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SONIC MANIA: Mirage Saloon Zone KNUCKLES Gameplay (No commentary+DAT MUSIC)

RockmanBN

Member
God, every thing is on point especially the music. This looks, sounds, and feels like the true Sonic 4 other than name.
 
This looks great for what it is, but I'm just not very interested in a retro 2D Sonic game. I wish the 3D games had this level of thought put into them though instead of being a crapshoot on whether you're going to get a good game (Generations), a flawed game (Lost World), or complete garbage (Boom).
 

dlauv

Member
The more I see of this stage the more I like it. Great western pastiche.

Yeah it definitely seems to use some of the assets or very similar ones. It's not exactly the same (for instance the background's sky is a bit different), but it's very very similar. Even the shiny cacti are there.

It's a repurposing of Taxman's unreleased Desert Dazzle Zone, which was in turn inspired by Dust Hill.
 
I'm not too fond of falling back on the Good/Bad/Ugly whistle to help establish the western theme, but damn if the song as a whole isn't jammin'.

And I'm really glad this stage turned Sonic CD flippers into something good.
 

Ferr986

Member
Yeah it definitely seems to use some of the assets or very similar ones. It's not exactly the same (for instance the background's sky is a bit different), but it's very very similar. Even the shiny cacti are there.

Impossible it's using the same assets because that Dust Hill was just a mock up, but yeah it's based on it.

Mirage Saloon is just a reinterpretation of that stage + the fan theories about the R2 stage from Sonic CD being desert themed (that's why it was going to be in the Sonic CD remake until sega said no).
 
What do you think Sega's reaction is going to be when this ends up being the best Sonic game since the Genesis? It's insultingly hilarious just how on point the feel is in this game, and it took like 20 years and people outside of Sega to do right by this character. They shouldn't be proud of Sonic Mania, they should be embarrassed it not only took them this long to get this right and they weren't even able to do it themselves. Now they need to hire on that guy that made the incredible 3D Sonic fan game that's been rolling around, because that guy gets how Sonic should work in 3D way more than Sonic Team ever has.
 

Tizoc

Member
What do you think Sega's reaction is going to be when this ends up being the best Sonic game since the Genesis? It's insultingly hilarious just how on point the feel is in this game, and it took like 20 years and people outside of Sega to do right by this character.

I think SEGA of Japan couldn't care less >_>;
 

Ferr986

Member
What do you think Sega's reaction is going to be when this ends up being the best Sonic game since the Genesis? It's insultingly hilarious just how on point the feel is in this game, and it took like 20 years and people outside of Sega to do right by this character.

Sega, like any other company, will only care about the money they get with it. But good sales will help Taxman keep creating new 2d Sonic games (or other games).
 
Haha, those Wanted posters of Nack, Bark and Bean. Amazing.

Impossible it's using the same assets because that Dust Hill was just a mock up, but yeah it's based on it.

Mirage Saloon is just a reinterpretation of that stage + the fan theories about the R2 stage from Sonic CD being desert themed (that's why it was going to be in the Sonic CD remake until sega said no).

I wouldn't know. I'm not very well-versed in Sonic game history. I just compared the art of those scrapped level pics with those from this game, and it looks just about the same. :p
 

zweifuss

Member
This looks so good. TOO good in fact. Am I in a dream? Is this a game that will actually exist? They've nailed the look, the music, the engine, I'm speechless. Please developers, more of this please. It's like looking into a time-machine from 1995 but applying modern enhancements. I thought the 1, 2, and CD remakes were fantastic already, this just knocks it out of the park.
 

Mr-Joker

Banned
Hmm not really too fond of the level music or its gimmick, I never liked casino/Pinball like levels in Sonic games.

I wonder if Sonic Mania will get a Switch Port, I feel that it should as Nintendo fans are owed a good Sonic game to make up for Boom and the mediocre that is Lost Worlds.
 

Dusk Golem

A 21st Century Rockefeller
My favorite feature no one mentions is the bird pinball flippers. For some reason those struck me as really clever when I first saw the stage in the last topic, I know it's such a simple thing and the stage has a number of clever things (like the water bottle spray trails, the spinning bar chairs, the twist on the many badniks, etc.), but I don't know. I guess I find it clever since I've never thought of something like that before and flippers in games rarely are anything but flippers.
 
My favorite feature no one mentions is the bird pinball flippers. For some reason those struck me as really clever when I first saw the stage in the last topic, I know it's such a simple thing and the stage has a number of clever things (like the water bottle spray trails, the spinning bar chairs, the twist on the many badniks, etc.), but I don't know. I guess I find it clever since I've never thought of something like that before and flippers in games rarely are anything but flippers.

Studopolis is also full of clever stuff like the satellite trucks and popcorn machine. The devs on this are creative as fuck.
 

jcjimher

Member
Looks great, just as expected.

After seeing how introduced the dash drop for Sonic, I was secretly hoping the would change a little detail about Knuckles physics (from its Sonic & Knuckles origins) that I've never liked. In particular, I've never understood why he loses all the horizontal momentum when landing on the ground if he comes from gliding (with a "crouching animation" and all).

You can see what I mean it at 0:46 in the video https://www.youtube.com/watch?v=R8zmICz4q_8&feature=youtu.be&t=46s

I understand if you are still gliding when touching the ground you should slide and lose momentum eventually, but not when the character lands on its foot. In fact when you land on your foot without having glided (from a spring, for example), you don't lose it. And Tails doesn't lose it if he comes from fliyng either.

It makes Knuckles movement unnecessary stiff and feels counter-intuitive.
 
EQz8mTf.jpg
 

gelf

Member
Its just great to see big expansive levels like this where you can just go crazy with the physics and work out how to explore all the different paths. That was always the key to Sonic for me, not rush rush to the finish line.
 
I've been waiting 20 years to play this game. It just has all the right things. The sound, the animations, the level design, the physics, everything fam.
 

Falk

that puzzling face
Side note: I cringe so hard my heart stops beating when I see people still using "dat"

Maybe the topic is in reference to insider information that the music production for the game is utilizing digital audio tapes.

Truly old school.
 

pelicansurf

Needs a Holiday on Gallifrey
Not technically part of this stage, but the cinema level, when you travel through the satellites, they used the sound effects from Sonic Spinball teleportation. This is legitimately a labor of love.
 
This game wasn't really really real to me until these recent Sonic + Tails videos. Because omg having that hilarious little idiot trying to keep up with Sonic in these videos put me right into The Nostalgia Zone.

And all these classic era sound effects

Plus these new songs brehs

Now if they can confirm a Sonic 3 sprite swap, GOTY
 
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