Just checked my Switch profile page...I have over 15 hours played in Sonic Mania. It's currently my most played game in for Switch. Crazy how much I love this game.
Even the more automated sections which I always thought were a bit meh in the previous games I enjoy in this one as I feel like they are used to hint at secrets or give you the chance to discover hidden areas.
I also asked the developers to add patch to have an option to disable Super Sonic or remap the button somewhere as sometime I would turn into Super Sonic in levels when I don't mean to, such a stupid design as it's a 2017 game release on systems that have more than 3 buttons there is no need to have players double tap A.
Just checked my Switch profile page...I have over 15 hours played in Sonic Mania. It's currently my most played game in for Switch. Crazy how much I love this game.
He made a Trap remix of the Sonic 3 final boss, this guy man. He hasn't posted the stand alone song yet but he plays the finished version near the end of the stream
I'm watching your playthrough on TwitchA friend and I spent some time tonight playing a lot of Competition mode, experimenting with different routes and figuring out some stage counter-picks for each other's chosen character. We're actually running a local tournament for this next month and want to have a game plan going into it. lol
I've been trying to figure out why the "autopilot" set-pieces generally haven't been bothering me that much in Mania so far, even though they're a big reason why I hold 3&K in lower regard than some of the other games. While I think that it's mostly due to less familiarity with the new game, I think you might also be right; I find myself scanning the screen for item boxes and such as I whiz by quite a bit more often than I do when playing the old games. So there's still some mental engagement even when you're mostly sitting back and letting the pinball machine do its thing.
I mean, there was nothing stopping them from doing this on the Genesis either. Classic Sonic has just traditionally been a 1-button game, and the Mania dev team felt like sticking with that tradition.
I do wish that they'd patch in the option for Simple (traditional 1-button) and Advanced controls though. There's no reason why you shouldn't be able to map the different functions to at least 3 separate buttons:
- jump & character ability (drop dash / fly / glide)
- shield ability
- transform
Just started this today. I've finished both episodes of Sonic 4 but haven't played the Mega Drive games, is this supposed to be as hard as it is for me?
I'm half way through, and three lives is nowhere near enough to pass the whole zone on first try. Are you meant to replay it a bunch before you can beat a zone or am I just not experienced enough with Sonic? Also, I picked Sonic and not Sonic & Tails in the beginning, does that make it harder? It's great but so challenging for some reason, while Mario/Donkey Kong/Rayman games don't give me nearly as much trouble.
This is Sonic in the classic way. I would imagine you're not rolling enough. If you're going fast, especially if downhill or in a part where you're being launched, hit down. Sonic will beat most foes like that.Just started this today. I've finished both episodes of Sonic 4 but haven't played the Mega Drive games, is this supposed to be as hard as it is for me?
I'm half way through, and three lives is nowhere near enough to pass the whole zone on first try. Are you meant to replay it a bunch before you can beat a zone or am I just not experienced enough with Sonic? Also, I picked Sonic and not Sonic & Tails in the beginning, does that make it harder? It's great but so challenging for some reason, while Mario/Donkey Kong/Rayman games don't give me nearly as much trouble.
Ah, the Oil Ocean Zone boss...Thanks for the tips! I mostly have big trouble with the bosses though, since they're all different and I have no idea what they'll do and how to go about defeating them, heh.
Right now the zone 9 boss kicked my ass, and you gotta replay the whole zone when that happens. If Tails is helpful I should've picked that. Thought it was a 2P mode, there's almost no text in this game to offer any help, even in the menus.
I've been stuck on flying battery zone a lot longer than I would like to admit. Can get through it no problem now but I'm making absolutely no progress on the boss. Was having a lot of fun with this game up until this point.
Are we taking bets on there being a Level Select accessible akin to something like UP X DOWN X LEFT X RIGHT X START X?
Did you get the emeralds? The ending is better if you dont.Just finished a Knuckles & Knuckles playthrough.
Ending Spoilers:
Gotta say, I was hoping for a bit more than a JPEG considering how many people I've heard hype it up as hilarious...
Did you get the emeralds? The ending is better if you dont.
I would imagine that originally the game was going to require you to defeat each of these enemies, but in the end decided it would make the boss too much of a marathon so changed it to the way it is now.Whats the deal with being able to damage theHeavies during the Titanic Monarch Act 2 boss?
On all three of my playthroughs so far, I've just avoided their attacks until you're warped back to Eggman to continue damaging him. I can usually get enough hits in to defeat him after the second warp (Shinboi Heavy).
But you can also damage the heavies during those sections. Heavy Gunner for instance, can be damaged by jumping into the horizontal rockets. Shinobi can be jumped into, as can Magician. Rider is one I've only seen a couple of times, but he takes damage too.
I jumped into the fight in debug mode and spawned a bunch of invincibility boxes, and went ham on Shinobi. Over the course of 2 warps to his area, I must have hit him about 20 times, but nothing happens.
What's the point of being able to do damage to these guys?
Whats the deal with being able to damage theHeavies during the Titanic Monarch Act 2 boss?
On all three of my playthroughs so far, I've just avoided their attacks until you're warped back to Eggman to continue damaging him. I can usually get enough hits in to defeat him after the second warp (Shinboi Heavy).
But you can also damage the heavies during those sections. Heavy Gunner for instance, can be damaged by jumping into the horizontal rockets. Shinobi can be jumped into, as can Magician. Rider is one I've only seen a couple of times, but he takes damage too.
I jumped into the fight in debug mode and spawned a bunch of invincibility boxes, and went ham on Shinobi. Over the course of 2 warps to his area, I must have hit him about 20 times, but nothing happens.
What's the point of being able to do damage to these guys?
So do you only get one shot at the emerald per warp ring? I bet I've tried the 3rd emerald 7 or 8 times now, always run out of time. Don't think I will be getting the best ending at this point.
So does theJust finished a Knuckles & Knuckles playthrough.
Ending Spoilers:
Gotta say, I was hoping for a bit more than a JPEG considering how many people I've heard hype it up as hilarious...
Finally got all the gold medals today!
Feelsgood.gif
Man that last stage with the 4 balls qnd 15 rings was a bitch to complete, how did you manage to beat it?
So for the lulz, I started another game with Knuckles to see the earliest I can get all the chaos emeralds. I used a YT walk through because I didn't feel like searching for every giant ring.
By Chemical Plant Zone Act 1 I got all 7. That's insane.
Man that last stage with the 4 balls qnd 15 rings was a bitch to complete, how did you manage to beat it?
Only the returning Sonic CD zones take place on Little Planet, Robotnik wanted to take the place over again, or at least reuse Metal SonicOne thing that confused me about the story... Is the entire game supposed to take place in Little Planet or does it only appear at the end because the second to last stage is MMZ?
Yes. Once you beat the game you can use level select on your file, and all big rings will respawn infinitely. After collecting all emeralds you can just replay the final stage to see the true ending.
Storytelling in this game sucked.
Only the returning Sonic CD zones take place on Little Planet, Robotnik wanted to take the place over again, or at least reuse Metal Sonic
I just hated the lack of translations in the 2nd half of the game.
I mean yeah that's what I assumed at first, but I got confused whenI finished the game, and after escaping Titanic Monarch, the heroes watch Little Planet being freed, etc, just like in CD, even though in theory TM doesn't take place there?
I mean yeah that's what I assumed at first, but I got confused whenI finished the game, and after escaping Titanic Monarch, the heroes watch Little Planet being freed, etc, just like in CD, even though in theory TM doesn't take place there?
I mean yeah that's what I assumed at first, but I got confused whenI finished the game, and after escaping Titanic Monarch, the heroes watch Little Planet being freed, etc, just like in CD, even though in theory TM doesn't take place there?