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Sonic Generations |OT| What Sonic can learn from Sonic

Rumors buzzing around 4chan from alleged Sega employees that new level DLC is on its way! They both gave vague descriptions that matched up well enough, but one actually spilled the beans. Looks like it'll be

Icecap
Hidden Palace
Dragon Road
Starlight Carnival

If it's true, it's not a bad selection. Though I guess the modern level choices are a bit disappointing - those levels were already done in this gameplay style in their respective games, I'd rather have seen some Adventure stuff.

Icecap would be amazing however, as well as Hidden palace - especially if it were based on the Sonic 2 version.
 

iavi

Member
Rumors buzzing around 4chan from alleged Sega employees that new level DLC is on its way! They both gave vague descriptions that matched up well enough, but one actually spilled the beans. Looks like it'll be

Icecap
Hidden Palace
Dragon Road
Starlight Carnival

If it's true, it's not a bad selection. Though I guess the modern level choices are a bit disappointing - those levels were already done in this gameplay style in their respective games, I'd rather have seen some Adventure stuff.

Icecap would be amazing however, as well as Hidden palace - especially if it were based on the Sonic 2 version.

Hidden palace - sonic 2 beta, or Hidden palace - sonic & knuckles? This is key. As much as I'd love to see a contemporary lava-reefish hidden palace take, them bringing in a well known beta level, but actually complete this time, would be pretty fucking cool.

Either way, it's no hydrocity.

Also, the whole pack sounds a bit too big to be real.
 

Dark Schala

Eloquent Princess
I'm just saying, if they pull off a S3 Icecap for Classic and SA1 Icecap for Modern it will be hella sweet
You read my mind. That'd be awesome.

I was going to say that I would've preferred something like Jungle Joyride until I went, "Oh wait, we have Seaside Hill already!" and also, "Oh wait, lag!" Arid Sands, I guess, could've been a good choice to round things out a bit in terms of environmental diversity too.

As for Starlight Carnival? I would've preferred Aquarium Park, just because Drill is so fun to use. Act 1 of Starlight Carnival is generally the eyecandy that sorta feels on rails. Then the rest of the 2D-esque acts aren't that great (I mostly remember the ones that use the moving yellow spring things). But I guess since Casino Night is a pinball machine, Starlight Carnival would've diversified the whole thing.

Taking with a grain of salt, nonetheless. Rumours and all that. Sounds too good to be true.
 
Hidden palace - sonic 2 beta, or Hidden palace - sonic & knuckles? This is key. As much as I'd love to see a contemporary lava-reefish hidden palace take, them bringing in a well known beta level, but actually complete this time, would be pretty fucking cool.

Either way, it's no hydrocity.

Also, the whole pack sounds a bit too big to be real.

The first 4chan guy kept dropping hints before eventually just posting the full list of levels, and when he dropped the hint about Hidden Palace, it was him posting a screenshot of the Sonic 2 Beta version.

Also, according to the rumor, the "pack" will come in three purchase tiers:

Classic Only (HPZ/ICZ?)
Modern Only (DR/SLC?)
Complete (all four stages)
 

iavi

Member
The first 4chan guy kept dropping hints before eventually just posting the full list of levels, and when he dropped the hint about Hidden Palace, it was him posting a screenshot of the Sonic 2 Beta version.

Also, according to the rumor, the "pack" will come in three purchase tiers:

Classic Only (HPZ/ICZ?)
Modern Only (DR/SLC?)
Complete (all four stages)

Interesting. The tiers make more sense, and the thought of them does make the whole thing sound a bit more legit.

Now it's to hoping that they don't forget the PC players with all of this.
 

Lijik

Member
As for Starlight Carnival? I would've preferred Aquarium Park, just because Drill is so fun to use. Act 1 of Starlight Carnival is generally the eyecandy that sorta feels on rails. Then the rest of the 2D-esque acts aren't that great (I mostly remember the ones that use the moving yellow spring things). But I guess since Casino Night is a pinball machine, Starlight Carnival would've diversified the whole thing.

I really like the SC stage where you're ascending a tower using the Hover wisp. I think it was act 5. Visually one of the most memorable parts of the entire game imo, even if the actual layout wasnt that strong
 
Please be real.

I've been on a Sonic kick lately, having polished off the Sonic CD time attack achievement. I booted up Generations again, and my word, it really is utterly fantastic, isn't it? I played GHZ and Chemical Plant for the first time in months, and it was a beautiful experience.

Edit: Stupid question, but I have beaten all the missions (Steam version) and the 100% achievement didn't pop 'cos I was in offline mode. Is there some way I can re-trigger it without playing through the entire game again?
 

abasm

Member
I'm calling fake. If Sonic Generations was getting DLC we would have had official word on it by now, it isn't happening.

It could be possible that they've spent time up until now just figuring out how to put DLC into the game. No sense in announcing something that you don't even know is possible.

I'm not saying the news is legit, just that it MIGHT be true.
 

J@hranimo

Banned
This is pretty interesting. There's like a small chance this could happen. If they were taking this long to make the levels and making original music then it could explain the long time between an official statement about it.

......Even then it still sounds fake lol.
 

CrunchinJelly

formerly cjelly
It could be possible that they've spent time up until now just figuring out how to put DLC into the game. No sense in announcing something that you don't even know is possible.

I'm not saying the news is legit, just that it MIGHT be true.

Why waste all that time and money on DLC nobody is going to buy? The game did pretty bad at retail and most of those will be gathering dust on used shelves.
 

Emitan

Member
I'm assuming most of the people who bought it are hardcore Sonic fans who are practically guaranteed to buy new levels.
 

qq more

Member
all of those are great choices but im a bit sadden at the lack of a proper stardust speedway level


but still i hope this is trueeee yessss
 

iavi

Member
Why waste all that time and money on DLC nobody is going to buy? The game did pretty bad at retail and most of those will be gathering dust on used shelves.

Eh, this'll sell if released. Generations didn't do that bad at retail, iirc. Almost 2 mil worldwide, or somethin' like it?
 

abasm

Member
Eh, this'll sell if released. Generations didn't do that bad at retail, iirc. Almost 2 mil worldwide, or somethin' like it?

Across physical releases (not counting the 3DS version), it has sold about 1.5m. As for digital releases...who knows? I own it on Steam, and it also appears to be available on Amazon.

If the Steam market is big enough, then DLC could prove to be a lucrative proposition.
 
Eh, this'll sell if released. Generations didn't do that bad at retail, iirc. Almost 2 mil worldwide, or somethin' like it?

It was a slow seller. If I remember right, it didn't really take off in sales until Black Friday sales. A Wii version probably would've added an extra million.
 
all of those are great choices but im a bit sadden at the lack of a proper stardust speedway level


but still i hope this is trueeee yessss

According to the rest of the rumor, a Sonic CD level was planned but they had trouble deciding on how to handle it. If it's to be believed, there was a split within the team - some wanted it to remain faithful to Sonic CD's time travel mechanics, others wanted to introduce something new and have it be a level where different eras in time let you switch between Classic and Modern Sonic on the fly.
 

Teknoman

Member
I'll never get tired of watching Sonic's animations from generations.

Also Unleashed mod has been released?

EDIT: Also have they attempted Cool Edge?
 
I'll never get tired of watching Sonic's animations from generations.

Also Unleashed mod has been released?

EDIT: Also have they attempted Cool Edge?

I think a lot of stages have been ported, but not released. Windmill Isle Act 1 was released as a hardware test to make sure everything displays properly for everybody before polishing up and releasing the rest of the levels.

In the process, they have triggered some kind of memory leak in Sonic Generations and are looking for ways to patch it up (they implied it could be a simple fix as some of the files they generated for conversion are bigger than they need to be and are taking up more RAM than necessary).

There's people working on even redesigning the hub world and creating specific level gate artwork and music.
 

Boogiepop

Member
Picked this up recently, and just finished grabbing all the S-ranks and red rings and doing all the challenges (and reading through this monster of a thread.)

It was definitely fun, but I'd say Colors is still the better game. Still, I was worried the game wouldn't be much fun once you rip out the wisps, so I was pleasantly surprised. The challenges, while some of them were great, just definitely weren't as good as the large selection of Acts Colors had. And the "doppelganger races" were pretty blatant filler. "Run through the same level with nothing changed, only we added a time limit!" Hilarious how they didn't put in a Spikes animation, though. Also, Planet Wisp was done quite poorly, which hurts pretty bad when it's only one of nine levels. Still, plenty of fun, and I'm now confident that Sonic Team PROBABLY knows what they're doing.

Funny notes on the game, despite never playing 06 I tensed up a little when I first went into Crisis City and got flashbacks to the LP. Fortunately it was a solid level. The enemies making the popping noise was for some reason really awesome to me (in the Classic level.) And while the goal post running away was a great moment, the wind physics was a REALLY bad choice that makes that part of the level really... not fun.

Oh, and I fortunately didn't encounter much in the way of glitches. I got my upper torso stuck in the ceiling in Planet Wisp once, but I was able to jump out. Also, the rings seem to do funny things sometimes after bouncing out of you. I was in... Seaside hill, I think, and I missed a red ring and decided to kill myself to jump back to the checkpoint, so I let myself get hit. The rings fly out and land under a nearby up-down moving platform, and then all of the sudden start moving up with it. Found it hilarious to see my rings running away after I got hit.

Also, the statue room has a few odd ones in there. The stretch starting with Big I think has a good number of character that as far as I know didn't make it into the game, such as one of the bird guys from riders. Weird.
 

abasm

Member
I think I slightly prefer Generations to Colors, if only because I played Generations at 60 fps. It's really close, though. Having played both the console and PC versions, I would definitely place the console version below Colors.
 

Dark Schala

Eloquent Princess
I think Colours is more cohesive than Generations and thus I prefer it more. But with that said, I love Generations too.

Anybody played the 3DS game?
Yeah. The consensus was that while it's okay (but the Dreamcast-era stuff isn't very good in comparison to the other stuff), the best bits of the game lay in the multiplayer and the missions (which you can unlock with Play Coins or MP).

Also, the music is the brightest spot of the game. It looks good, especially if you turn up the 3D.
 

Dark Schala

Eloquent Princess
It's a bad Sonic game in my opinion. Definitely feels rushed, and the level design has a lot of spike pits and random death traps.
Well, considering they had to struggle to put together a playable demo for E3 and only had their version of Green Hill ready, it isn't surprising. It likely took 6 months to develop.
 
I think Colours is more cohesive than Generations and thus I prefer it more. But with that said, I love Generations too.

Given the concept of Generations, cohesiveness was never going to be strong. I don't think you can fault it for that.

Also, it's way better at being "Sonic" than Colours is, regardless of whether that makes it a better game.
 

Kokonoe

Banned
Well, considering they had to struggle to put together a playable demo for E3 and only had their version of Green Hill ready, it isn't surprising. It likely took 6 months to develop.

Yeah, I know. I wish it would've gotten the time it deserved as it had a lot of things that would've appealed to me a lot better if done with care.

I really like the selections.
Mushroom Hill, Emerald Coast, Radical Highway, Tropical Resort, Big Arm and Biolizard.

I believe there was some kind of medal collecting thing that halted you from going to the next level, I didn't like that either.
 

Pietepiet

Member
I believe there was some kind of medal collecting thing that halted you from going to the next level, I didn't like that either.

Huh? There was nothing like that in the 3DS game. Maybe the Chaos Emerald stages, but those are easy.

I like the 3DS game. Not nearly as good as the console version, but it kept me occupied for a while with the missions. Some nice concept art unlocks too.
 

Dash Kappei

Not actually that important
So, would you recommend it to me if I said that:

I like what I played of Generations on PC, quite a lot, and think it looks gorgeous
I hate modern Sonic, and absolutely adore Classic Sonic.
I despise every 3D Sonic game ever made (including Adventure 1/2) bar Sonic Colors on Wii and part of Rings.
I fucking LOVED Sonic Rush and feel meh towards its sequel
I think Sonic 1 and Sonic 2 (not 3) are the best Sonic games ever but never really played a lot of S+K.
I think the GBA games are mediocre and hate their physics and how Sonic runs/stop/behaves in jumps.
I hated Sonic 4 ep1.
Couldn't get into Unleashed.
Prefer short but punchy games (Rush) instead of packed with filler games (Rush 2).
Did I already say that I LOVE Dimps' Sonic Rush? Rush Adventure or whatever was a letdown.

How are the gfx and framerate?
 

Nabs

Member
edit: Are you thinking of picking up the PC version? It's an easy game to recommend @ $7.50 (Amazon DD in a few days). It looks great and runs well. It's the first time I really enjoyed Modern Sonic.
 

OMG Aero

Member
So, would you recommend it to me if I said that:

I like what I played of Generations on PC, quite a lot, and think it looks gorgeous
I hate modern Sonic, and absolutely adore Classic Sonic.
I despise every 3D Sonic game ever made (including Adventure 1/2) bar Sonic Colors on Wii and part of Rings.
I fucking LOVED Sonic Rush and feel meh towards its sequel
I think Sonic 1 and Sonic 2 (not 3) are the best Sonic games ever but never really played a lot of S+K.
I think the GBA games are mediocre and hate their physics and how Sonic runs/stop/behaves in jumps.
I hated Sonic 4 ep1.
Couldn't get into Unleashed.
Prefer short but punchy games (Rush) instead of packed with filler games (Rush 2).
Did I already say that I LOVE Dimps' Sonic Rush? Rush Adventure or whatever was a letdown.

How are the gfx and framerate?
Are you talking about the 3DS version? Because yeah I'd recommend that to you if you really liked Rush since that's essentially what Modern Sonic plays like in that version. And Classic Sonic is good as always.
 

Dash Kappei

Not actually that important
For $7.50 (Amazon DD in a few days) it's an easy game to recommend. If you enjoyed the demo you'll probably like the full game. The framerate is solid (60) except for a few moments in Chemical Plant, but those aren't close to how bad it was at launch.

The filler is limited to the stuff above the main levels. You can avoid most of it, but they are actually pretty cool most of the time.

Classic Sonic is great and Modern Sonic is actually pretty fun.

Talking about the 3DS version, sorry. I got the game on PC already and I'm liking it a lot atm!
Looks incredible, finally a great Sega engine running on PC after the dreadful Sonic Racing, Sega Rally Revo and so on...

Are you talking about the 3DS version? Because yeah I'd recommend that to you if you really liked Rush since that's essentially what Modern Sonic plays like in that version. And Classic Sonic is good as always.

Oh wow. Hype! What's the word on the gfx, 3D effect/performance and framerate? I imagine it got cut down to 30fps, does the game controls wierd 'cause of that?
 

OMG Aero

Member
Oh wow. Hype! What's the word on the gfx, 3D effect/performance and framerate? I imagine it got cut down to 30fps, does the game controls wierd 'cause of that?
I'll be honest with you, I don't have a good eye for frame rate so I'm going to say that it's probably 30fps. The game doesn't suffer for it though and I remember it being steady throughout the whole main game. It's worth me mentioning that the frame rate does go to shit when play online multiplayer, it's still playable but it's a very noticeable hit.
As for the graphics, they aren't mind-blowingly good but they aren't bad either and the 3D effect adds a little depth to the levels but you could play the whole game without it on and you would pretty much the same experience.
 

Dash Kappei

Not actually that important
I'll be honest with you, I don't have a good eye for frame rate so I'm going to say that it's probably 30fps. The game doesn't suffer for it though and I remember it being steady throughout the whole main game. It's worth me mentioning that the frame rate does go to shit when play online multiplayer, it's still playable but it's a very noticeable hit.
As for the graphics, they aren't mind-blowingly good but they aren't bad either and the 3D effect adds a little depth to the levels but you could play the whole game without it on and you would pretty much the same experience.

Well, I think I might like it and I'm itching for a good portable Sonic game after Rush, so... bought from Amazon for £13,90 :) btw, *really* appreciate your honesty mate, I hate when people report "game's perfect for me, super smooth" only to find out the opposite is true once you get to try the game yourself.
Bummer about the 3D effect being a non-event, I do love good use of the stereoscopic effect for 2D/2.5D games.
 

Kokonoe

Banned
Huh? There was nothing like that in the 3DS game. Maybe the Chaos Emerald stages, but those are easy.

I like the 3DS game. Not nearly as good as the console version, but it kept me occupied for a while with the missions. Some nice concept art unlocks too.

Yeah I found to the special stages to not be very enjoyable, especially the ones later on.
Either way, if that was the mechanic used to prevent you from moving forward, It had to be pretty bad in my opinion for me to stop halfway through the game.

I also didn't like some of the bosses like Metal Sonic. There was also one level I really didn't like and it was the
Emerald Coast
level.
 

dock

Member
AwOGzsCCEAAbFfr.jpg:large


Turned on Generations for the first time in months only to find that I literally couldn't figure out how to proceed, or how to play previous levels! D: I have no idea how to navigate this horrible hub world!

It keeps telling me to go right, but there is nothing but purple gas.
 

Kokonoe

Banned
https://p.twimg.com/AwOGzsCCEAAbFfr.jpg:large[img]

Turned on Generations for the first time in months only to find that I literally couldn't figure out how to proceed, or how to play previous levels! D: I have no idea how to navigate this horrible hub world!

It keeps telling me to go right, but there is nothing but purple gas.[/QUOTE]

You must do one little challenge mode mission from each level area and obtain the key.
When you beat one mission in the level area you can obtain the key in that area.

Three keys unlock the boss door, and when you defeat the boss, you can move forward.
 
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