I don't think they ever officially showed off Act 2.Replaying Studiopolis, I don't remember seeing the Gallop Lotto part or the flipping letter panels, Wheel of Fortune-style. Insane!
Really pleased this game is getting a good reception here on GAF too. Nice antidote for the years of "was Sonic ever really good?" hand-wringing.100 pages of Mania goodness.
Are there any unlockable characters in this? I want to play as Mighty and shit
Now now. Let's not do that level a diservice. Those aren'tCan we all agree that Knuckles is forever good at his job?
https://www.youtube.com/watch?v=PoGraa0-Rks
Knuckles obliterates all layers and nearly falls forever thanks to trying to climb on a conveyor belt. This place is really made like Ice Cap when it comes to structure.
Can we all agree that Knuckles is forever good at his job?
https://www.youtube.com/watch?v=PoGraa0-Rks
Knuckles obliterates all layers and nearly falls forever thanks to trying to climb on a conveyor belt. This place is really made like Ice Cap when it comes to structure.
Man,really trivialize's TMZ. Even the boss is piss easy. I can't figureSuper Sonicthough.how to beat the true final boss
Day 2: rediscovered the part of my brain that was molded by Blue Spheres as a child.I never wanna play Blue Sphere ever again.
Just finished Hydrocity and I have... count them... one Chaos Emerald.
I think the only time I ever Time Over'd in this game was.Flying Battery Act 2
Up toHydrocity now, been going back and forth between a Sonic/Tails save and Knuckles save to mix things up. Gotta say I really love this game, though Press garden and starlight highway leave me a bit to be desired, the aesthetic of those levels just feels like somethings missing, I don't feel like I'm exploring, I feel like I'm stuck in a series of tubes.
It's not bad or anything, just didn't make a huge impression on me.
TMZ was screwed because it had to follow upzone.Metallic Madness
If you're quitting over a certain boss : enter the fight with the fire shield, get a good solid 3-4 hits before it sinks in the beginning of the fight, dodge the spike jumping out of the oil, go to the far opposite side of the laser and dodge, run back to the boss before it pops out and win. The small bullet/pellet things can't touch the fire shield (or the bubble shield).I'm never getting out of this Oil city stage.
I'm done. It's been nice, Sonic Mania.
Just replayedfor fun. I love this zone, not sure why it doesn't get more praise.Hydrocity
Just replayedfor fun. I love this zone, not sure why it doesn't get more praise.Hydrocity
To some extent, yeah. Though TMZ's music and visual design are more appropriate for a final level imo.
The first act is pretty cool.
The second act is more or less directly lifted from Sonic 3 (aside from the boss, though it borrows elements from 3's mid-boss)
I didn't play Sonic 3, so it's 100% new to meThose 8-bit Sonic bubble bits were a riot, and I liked that I felt like I knew what I was doing in Act 2... Though that's probably more down to it being very similar to the S3 version. Hydrocity kinda feels like a reverse of the returning zones, where Act 1 has the bigger twists on the classic level while Act 2 feels more like the original.
One of my favorite zones so far, alongside Mirage Saloon.
Those 8-bit Sonic bubble bits were a riot, and I liked that I felt like I knew what I was doing in Act 2... Though that's probably more down to it being very similar to the S3 version. Hydrocity kinda feels like a reverse of the returning zones, where Act 1 has the bigger twists on the classic level while Act 2 feels more like the original.
Ironically, it feels easier to survive the underwater segments here than that one part in Chemical Plant Zone, lol.
Hydrocity has a great flow between the bubbles, the fans, the boats, the waterslides, the spiral slides, running on water, the breakable bricks, etc. Stage looks gorgeous too (great color scheme), and the music is so good.
Was the Hydrocity Act 1 boss in a previous game? I thought it was hilarious.
Was the Hydrocity Act 1 boss in a previous game? I thought it was hilarious.
Was the Hydrocity Act 1 boss in a previous game? I thought it was hilarious.
Was the Hydrocity Act 1 boss in a previous game? I thought it was hilarious.
Haha, I was just thinking of this. Hydro-city is probably the proper name, but high-drah-city is more fun to say.Neiteio, your day of reckoning has come
Do you pronounce it as "hydro city" or "high-drah-city"
This will determine this fate of the world, no pressure
But didYep, in Sonic 3, Sonic was fighting Eggman in that machine.
But didSonic still pilot the machine?
So I know that the UFO stages for the Emralds have to all be done in one go but how about the blue orbs? Is progress shared across all files?
Haha, I was just thinking of this. Hydro-city is probably the proper name, but high-drah-city is more fun to say.
But didSonic still pilot the machine?
Ah, OK.No, Eggman does. It's a role-reversal in Mania.
Was the Hydrocity Act 1 boss in a previous game? I thought it was hilarious.
I think the closest to time out Ive gotten was inI think the only time I ever Time Over'd in this game was.Flying Battery Act 2
Took a little too long and, by the time I reached the boss and quickly figured out how to beat it, it was already 10 minutes.
Titanic Monarch A2 was close but, luckily, the timer reset when I reached that boss.
Hydro City would be correct, and don't let anyone tell you different *wink*
Eggman piloted the machine in Sonic 3, with Sonic in the water below.