BocoDragon
or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
More proof that Knuckles is black.Knuckles is hard mode
More proof that Knuckles is black.Knuckles is hard mode
Knuckles is hard mode; his jump is the lowest of all three characters. You should have played with Sonic or Tails first.
I think you ran into a glitch. Collecting all chaos emeralds unlocks Super Knuckles and the true final boss/ending to the game.
I need to get back to this, but those bosses really spoil it for me.
Anyone else drop this game because they didn't enjoy the bosses? They really burned through my lives, and my gf stopped playing because she hated that there were bosses on /every/ stage. I think I'm probably at Metallic Madness or the one after, but I only have 3 lives so I ended up starting a new save to build up some lives, then lost my momentum with it.
I need to get back to this, but those bosses really spoil it for me.
Anyone else drop this game because they didn't enjoy the bosses? They really burned through my lives, and my gf stopped playing because she hated that there were bosses on /every/ stage. I think I'm probably at Metallic Madness or the one after, but I only have 3 lives so I ended up starting a new save to build up some lives, then lost my momentum with it.
I completed the game with 35 lives on my first try. The game isnt going to hand itself to you on a silver platter. You have to build skills and get better at playing the game to beat it.I would say it's less about the bosses and more about the fact that you quickly run out of lives and have to start the entire zone all over again if you get a Game Over. Given how long each act is on its own, they could at least let you start from Act 2.
... I guess act length is the real culprit. When you get a game over in Mega Man because you ran out of lives against a robot master, you lose your mid-stage save point and have to start from the beginning, true, but an entire Mega Man stage is shorter than a single act in Sonic Mania. Not only that, but you can always choose another stage if you're too frustrated and get back to it later.
With that said, the Oil Zone boss can go to hell. Any area/boss where you can't pick up your lost rings easily is a nightmare.
Nah, I've been taking my time with it too (also the game is really hard with Knuckles at times, lol)Is it weird that I haven't beaten the game yet? I'm taking my time with it.
I completed the game with 35 lives on my first try. The game isn't going to hand itself to you on a silver platter. You have to build skills and get better at playing the game to beat it.
I need to get back to this, but those bosses really spoil it for me.
Anyone else drop this game because they didn't enjoy the bosses? They really burned through my lives, and my gf stopped playing because she hated that there were bosses on /every/ stage.
The blue rings are a combi ring, when you get hit less rings will pop out but they will be larger and worth more which can make it easier to scoop them back up
You were answered earlier about the blue ring power up, but drop dashing is simply letting go and then holding the button down again while in midair. If done correctly you'll see and hear a spin-up during the jump then will take off upon landing.
so is there any tips that anyone can give me to be less shit and to save me from repeatedly seeing the game over screen? it feels like i'm stuck in a loop where i perpetually only have a few lives and can't manage to gather any more meaning i'll lose them all to a boss and have to start over with a few lives again only to do it again. and then if i make it through to the next zone it's almost worth game over-ing sooner rather than later because that'll mean i'll have 3 lives instead of 1 or 2
On 1-ups and rings in particular:
I feel that if you've literally "only seen one extra life power-up" and are over halfway through the game, then you're not looking around enough for them in the first place.
I haven't beaten it either. Only play a little bit ever few days. I just got to Metallic Madness as Sonic+Tails and I only have two silver coins and two Chaos Emeralds.Is it weird that I haven't beaten the game yet? I'm taking my time with it.
I think they're easily one of the best highlights of the game.
The 10-minute time limit is ridiculous. I'd love to explore a bit more and take my time, but the game won't let me because "gotta go fast". Before anyone says it: no, 10 minutes isn't "more than enough". And even if it was, the mere fact there's a limit makes you want to skip ahead for fear of getting a time over. In fact, the timer should only exist for time attack mode and speedruns but have no limit. And there's gonna be a limit at all, why not make it count down instead of up in the first place? If you don't know there's a time limit, you might not even realize it in time. Just another one of those obvious design flaws that shouldn't have existed back in the 90s, let alone in 2017. It's not hard, just do it like Mario games do.
The 10-minute time limit is ridiculous. I'd love to explore a bit more and take my time, but the game won't let me because "gotta go fast". Before anyone says it: no, 10 minutes isn't "more than enough". And even if it was, the mere fact there's a limit makes you want to skip ahead for fear of getting a time over. In fact, the timer should only exist for time attack mode and speedruns but have no limit. And there's gonna be a limit at all, why not make it count down instead of up in the first place? If you don't know there's a time limit, you might not even realize it in time. Just another one of those obvious design flaws that shouldn't have existed back in the 90s, let alone in 2017. It's not hard, just do it like Mario games do.
The 10-minute time limit is ridiculous. I'd love to explore a bit more and take my time, but the game won't let me because "gotta go fast". Before anyone says it: no, 10 minutes isn't "more than enough". And even if it was, the mere fact there's a limit makes you want to skip ahead for fear of getting a time over. In fact, the timer should only exist for time attack mode and speedruns but have no limit. And there's gonna be a limit at all, why not make it count down instead of up in the first place? If you don't know there's a time limit, you might not even realize it in time. Just another one of those obvious design flaws that shouldn't have existed back in the 90s, let alone in 2017. It's not hard, just do it like Mario games do.
I'm bored at work, what can I say
(I still stand by the idea that the game could use more leniency with the timer, or at least make it count down so you don't find yourself befuddled once you suddenly die without warning. I do agree that the poster should have seen more than 1-up, but if I'm honest I didn't see that many of them either.)
Sonic Mania does the same at the 9 mins mark.Sonic 3 would turn the timer red and/or flashing when you hit the 9 minute mark. I'm honestly surprised Mania doesn't do the same given it uses the same time limit.
Sonic Mania does the same at the 9 mins mark.
Sonic Mania does the same at the 9 mins mark.
Just another one of those obvious design flaws that shouldn't have existed back in the 90s, let alone in 2017. It's not hard, just do it like Mario games do.
The 10-minute time limit is ridiculous. I'd love to explore a bit more and take my time, but the game won't let me because "gotta go fast". Before anyone says it: no, 10 minutes isn't "more than enough". And even if it was, the mere fact there's a limit makes you want to skip ahead for fear of getting a time over. In fact, the timer should only exist for time attack mode and speedruns but have no limit. And there's gonna be a limit at all, why not make it count down instead of up in the first place? If you don't know there's a time limit, you might not even realize it in time. Just another one of those obvious design flaws that shouldn't have existed back in the 90s, let alone in 2017. It's not hard, just do it like Mario games do.
I have a couple of friends that completely gave up on the game after two specific bossesdue to them repeatedly getting there with only one or two lives and then being sent back to Act 1 after dying.Metal Sonic and Oil Ocean Zone
It could be a lot friendlier to new players to get them on board with Sonic. The game doesn't do anything to teach people how to play, and doesn't tell you about mechanics like the timer at all.
The current system feels like it should be a "classic mode" that you unlock for beating the game rather than the default.
Imagine a Mega Man game where you have to go through 2 or 3 whole stages to get back to boss after a game over, and you can't choose another level until you clear it. That would be maddening.
It's ridiculous that before the game's release there were lots of Sonic fans telling people how Sonic is not just a game about going fast, and that it's about exploration since the levels are so big.
Just confirmed to be sure, it does on the PC version.On which version? It definitely does not do it on PS4.
Hmm, I would describe 2D Sonic games as fast paced time attack based platformers that have great replay value due to different paths a player can take.It's ridiculous that before the game's release there were lots of Sonic fans telling people how Sonic is not just a game about going fast, and that it's about exploration since the levels are so big.
Now that Mania is out, with some absolutely massive levels that have a ton to be explored (Green Hill Zone is one of my favorite zones due to how densely packed it is) now these same fans are saying that Sonic is "not like Mario" where you can take your time and explore the levels; that you're supposed to play through them quickly.
I would say that Mario games are far more linear and less about exploration than Sonic is.
funnily enough not long after i posted that i managed to get through oil ocean by taking things a bit slower and trying different routes, and for the act 2 boss i saw a tip that noted to stay under the platforms that paid dividends (took the boss out during it's second attack wave).On 1-ups and rings in particular:
I feel that if you've literally "only seen one extra life power-up" and are over halfway through the game, then you're not looking around enough for them in the first place.
If you have the blue ring item while you're carrying over 100 rings, then you can recollect all of your rings after getting hit for an easy 1-up.
If at any point you're lucky enough to be holding at least 300 rings, then you should intentionally take a hit and recollect your rings. (You don't get a 1-up at 400 rings.)
If you have 100 rings but don't have a blue ring item, you can intentionally take a hit to recollect up to 20 of those rings, which puts you at 20% progress for your next 1-up. (Obviously, this is wise to do when you have exactly 100 rings, but there's no point in trying it once you have 120 rings.)
Misc:
Elemental shields (fire, lighting, water) also reflect most energy-based projectiles that enemies shoot at you. They're really valuable because you can stop worrying about having to dodge certain attacks when you have them.
Most bosses heavily telegraph everything that they do, especially the Oil Ocean boss. Stop panicking, focus on evasion instead of offense until you have a grip on his attack patterns, then start taking your shots.
I could understand people mad at losing progress in no-save mode (it even has continues) but the mania save system is pretty fair like sonic 3, learn from your mistakes and try the acts again, people dont have a problem losing a hour of progress in dark souls but 10, 20 mins in sonic then its bad design, I only concede if its inabout the time limit because these acts are too long...Titanic Monarch
Once you get the hang of TMZ though, you can clear them in 3-5 minutes. Which makes sense in a skill based game.
Wily Tower in all Mega Man games except 7 and 8?
Yeah but unfortunately people arent going to play this game more than once
Hmm, I would describe 2D Sonic games as fast paced time attack based platformers that have great replay value due to different paths a player can take.
They're not meant for players to slowly explore every corner of the map, but for players to experiment and discover faster routes as they replay the stages to get faster times.
The different routes are there for replay value, that's the way I see it.
Yeah but unfortunately people arent going to play this game more than once and its strange when you see the lenght of other stages.
I think it's far more rare for a person to complete a Sonic game once, compared to peoplee who replay it multiple times or don't finish it ever.
It's ridiculous that before the game's release there were lots of Sonic fans telling people how Sonic is not just a game about going fast, and that it's about exploration since the levels are so big.
Now that Mania is out, with some absolutely massive levels that have a ton to be explored (Green Hill Zone is one of my favorite zones due to how densely packed it is) now these same fans are saying that Sonic is "not like Mario" where you can take your time and explore the levels; that you're supposed to play through them quickly.
I knew I sucked at Sonic games, but Titanic Monarch is really killing Sonic Mania for me. I get to the boss fight and consistently keep dying until I have to go all the way back to Act 1. I'm at the point now where I really just hate the level and it's a chore to get back to the Boss only to be defeated so quickly.
I think I'll just start up a new file and go play all the other levels again, maybe that's just what I need.
Only if you're Sonic or Sonic w/ Tails following you.Knuckles is hard mode; his jump is the lowest of all three characters. You should have played with Sonic or Tails first.
I think you ran into a glitch. Collecting all chaos emeralds unlocks Super Knuckles and the true final boss/ending to the game.
I knew I sucked at Sonic games, but Titanic Monarch is really killing Sonic Mania for me. I get to the boss fight and consistently keep dying until I have to go all the way back to Act 1. I'm at the point now where I really just hate the level and it's a chore to get back to the Boss only to be defeated so quickly.
I think I'll just start up a new file and go play all the other levels again, maybe that's just what I need.
Every 2D Mario (outside of 2 and Yoshi's Island if that counts), 3D Land and World have time limits.