belgurdo said:You know that for Sonic Jam, the games were re-coded to allow for proper saving and the like, right? And since no one bought Sonic Jam Sega probably didn't see it fit to re-recode the games for Mega Collection.
(And it's not like you really need to save in Sonic games anyway. You can beat all of them except for Sonic 3 and Knuckles in a couple hours)
belgurdo said:You know that for Sonic Jam, the games were re-coded to allow for proper saving and the like, right? And since no one bought Sonic Jam Sega probably didn't see it fit to re-recode the games for Mega Collection.
(And it's not like you really need to save in Sonic games anyway. You can beat all of them except for Sonic 3 and Knuckles in a couple hours)
wobedraggled said:My copy is going back, just a sloppy compilation, damn you SEGA.
Yoshi said:You can beat Sonic 2 in less than an hour, it would be pointless if you could save your progress. If you don't even have an hour to play a game, then don't even bother doing it >.<. Sonic 1 is even shorter. Both games were designed without the save functin in mind, so it's ok to me to not have the possibility to sav.
Zeo said:The reason is the same as usual for Sega: dumb and lazy.
Zeo said:Sonic 3 is just as long to beat as Sonic 2 and the save feature is in it. I don't know what you're talking about.
And I don't rush through my games.
My copy is going back, just a sloppy compilation, damn you SEGA.
Well... I think this is forum myopia. The percentage of GC owners with PARs is fairly miniscule, I bet.Kulock said:But it does seem foolish given that we know there's a timer employed, and if just one Action Replay code can disable it or mess it up, they've included the entire meat of SMC and the bonus aspect of SADX in addition to the Sonic Gems games. That... does seem like a mistake, especially in this budget-conscious and AR-friendly gaming era.
belgurdo said:The ones you actually play, anyway. You managed to beat Sonic 3 in an hour with all three party combinations ( four with S3&K?)l
jgkspsx said:Well... I think this is forum myopia. The percentage of GC owners with PARs is fairly miniscule, I bet.
Yep.Kulock said:One with all of the emeralds, one without, I'm guessing? (Not gotten the demos unlocked yet.)
Yoshi said:@Zeo: I'm getting all the Chaos Emeralds in an hour and beat the game. But why exactly do you play Sonic games if you don't rush through them? Rushing makes the games REALLY fun. The whole concept is about running through the levels as fast as possible..
Rlan said:For those who unlocked the "demos": Do they start as if they were loading up the game, and then starting at a save state?
Oh, I agree, but SMC/SMC+ is already a multimillion seller. It can't hurt 'em that much.Kulock said:Possibly... but the call of the CAG is strong
Damn straight. Even though I'm enjoying the compilation very much, and I'd definitely buy a "Sonic Pebbles Collection" or something provided it includes Saturn Sonic 3D Blast and SegaSonic Arcade, the collection would have been much stronger.They really should've pushed for SegaSonic Arcade, even just that would've been enough "meat" to support this collection, despite how short it is.
Didn't you play the Sonic Advances? In Sonic Advance you had to find the springs for the bonus zones which were hidden quite well, in Sonic Adcvance you had to collect 7 Super Coins, which let you play the bonus games when the level was completed and in Sonic Advance 3 you had to find 10 Chaos in each world, so searching for things is quite present in these games.Zeo said:Because I don't think that's true. I liked being able to look everywhere in the Genesis games, something that wasn't really part of the Advance series, so I hated them.
goodcow said:- Why couldn't they have given the option to let us play the original Saturn version? I miss the cool track fading.
goodcow said:The Game Gear game selection is random, and for the most part garbage.
goodcow said:And again, Sega sucks for taking out Streets of Rage.
Yoshi said:@Zeo: I'm getting all the Chaos Emeralds in an hour and beat the game. But why exactly do you play Sonic games if you don't rush through them? Rushing makes the games REALLY fun. The whole concept is about running through the levels as fast as possible..
Kulock said:Wow, I forgot how close the draw-in was in some levels in Sonic R for the Saturn, but now that you post that shot, I remember that level specifically, literally not being able to see where I was going in spots (with walls and objects fading in relatively close, and if you got lost, which is possible given some of Sonic R's track designs, goodbye). No wonder it seemed easier.
belgurdo said:Not really, since exploring is heavily encouraged in every game except Sonic 2 (have you ever noticed the sheer amount of out-of-the-way stuff you can find in Sonic 3, for example?)