It isn't surprising that this is coming, considering that the TV show is a hit. I am not annoyed with this, as Sanzaru did a okay job with SC and with most of that gameplay already complete, they can make improvements and make a better game in the long run . I enjoyed the trailer, so I am wondering where this game is going honestly.
Regarding Sonic's future, the series is fine :l. Sure, RoL is Sonic 06 levels of horribleness in the since that it almost killed the franchise again (after Colors/Generations/Lost World were great games...), but the series still has a lot coming.
We have the following coming based on what we know:
-Sonic Runners is releasing in the west sometime this year (the game is sorta out already anyway :l)
-Sonic and Mario is releasing this year (not a real sonic game but its something).
-Fire and Ice is launching this fall
-A Sonic film is in the works by Sony (releasing next year? Who knows honestly :l).
-The Generations Team Sonic Team is working with X1 hardware and by that logic, PS4 hardware as well; they have been working on a game since 2011 after Generations released (with them somewhat assisting the Colors team with Lost World).
-The Colors team must be working on something (as they finished Lost World and its Nintendo DLC by early 2014).
Sonic games are coming....it will just take a bit longer until the ones many of us want (The Colors and Generations teams tittles) to come out/be announced. For all we know, this E3 could announce the next big game in the series too .
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Yea, a good game once you get past the insane loading times, clusterfuck menu, and pop up galoria.
Might as well just play the Japanese version at this point. It's just started its 3rd anniversary celebrations and there's still no word on a US/EU version. If you're waiting, you're going to be waiting a looooong time.I'm still waiting for that localization.
I'll think about it, but I make no guarantees.The original 3DS game wasn't as bad as Rise of Lyric, but we'll see what happens. And guys, no matter what happens, this must be the OT title:
Sonic Boom: Fire & Ice |OT| A Sonic of Ice and Fire
Ruby, I've already asked this on your blog, but did you cut back the level length? Speed-oriented gameplay does not mesh well with 20+ minutes long levels. Shorter levels with a more consistent flow work much better with Sonic. Granted, this wasn't exclusively a problem with Sonic Boom 3DS, Sonic Lost World 3DS and Sonic Heroes featured overly long levels, too, but of course it is a concern with the direct sequel to last year's 3DS Sonic.
His earlier replies in this thread indicate that they've taken the criticism about levels being too long and too collectible-focused into consideration when designing this game.
How about Sonic Generations 2 for Wiiu/PC/XBO/PS4? Or a 3DS game with just classic Sonic levels?
Does anyone want Sonic Boom 2?
How about Sonic Generations 2 for Wiiu/PC/XBO/PS4? Or a 3DS game with just classic Sonic levels?
Does anyone want Sonic Boom 2?
Ruby, I've already asked this on your blog, but did you cut back the level length? Speed-oriented gameplay does not mesh well with 20+ minutes long levels. Shorter levels with a more consistent flow work much better with Sonic. Granted, this wasn't exclusively a problem with Sonic Boom 3DS, Sonic Lost World 3DS and Sonic Heroes featured overly long levels, too, but of course it is a concern with the direct sequel to last year's 3DS Sonic.
More, shorter levels would be best, and a less segmented game style. Shattered Crystal had relatively small areas with a lot of enerbeam catapulting around, sort of like Lost World 3DS and it's miniature stages with disguised loading in between. If they can somehow either lose that or make it more organic, it'll be a shoe-in.
YEEEESSS!! This is the most important aspect for me. I like hunting for collectibles, but when it's a mandatory thing, it ruins the gameplay for me.
Ruby, thanks for answering some of the questions; I am liking what I am hearing! For you, I have 2 questions.
1. Do you know any details you can share on the comic cancellation? A lot of us loved Archie's boom effort.
The enerbeam loading-sections are out, and springs that instantly take you to the fore/background are in. It should look and feel much more natural as you play a level - if you don't even notice it, we've done our job!
...we're never getting Sly 5, are we?
Sony, please save Sanzaru and let them work on Sly 5.
Wat r u doing Sanzaru
WHERE IS SLY 5
I believe in you Sanzaru, we'll chalk up Shattered Crystal to internal politics.
And here I was hoping Sanzaru was working on the next Sly game. Damn.
That bot racing doesn't sound like something I want in a sonic game. Sonic is the speed character. Why would I want a mode based around speed that doesn't start Sonic?
Developed by Sanzaru, not Red Button.
That means it could be good.
Sanzaru's just keeping warmed up for Sly 5.
Trailer didn't look half bad, honestly. It is Sonic, so you don't know if they'll make an actual good game out of it or if it's only a tease. But at least Sanzaru is handling it, they did a good job with Sly Cooper.
At least the least awful of the two got a sequel, but I was hoping Sanzaru would be moving onto Sly 5. =(
I hope the next game is longer than 4 hours as well.
I need Sanzaru to be working on Sly 5, though. I luuurved their work on the fourth one.
Yeah it wasn't good but it didn't crash and burn like Rise of Lyric did, which stands at a 32 in Metacritic.
its the lesser of 2 evils, and at least Sanzaru is competent to know where they screwed up, at least I hope.
You know nothing Sanzaru Snow.
Dude I love sanzaru so much, I hope they dont get stuck with small dev cycles and rushed games.
Truth is, rushed games suck, and if your games suck, other publishers might not want you to make games for them.
Its an awful cycle, sony save sanzaru from this please. They deserve sooooooooooooo much.
Looks alright, at least it looks like a more traditional style sonic game. Sanzaru is a solid studio so at least the game is in good hands.
>Sanzaru again
Aaaaand Sly 5's either being made by a new team or it's getting delayed... again.
Seriously though. Sly Cooper died (After finally being revived after an 8 year hiatus) for Sonic Boom. I am utterly pissed.
Your assessment of the quality of Sly 4 is a bit off, but otherwise your question/concern is valid.
Is Sly 5 even confirmed?
There's a Sly movie coming out next year and Sly 4 was a moderate sales success IIRC. I'd be pretty surprised if Sly 5 wasn't happening, at least something to complement the movie coming out.
Not officially, but Sly 4's cliffhanger ending certainly implied it.
It's almost as bad as the Mega Man Legends series situation, actually. Except Sly 5 is more likely to happen than Mega Man Legends 3, as unfortunate as that may sound.
Also, Sly 4 CHARTED in February 2013. At number 9, but still.
Honestly can they even improve from Transformed? By all means make an awesome Sonic racing trilogy, but I didn't even think they were gonna do a diddy kong racing-esque sequel to the first game. Seemed like one of those awesome things that are one-and-done. Might be a controversial opinion, but Sonic & SEGA All-Stars Racing is probaly the best non-Smash Bros. game to feature Sonic released in this entire decade so far (Sequel included I guess).
The Sly movie is next year? I thought it was just Ratchet. It would be a very good way to complement the movie. Given the ending to Sly 4 I would think they did it to leave room for a sequel but it doesn't seem like it is happening unfortunately. Is there a dev that could start it and finish it by the time the movie releases next year? Or maybe Sony farmed it out to a dev that has been working on it quietly.
lol
Sanzaru why you no work on Slyjk...... maybe
Sanzaru did damn fine work on Sly 4, so maybe if they're the only developer this time and they can go off the (mountains of) feedback from the previous game this could turn out good. Otherwise it'd be awkward if the only worthwhile thing to come out of this entire experiment was the TV show and comics.
=D At first, I thought Sanzaru getting work was good...but then the possibility of never making Sly 5...D=Sanzaru has two teams, right? They might be working on Sly 5 as well, right?...Right? : (
Yes - level length has been reduced in order to make sure the flow feels much faster. The exploration elements, extra paths, and collectibles are still there, but they're totally optional now and you won't be required to gather them to move on to another island. (And there was much rejoicing!)
How long were the levels in Shattered Crystal?
How long were the levels in Shattered Crystal?