch perhaps?
About 70 minutes in and just foundWhat's remains of. I think I'm meant to find a sign on ID for a terminal inCarl Semken, but not having any luck. I'd be really grateful if anyone had any tips.Control Station B
Oh, also, the game is awesome so far. Love the opening!
check the ID tag on Carl's body
Is there a choice element in this game? It seemed like I may have been able to not do a couple thing that I did, however it also seemed to be needed to get the power on for one of those moments.
Nah, I personally cant stomach lets plays/walkthroughs. Even if I've got mixed thoughts on the game design I'll still push myself all the way through.
With this kind of game you kinda want to play it at your own pace. Also a lot of atmosphere is just gone if you just watch it.
The references in this thread about PKD influences is intriguing, as he was the pioneer for combining psychological horror and body-horror with high-minded science-fiction concepts and settings. I am definitely going to give this game a try tonight.
How is the sound design? Good music? Good ambient noise? Good directional noise cues?
I'm really intrigued by the story and atmosphere but I'm a big scaredy cat. I can handle general creepiness but the whole running-and-hiding-while-powerless thing really turns me off. About how much of this game is avoiding things that kill you and how much is just spooky exploration?
I'm really intrigued by the story and atmosphere but I'm a big scaredy cat. I can handle general creepiness but the whole running-and-hiding-while-powerless thing really turns me off. About how much of this game is avoiding things that kill you and how much is just spooky exploration?
Unfortunately I never played P.T. so I can't make the comparison.Most reviews, as well as people impressions, and my experience. Sound design is really really good.
Not P.T good. But its above the norm.