The Boring Slideshow Presented by Kaz said:Does most of what we need
That doesn't surprise meJonnyram said:I hope the PS3 can handle 2D gaming too, because the PSP seems to be having a rough time (probably just the screen, though).
What exactly IS Open GL ES? That's for "embedded systems", right? Shouldn't it be expandable like regular OGL, so that they can add whatever they still need into it?...But not all?
Huh? What's wrong with Lumines (pretty crazy 2D stuff there) or Darkstalkers? Both are just so much better than any 2D I've seen on any handheld, gaming or PDA.I hope the PS3 can handle 2D gaming too, because the PSP seems to be having a rough time (probably just the screen, though).
This is the 1st I've heard about the psp having problems with 2d. Would you mind elaborating more on this jonny?I hope the PS3 can handle 2D gaming too, because the PSP seems to be having a rough time (probably just the screen, though)
But how will it handle 2D?? Microsoft's own Windows CE and Pocket PCs haven't been the greatest in that area! :lolXenon with over a teraflop of targeted computing performance > Cell PS3 with maybe 288 GFLOPs, or less
I should clarify - we know it's a screen issue. I was just kidding. Anything with large black areas will cause problems on the current PSP screens when scrolling.Marconelly said:Huh? What's wrong with Lumines (pretty crazy 2D stuff there) or Darkstalkers? Both are just so much better than any 2D I've seen on any handheld, gaming or PDA.
It's just an indication that Sony forgot the basics because they were too busy pushing 3D power. PSP is great for 3D. Way better than any other handheld. But they dropped the ball on 2D thanks to the screen. We know from past experience that Sony thinks little about 2D. If they accidentally leave some important 2D function out, it would not be good, right?Besides, how could the PSP 2D performace be any indication of PS3?
Well the current screen is probably the reason why you can enjoy your PSP for 200$ instead of 300$ though. Would you pay 100$ more so your 2d would be ghosting free?johhnyram said:It's just an indication that Sony forgot the basics because they were too busy pushing 3D power. PSP is great for 3D. Way better than any other handheld. But they dropped the ball on 2D thanks to the screen. We know from past experience that Sony thinks little about 2D. If they accidentally leave some important 2D function out, it would not be good, right?
explodet said:Sony.... slideshow....
... losing... consciousness.....
*thud*
xexex said:Xenon with over a teraflop of targeted computing performance > Cell PS3 with maybe 288 GFLOPs, or less
The color bleeding? Same thing can trouble the 3D graphics, so I wouldn't say they just forgot about the 2D. It's just what the screen is like. They acepted that particular screen flaw as being better than having everything fade out with fast updates (which is what 99% of handheld screens are doing). With motion, this screen keeps good picture and color consistency but has some color bleeding. Don't get me wrong, I know it's not perfect, but it's better than screen on any handheld I've ever seen, and being offered on a device with a much lower price at that.I should clarify - we know it's a screen issue. I was just kidding. Anything with large black areas will cause problems on the current PSP screens when scrolling.
"Well the current screen is probably the reason why you can enjoy your PSP for 200$ instead of 300$ though. Would you pay 100$ more so your 2d would be ghosting free?"
"So when did hardwired functionality become "targeted computing". Atleast Sony's PR bullshit is cute -- we'll jack your ass into The Matrix and even throw in the woman in the red-dress and an EE powered ICBM for free -- this MS bullshit is just wrong."
"Don't get me wrong, I know it's not perfect, but it's better than screen on any handheld I've ever seen, and being offered on a device with a much lower price at that."
Yes I would. And actually my PSP cost $250 rather than $200Fafalada said:Well the current screen is probably the reason why you can enjoy your PSP for 200$ instead of 300$ though. Would you pay 100$ more so your 2d would be ghosting free?![]()
I don't know much about 3D graphics programming - the main area I'd ask about would be 2D hardware scrolling.As for 2d "functions" - 2d is a subset of 3d, and every modern 3d rasterizer since (and including) N64 has had a feature set that can do anything that any 2d console ever devised could do, and more.
"If you're going to Bullshit, give us something exciting: Tell us how it's going to make blueberry muffins, do my neuroscience research for me and while giving me tips on making the girl orgasm 29 times in a row. Learn from Ken and Kaz. "
Vince said:My point is that Sony's 'targeted preformance' will, more likely than not, be higher than Microsoft's. My point is that you're comparing the general computation of a single IC (Cell) against an entire system composed of a GPU churning out massively parrallel hard-wired operations that are, for all intents and purposes... dumb.
If you're going to Bullshit, give us something exciting: Tell us how it's going to make blueberry muffins, do my neuroscience research for me while giving me tips on making the girl orgasm 29 times in a row. Learn from Ken and Kaz.
This Microsoft stuff is B-quality, kinda pathetic in a me too way. :lol
Fafalada said:Well the current screen is probably the reason why you can enjoy your PSP for 200$ instead of 300$ though. Would you pay 100$ more so your 2d would be ghosting free?![]()
Damn, same with Galaga, I presume?Galaxians becomes pretty hard to play as soon as things start moving![]()
Marconelly said:Would anyone really develop such a small series of screens as to be used *only* for pre-production models and then stop making them altogether? Seems weird.
Well at one point the prototype devkit units had screens with pretty flawless refresh rate - but as you point out, harder to make, thus obviously more pricey.Shogmaster said:Actually, it's the 24bit color depth of the LCD is costing us in slower pixel draw (rarely will you get sub 25ms 24bit LCDs).
Well if put it into rough numbers, PSP could scroll in order of ~70 fullscreen layers, complete with rotation and scalling. Good enough?Jonnyram said:I don't know much about 3D graphics programming - the main area I'd ask about would be 2D hardware scrolling.
Actually I wonder if most of these 2d games wouldn't benefit from a "30fps" mode, when things start to interfere with gameplay, trading off some fps for a better picture would make sense.DCharlie said:Galaxians becomes pretty hard to play as soon as things start moving![]()
"keep in mind that not only it becomes obvious under speciffic and rare circumstances, but it's also one of those things that you can just 'forget' you're seeing, or not notice it"
DCharlie said:I played Puzzle Bobble for an age, and i'm damned sure i'd have noticed the very noticable ghosting that goes on...
"Well, you don't notice bleeding playing Lumines either."
Sho Nuff said:...But not all?
Way to sell your XNA-killer. Jeezus
mrklaw said:Collada doesn't seem to be selling itself as an XNA-killer though. It sounds more like a simple setup to allow easy reuse of art resources, models etc. Much like a Max plugin
gofreak said:True, although a little bit extended from just plugins.
XNA is really a catchall term for everything MS is doing. Comparing it to individual aspects of Sony's development platform doesn't make much sense (though I don't think people are doing this, really). Unfortunately Sony hasn't given us a handy and attractive catch-all term for PS3's dev environment.
Shompola said:The SONY catch-term is "We know that you will create even more..."
Unless every single PDA maker (I won't even go into gaming handhelds and cellphones) has dropped the ball MASSIVELY in choosing their screen, I'd say Sony did the right thing asking for the screen they got. I cannot stress it enough I guess, but as it is, PSP screen IS the best handheld screen on the market. It has it downside(s) but it's much more forgivable compared to problems with other handheld screens.If they went with a 18bit LCD, it would do 16ms no problem, and we'd never notice the missing colors in games. Sony dropped the ball on this one for the pursuit of wowy paper specs.
Actualy - that is a funky effect!there is bleeding in it - but i always thought it was a funky effect!
Well there was nothing really conclusive said in that discussion though Razz
Anyway what do they expect me to do with no broadcast and no dotproduct, replicating scalar value into entire vector for every dotproduct during matrix and vector transforms? Crying or Very sad
Don't even get me started on compiler trying to work in such ways, it took GCC like a decade just to support madds.
I guess that's their recipe for over 80% utilization of both pipes. Have a permute every cycle -_-
Seriously though, if that's really the case, I predict it'll be years before we get anything even remotely decent code generated by a compiler. If ever at all.
Well no - forcing this type of data rearranging effectively eliminates any real chance of writting readable code, especially if it's in C++.
And I don't know how much you've dealt with writting non-graphics code for vector units, but this kind of limitations will make it insanely difficult to write efficient physics code. Heck you even run into issues with VUs with a far more capable ISA.
Thing is people whine about managing multiple processors and this and that, but according to this, writting fast code for just 1 SPE will be obfuscated mess that would make even raw VU assembly code look prettier in some ways.
Well, it still forces using you to use bizarro classes such as vector4x4. Basically it boils down to obfuscating your algorithms into quadruples or whatever the larger atomic unit you will define.
And I doubt anyone would prototype any new code in that manner, so we'll be back to writting nonoptimized and optimized versions of code - feels like 1999 all over again.
Do you know what the D in GDC stands for? CUE STEVE BALLMER!