This character was introduced in the Sega CD Classic
Sonic CD and this is her first ever playable role in a mainline Sonic platformer. She was playable in other games before this, like
Sonic the Fighters and
Sonic Drift 1 & 2, but never in a platformer.
Her gameplay style is slower paced compared to Sonic & Tails, with her running slow. But she makes up for this with her Piko Piko Hammer. She uses this giant, massive hammer to scare Sonic....I mean defend herself from foes. You can use the hammer in the air for a spin-jump like effect, slam it on the ground when running to do the hammer jump for great height, and use it normally (spinning it around on the ground or just hitting someone on the head.
The goal in every level is to avoid this robot:
To do this, you head to the goal balloon at the end of every stage:
Her core level design is more platforming focused, with it being more Mario-like in some respects. She has only three stages (Twinkle Park, Hot Shelter and Final Egg) and one major boss fight but it was very enjoyable
.
She is a character that while not the best thing about the game, is a lot better then expected.
A robot is coming up next, so stay tuned
.