Did this fool just parkour up some cloudshttp://www.youtube.com/watch?v=G3N2G_XjxQU
Wow. Speedruns of this game are as impressive as Generations, if not more.
...Ah, Paraxade. That explains it.
Did this fool just parkour up some cloudshttp://www.youtube.com/watch?v=G3N2G_XjxQU
Wow. Speedruns of this game are as impressive as Generations, if not more.
How the fuck am I suppose to defeat the boss of Sky Road Zone 4? I'm on my last life and I don't want to get a Game Over, especially not after getting all of the red rings in this try.
For the first three sections you can just use the kick (Jump and then X when the lock on appears), then when he looks like he is about to fall off in the final bit, do the same except make sure you charge the homing attack up. Get close, wait for more circles to appear around the homing and then do the homing kick when it's charged up.
Have thought about getting a Wii U a few times but that's on hold now with the PS4 turning up in a bit.well sonic sold well on nintendo platforms in the past and thats why sonic colors or secret rings stayed exclusive. however any third party exclusive can move to other platforms if the sales are bad.
if you ask me if its worth getting a nintendo console for games like sonic (platformers in general) i would respond with a "hell yes though".
Yeah I had the same issue. I didn't even realise you could charge the homing attack up until that boss to be perfectly honest.Thank you! I had no idea I had to charge up the homing attack to more than 3 levels. Absolutely annoying they penalizes you hard for not doing that.
Never touching that stage ever again, so glad I got all of the red stars.
oh wait i thought the controls in this game were bad?
The author of that speedrun dislikes the controls more than you think.Who told you this? Controls are the least of this games problems.
Which game does Paraxade feel is better (ie: more fun) to speedrun?The author of that speedrun dislikes the controls more than you think.
He was exaggerating a bit, but his opinion still holds that they're bad after speed-running like that. We've been discussing it a lot how it could be improved actually.
This secret stage is by far the best way to get 1ups.
I actually like the stage quite a lot but damn did it feast on my lives on my first run, there's one checkpoint stretch that I found far more brutal than anything else in the entire stage which was where the problems lied, more so if you want to grab the red rings as well.Nocturnowl someone else just IMed me warning me about Zone 2 of Lava Mountain
I'm scared
Lmao, this was my exact response.Did this fool just parkour up some clouds
...Ah, Paraxade. That explains it.
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lava mountain act 2
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I get what they were going for here, a more traditional 3D platformer and I suspect some people my like the Sonic game more than others but I don't.
This is my least favorite Sonic game since 06 not counting the secrets rings and black knight. They had something amazing with the unleashed formula and what they did in colors was incredible. This, this is nothing special, its trying to be a different game more than a Sonic game and it is clear sega's level designers are not to the task to make something as good as Mario.
Meh, I feel like I'm the only one who doesn't particularly care for it. Sometimes it's nice, but most of the time it seems super flat or cheap-looking to me. I think I like how Generations looks the most. =\
That's what happens with trial and error based level design. Unleashed was exactly the same. When you replay a stage you know what's coming, so the bulshitty trial and error aspect of the stage isn't there anymore. I was someone that HATED Sonic Unleashed on my first playthrough. But once the trial and error aspect was gone and I knew what was coming I was able to really enjoy the stages when I replayed them. I think some of the later stages in Lost World are similar.
This basically shows that reviews should not really be trusted with Sonic games. You really have to play for yourself, and even then, once you get used to the levels, sometimes afterward is when the true design comes out. I noticed this with a lot of Sega's platforming games.
I used to watch people play NiGHTS for the first time, that game had a big learning curve. But after a few hours it just clicks and some of those levels are so much fun to replay. Others in the game, not so much though. That part also comes with the design of a lot of Sonic Team games. I'm already used to the fact that their games tend to have some brilliant levels, and a couple of not-so-brilliant ones.
People rag on Sonic Team now, but most of their games have been inconsistent since they started making them in 3D.
...What?
No one should trust reviewers because they don't like the stages the first time they played them? Really?
I think Trial and Error is still bad level design, especially in platformers. I'll go into details why it's bad game design, but not right now as I am not in the proper mood for it.
Also no one is hating on Lost World for being difficulty, they're hating on it because of the lack of proper communications between the game and player.
...It's ok if the game's hard you know.
Why is the game trial and error i never felt this way...What?
No one should trust reviewers because they don't like the stages the first time they played them? Really?
I think Trial and Error is still bad level design, especially in platformers. I'll go into details why it's bad game design, but not right now as I am not in the proper mood for it.
Also no one is hating on Lost World for being difficulty, they're hating on it because of the lack of proper communications between the game and player.
Why is the game trial and error i never felt this way
whats this tails' sarcasm ive been hearing about anyways?
I'd still argue the Act 1 of the Tropical area is the best for levels. In the clouds at the end there is a good 7 or 8, and you can just die after getting them all and start back on the clouds to get them again.http://www.youtube.com/watch?v=AYjXm_4yF1E
This is one area you can farm lives if you want to free extra animals too.
HOWEVER, if you want to just gain 1 ups fast, on the last checkpoint before the boss, there's an area to the right with FOUR lives. Collect the four, die, repeat.
whats this tails' sarcasm ive been hearing about anyways?
I don't have a Wii U so I can't attest to those controls but man are the controls terrible on the 3DS version. Leave it to DIMPS to make Sonic control as if he's on ice. I've just gotten to the 2nd set of stages in the desert, especially one where you require somewhat precision jumps and traversal and, lets just say, my hands have never been this cramped before trying to fight the controls. Does anyone have any tips on the 3DS version?
How is it that DIMPS got something right in 3-D that Sonic Team couldn't in 2-D?
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lava mountain act 2
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Just finished all the Red Rings for Windy Hill. FUCK ASTEROID WISP! How is it that DIMPS got something right in 3-D that Sonic Team couldn't in 2-D? Why did they add gyro controls to that wisp and then not explain that you have to collect enough debris to jump higher? So stupid.
Somewhat understandably.He gets fed up with Sonic's shit basically
I am on the last level, and I'm really having trouble figuring out how people gave this game a 3/10. Maybe I have a higher tolerance for trial and error. It's definitely not a great game, but a 3/10 it certainly isn't.