• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Sonic Gems Collection Mega Thread

Zeo said:
The level design seems a bit more random than the Genesis games. Not saying it's good or bad, just different. The new animations are awesome, but I dunno wtf happened with the super spin dash (down + A).
Sonic CD's levels were designed for tight control (rather than speed) and to encourage exploration. If you try to play the game like Sonic 1 and 2, you're not going to like it.

The spin dash was implemented differently because Sonic CD and Sonic 2 were in development at the same time by two different development teams that had no contact with one another. (It's also why Eggman created two evil robotic hedgehogs.)
 
SKOPE said:
The spin dash was implemented differently because Sonic CD and Sonic 2 were in development at the same time by two different development teams that had no contact with one another. (It's also why Eggman created two evil robotic hedgehogs.)

Ah, that's interesting.

As for the the exploration, I have no problem with that. That's why I hate the Sonic Advance games. I loved being able to explore and find things (like the big special stage rings) in Sonic 1-3 on Genesis (especially 3).
 
Yoshi said:
No, I totally disagree, the Game Gear games are much worse than the GBA games. Slow and ugly ^^.

...

8bit

Sonic R is more fun than I remember the Saturn version being, however if you value your sanity go into the options and turn the vocals OFF.
 
jgkspsx said:
toastyfrog sprecht:
http://gamecube.1up.com/do/reviewPage?cId=3142616&did=1

He's wrong again. I don't disagree with his overall rating, but Sonic the Fighters is at worst a fun diversion, and the main line Game Gear games are better than any 3D sonic has ever been. But, hey, I'd rather play them then most of the Mario platformers, so maybe nostalgia blinds me :)

At least most of the review wasn't dedicated to Sega's financial standings.
 
Wow, he is completely off about Fighters and Sonic R, but that last paragraph is true.

Sega should put out one more collection with -every- Genesis, CD, 32x, MS, and GG Sonic on it (Neo Geo Pocket too actually). If they can't do it on GC (yeah right), then PS2 or hell, Revolution or something. I'd pick that up the day it came out to have a complete collection on one CD.
 
Zeo said:
Wow, he is completely off about Fighters and Sonic R, but that last paragraph is true.

Sega should put out one more collection with -every- Genesis, CD, 32x, MS, and GG Sonic on it (Neo Geo Pocket too actually). If they can't do it on GC (yeah right), then PS2 or hell, Revolution or something. I'd pick that up the day it came out to have a complete collection on one CD.

The disc includes Sonic 2 GG, but the review makes it sound like it's not there.
 
Hm, I think, this review is fair, as the games, besides Sonic CD really are just interesting for Sonic fans (like me, though, so I'll buy it nevertheless) but for most players it's quite uninteresting. The reviewer is a bit harsh against Sonic R, maybe to Sonic the fighters, too (didn't play it yet :[) but he is right when complaining, that SegaSonic the Hedgehog Arcade, Knuckles Chaotix and Sonic for NGPC are missing. On the other hand Sonic CD is worth 30$ without additional content :D.

EDIT: No, the review says, the Master System versions are missing, which is right.
 
Ah, Master System.

But you can't be harsh enough on R. The controls ARE horrible, and it has what is possibly the worst videogame soundtrack EVER.
 
ManaByte said:
and it has what is possibly the worst videogame soundtrack EVER.

No way. The music is great.

Although maybe you have to be really into vgm to appreciate it.

And if you don't like the vocals you can turn it off.
 
Zeo said:
No way. The music is great.

Although maybe you have to be really into vgm to appreciate it.

And if you don't like the vocals you can turn it off.

The vocals are the problem...

"Can you see the sunshine..."

AAAAAAHHHHH MAKE IT STOP.
 
That's a damn catchy song my friend.

But since you can turn OFF the vocals, who cares? :P

On another note, Metal Sonic in Fighters is a fucking jackass. So cheap.

Can you unlock him playable?
 
I have a soft spot for R, even though I know it's pure drek. This will be the third platform I've played it on...
Zeo said:
Can you unlock him playable?
I don't believe you can unlock him or Robotnik.
 
The water transparency is missing from Sonic CD! Ugh!

However, Sonic R is pretty damn near perfect, usually Travelers Tales' works are utter crap, but they got this one right. 4 player mode, 30 frames locked, no fog, even in multiplayer. Good work.

Fighters is a nice button masher kind of fighter, very pick up and play friendly.

Sonic CD has fast load times, however, in my opinion, the worst port of the bunch. Theres no fading, special stages go faster (But still very playable) and again, lacks transparencies. Dont play with the sound off, folks.

Its a decent package, but not quite worth the $30 for non-hardcore Sonic fans.

Plus, I love the songs and vocalist in the game, T.J. Davis, in Sonic R. Dont diss her, man =P
 
CoryCubed said:
Anyone else think that the gamegear games feel more like sonic than the gba ones?


Jesus, no. Triple Trouble has better special stages, but the gameplay clearly belongs to the Advance games. Hell, about the only difference between Advance 3 and Sonic and Knuckles is that the physics is off in Advance 3 a little
 
Bartman3010 said:
The water transparency is missing from Sonic CD! Ugh!

However, Sonic R is pretty damn near perfect, usually Travelers Tales' works are utter crap, but they got this one right. 4 player mode, 30 frames locked, no fog, even in multiplayer. Good work.

Fighters is a nice button masher kind of fighter, very pick up and play friendly.

Sonic CD has fast load times, however, in my opinion, the worst port of the bunch. Theres no fading, special stages go faster (But still very playable) and again, lacks transparencies. Dont play with the sound off, folks.

Its a decent package, but not quite worth the $30 for non-hardcore Sonic fans.

Plus, I love the songs and vocalist in the game, T.J. Davis, in Sonic R. Dont diss her, man =P

It's a port of the PC version. Maybe that didn't have the transparencies?

So guys, everyone on the GameFaqs forum seems to be flipping out about "demos" of games from Mega Collection or something. I'm not sure how you unlock them, but I guess they're on page 15/16 of the Museum.

But people are saying these "demos" are the full games, but timed to 10 or 15 minutes. WTF?
 
so...would the japanese gamecube version have the japanese soundtrack for sonic cd? and if i played the japanese ps2 version on a modded us console, which soundtrack would i get? how pointlessly confusing. :/
 
Zeo said:
So guys, everyone on the GameFaqs forum seems to be flipping out about "demos" of games from Mega Collection or something. I'm not sure how you unlock them, but I guess they're on page 15/16 of the Museum.

But people are saying these "demos" are the full games, but timed to 10 or 15 minutes. WTF?
If they do exist, they're not on page 15; I have everything on that page. All pictures.

I want to know about this too. What's the point of hiding demos so deep?

Unless they can be turned into the full versions (without hacking).
 
Ryoh said:
Sonic Gems Collection has released, how are the sales please ?
Ask again in two months?

I'll be very happy if this turns out to be a full Genesis/SCD/GG compilation with the help of the PAR.
 
Water transparency WAS in the PC version, its just piss-poor programming to blame is all, really.

Also, in the course of just a few hours, I was able to unlock 136 out of 140 pieces of art. Which is art for the 3 main games, plus Sonic Jam art. Nothing special here, folks.
 
Bartman3010 said:
Water transparency WAS in the PC version, its just piss-poor programming to blame is all, really.

Also, in the course of just a few hours, I was able to unlock 136 out of 140 pieces of art. Which is art for the 3 main games, plus Sonic Jam art. Nothing special here, folks.

Except there are over 300 pieces of art, plus songs, demos, and movies
 
Zeo said:
So guys, everyone on the GameFaqs forum seems to be flipping out about "demos" of games from Mega Collection or something. I'm not sure how you unlock them, but I guess they're on page 15/16 of the Museum.

But people are saying these "demos" are the full games, but timed to 10 or 15 minutes. WTF?
I can confirm they're there. I just unlocked Sonic 1, Sonic 2, Sonic 1 GG, and Sonic Labrynth.

They're not really demos, but rather challenges. You're supposed to complete some task within the time limit. So far, all of them have started me in the final level and told me to defeat Eggman.

They do appear to be the full games. If you finish the task with time to spare, the credits roll and you're taken to the title screen where you can start the game from the beginning and play until time runs out (or watch the attract mode, I suppose).
 
SKOPE said:
I can confirm they're there. I just unlocked Sonic 1, Sonic 2, Sonic 1 GG, and Sonic Labrynth.

They're not really demos, but rather challenges. You're supposed to complete some task within the time limit. So far, all of them have started me in the final level and told me to defeat Eggman.

They do appear to be the full games. If you finish the task with time to spare, the credits roll and you're taken to the title screen where you can start the game from the beginning and play until time runs out (or watch the attract mode, I suppose).


That sounds bizarre.
 
SKOPE said:
Sonic CD's levels were designed for tight control (rather than speed) and to encourage exploration. If you try to play the game like Sonic 1 and 2, you're not going to like it.

The levels might be 'designed' for tight control, but the game doesn't actually give you tight controls. It's not an awful playing game, it's just that Sonic CD can't boast beating Sonic 2 in the controls department. Greater care and ressources were obviously given to Sonic 2: it plays better and looks better.

It's far more accurate to call Sonic CD a remake of Sonic 1. Most levels (save for Wacky WorkBench and maybe Quarz Quadrant a little) are direct descendants from the classic Sonic 1 stages, in looks and design. Same Sonic sprites as well. Sonic CD also has the same kind of enemy design as Sonic 1.

The spin dash was implemented differently because Sonic CD and Sonic 2 were in development at the same time by two different development teams that had no contact with one another. (It's also why Eggman created two evil robotic hedgehogs.)

Now that is true.

Development teams were split. Sonic CD was headed by Sonic 1's main artist and designer and then other positions filled by unknown SOJ staff.

Sonic 2 kept the main programmer, most of the designers, Sonic 1's music composer and the rest was filled by SOA staff. Tails was created by another artist from SOJ (in large part why it is departure from the usual spheric character design from Sonic 1, Sonic CD and later Genny Sonics).
 
I can see myself coming back to this collection for a while.

Sonic the Fighters is far easier than I remembered it, and the way you can configure the controller is great. Fun button masher with a couple somewhat tough battles (okay, just Metal Sonic).

Sonic CD is great. It's almost like an alternate reality in which Tails and all the extra characters to follow never existed and they just went off of the first Sonic the Hedgehog instead. The sprites and sounds are subpar, but I really dig the gameplay, and I like how the boss battles mix up the normal fights I'd been used to.

Sonic R was far better than I was expecting. Would never pay full price for the game (only five courses? Jeez), but as a part of the collection, it works pretty well. Interesting and pretty logical take on the Sonic franchise. I love the super-cheesy songs as well.

The Game Gear stuff is pretty bad. I remember liking Sonic 2 way back when it was new when my cousin would bring it over too.

Vectorman is a nice shooter that I never really gave a chance because it kicked my ass in the stores whenever it came out.

Nce collection. I'm now hoping for Knuckles Chaotix and Segasonic the Hedgehog to be in the Sonic Bottom-of-the-Barrel Collection.
 
SKOPE said:
I can confirm they're there. I just unlocked Sonic 1, Sonic 2, Sonic 1 GG, and Sonic Labrynth.

They're not really demos, but rather challenges. You're supposed to complete some task within the time limit. So far, all of them have started me in the final level and told me to defeat Eggman.

They do appear to be the full games. If you finish the task with time to spare, the credits roll and you're taken to the title screen where you can start the game from the beginning and play until time runs out (or watch the attract mode, I suppose).

So... How do you unlock these things?
 
SKOPE said:
Enter and exit every game many, many, many times and enter every game and keep it open for three hours each.

I think the number is 100 for the amount of times you have to enter and exit each game.
 
They are meant to be a bonus for all the players who are playing the shit out of these collection and not for players, who pick a game, exit it, pick it again etc ;).
 
Yoshi said:
They are meant to be a bonus for all the players who are playing the shit out of these collection and not for players, who pick a game, exit it, pick it again etc ;).
Maybe that's whom they're meant for, but you know very well that the vast majority of people unlocking them are constantly entering and exiting and entering and doing nothing for hours.
 
Yes I know, because I was doing it in Mega Collection and have to do it again in Gems Collection ;).

EDIT: By the way for the Demos you just have to play a few days in a row, something I would do anyway ^^.
 
So, uh, why again does each emulated game require 27 blocks of storage for its save states? They couldn't have figured out a better way to do it? Bah.

And Sega are memory card facists, to boot. I'll have to move all my non-Sega saves onto a new memory card.
 
The save system for the Genesis and Game Gear games is a hack. They're essentially save states which return you to your games exactly where you left them.

Sonic Mega Collection Plus did it the same way.
 
SKOPE said:
The save system for the Genesis and Game Gear games is a hack. They're essentially save states which return you to your games exactly where you left them.

Sonic Mega Collection Plus did it the same way.

So each of the 6 GG games require 27 blocks for saves? sheesh that's a lot and I'm using my 1019 card.
 
Do you really HAVE to save files in the Game Gear games? In Sonic Adventure DX you didn't have to save (the whole game is just 1 block!) in the Game Gear games. How much space is requiered to just save the main file and Sonic CD and Sonic R?
 
It's not required. Sonic CD and Sonic R will take up 6 memory card blocks. (Sonic The Fighters will use up an additional 4 blocks.)
 
The Game Gear game saves are save states, which is why they take up so many blocks. The good thing about the Game Gear games in Gems are the Save states, which makes them more tolerable, its just a shame that they cant go full screen.

The Vectorman games CAN go full screen, you gotta tilt the C-stick. If you're using the Hori Digital controller, just use a C-stick on a different controller.

Man, why couldnt they stick Bonanza Bros. in the US version? I'm so importing...
 
Uh, Bartman? The Game Gear games CAN be full screen, just like Vectorman. Just tilt the C-stick.

And the whole savestate thing is yet another stupid move by Sega, keeping back one of their games from perfection. In Sonic Jam, Sonic 1, Sonic 2, and Sonic & Knuckles, because they didn't originally let you save your game in them, saved almost like Sonic 3. You beat an act and/or zone, and whenever you continue the game, it starts you at the beginning of that act and/or zone.

Of course when they put Mega Collection on GC, they didn't even let you save at ALL. When they put it on PS2, they go with stupid save states, that let you save anywhere and you have to save manually after every level (or whenever you want, which is lame as hell). They should have just made save files for each game. -_-
 
Bartman3010 said:
You can make the picture bigger, but unlike in Sonic Adventure DX, theres a border. At least for TVs that cover the outer borders

The border is really small though, pretty much unnoticable.

Oh, so I unlocked the Sonic 1 (SG) and Sonic 1 (GG) "demos". Both of them put you at the last boss in each, with 5 minutes to beat it.

.. Then you beat it (or have a game over) and it brings you to that game's title screen. The full games are in Gems Collection, but with a time limit of 5 minutes. All the stages are in it, the stage selects are in it.

Unless Sega hid away some way to shut off the timer, this is one of the dumbest things they've done since.. well, screwing up Mega Collection.
 
PAR hack get!

It's very obvious why Sega didn't make the full Genesis games playable: the sales of Mega Collection might be hurt badly.

The save states sure made Sonic Spinball more enjoyable, lemme tell you. And you don't need to write down those horrible passwords for Tails' Adventure anymore. All things considered, I'm happy.
 
Zeo said:
Uh, Bartman? The Game Gear games CAN be full screen, just like Vectorman. Just tilt the C-stick.

And the whole savestate thing is yet another stupid move by Sega, keeping back one of their games from perfection. In Sonic Jam, Sonic 1, Sonic 2, and Sonic & Knuckles, because they didn't originally let you save your game in them, saved almost like Sonic 3. You beat an act and/or zone, and whenever you continue the game, it starts you at the beginning of that act and/or zone.

Of course when they put Mega Collection on GC, they didn't even let you save at ALL. When they put it on PS2, they go with stupid save states, that let you save anywhere and you have to save manually after every level (or whenever you want, which is lame as hell). They should have just made save files for each game. -_-

You know that for Sonic Jam, the games were re-coded to allow for proper saving and the like, right? And since no one bought Sonic Jam Sega probably didn't see it fit to re-recode the games for Mega Collection.

(And it's not like you really need to save in Sonic games anyway. You can beat all of them except for Sonic 3 and Knuckles in a couple hours)
 
belgurdo said:
You know that for Sonic Jam, the games were re-coded to allow for proper saving and the like, right? And since no one bought Sonic Jam Sega probably didn't see it fit to re-recode the games for Mega Collection.

(And it's not like you really need to save in Sonic games anyway. You can beat all of them except for Sonic 3 and Knuckles in a couple hours)
The best part was that you could use the spin dash in Sonic 1. I have Sonic Jam as well as all the genesis Sonic games as well as Vectorman I and II so I see no reason to get this for some GG games (which from what people have said aren't really worth it).
 
Top Bottom