Um... stand on an incline in real life and try jumping like you would when you're on a flat surface. You'll basically be doing the exact same thing Sonic is doing.
What does gravity have to do with launch angles?You're wrong. If you're standing on an incline, you are still standing straight up. Gravity doesn't change depending on what angle the ground is.
By your logic, humans could walk up walls because gravity would go sideways.
You're wrong. If you're standing on an incline, you are still standing straight up. Gravity doesn't change depending on what angle the ground is.
By your logic, humans could walk up walls because gravity would go sideways.
Has there been any word on a physical release on this title? I really don't want to go digital for this title for collecting purposes, and I refuse to double dip until the physical release is shot down 100%. Last news I see is gamestop leaks for listings and the general belief that it will happen.
Another one? You can't be serious.You do realise that the act of jumping is kicking off from the surface you are standing on, and not just magically defying gravity, right?
Energy for the missile is sent in the opposite direction to force the missile to move. If I'm at a slope in Sonic and press nothing except A, the energy should be pushing straight down to send Sonic in the opposite direction, but the angle of the ground incorrectly affects the jump every time.By your logic it would be impossible to launch a surface to air missile in any direction but straight up.
The boss requires some balls. I have to say it was a bit of a thrill but it only took a couple of tries for me. Not overly difficult but one where I'd be surprised if anyone got it on the first go.
In all seriousness, Sonic, its physics, game design, gimmicks, level design, etc. all take into account that when the player presses the jump button, it adds velocity in a vector that's perpendicular to the surface the character is on. That's basically it.
Asking for jump to propel upwards regardless of incline is asking for Sonic physics to stop being Sonic physics.
If this is prompted by trying to jump to clear a half-pipe when you only reach halfway up due to lack of momentum, I'm not sure if I can really say anything else without sounding unintentionally condescending so I'll just shut up. :|
Another one? You can't be serious.
When playing the game, have Sonic stand still on an incline and press A. He jumps wrong, and always did.
Energy for the missile is sent in the opposite direction to force the missile to move. If I'm at a slope in Sonic and press nothing except A, the energy should be pushing straight down to send Sonic in the opposite direction, but the angle of the ground incorrectly affects the jump every time.
These Sonic fanboys are on another planet.
Haha, yes offcourse I would love a new good 2d Sonic game with an avatar like that
So Tails is supposed to be the easy mode, right?
I think if a Taxman 3+K remake ever gets released then a Taxman Sonic Jam containing 1,2,CD,3,K and Mania plus bonus features could justify a physical release. Hopefully it could import your original Mania save.
I'd definitely double dip for that.
You mean like a Boss Rush Zone where you go through every single boss from all 6 games in a single run?
It (basically) maps 1:1 to Newtonian laws, so all complaints should probably be addressed to God.In all seriousness, Sonic, its physics, game design, gimmicks, level design, etc. all take into account that when the player presses the jump button, it adds velocity in a vector that's perpendicular to the surface the character is on. That's basically it.
Asking for jump to propel upwards regardless of incline is asking for Sonic physics to stop being Sonic physics.
If this is prompted by trying to jump to clear a half-pipe when you only reach halfway up due to lack of momentum, I'm not sure if I can really say anything else without sounding unintentionally condescending so I'll just shut up. :|
Yes. Unless you can local co-op (sonic+tails), which is easiest mode.So Tails is supposed to be the easy mode, right?
It (basically) maps 1:1 to Newtonian laws, so all complaints should probably be addressed to God.
I think if a Taxman 3+K remake ever gets released then a Taxman Sonic Jam containing 1,2,CD,3,K and Mania plus bonus features could justify a physical release. Hopefully it could import your original Mania save.
I'd definitely double dip for that.
You mean like a Boss Rush Zone where you go through every single boss from all 6 games in a single run?
You mean like a Boss Rush Zone where you go through every single boss from all 6 games in a single run?
A boss rush from this game alone would've been sufficient, tbh. I'm surprised it's not a feature.You mean like a Boss Rush Zone where you go through every single boss from all 6 games in a single run?
Not until he lands (or gets hit, but you don't want that). Spam jump to rise, don't to let gravity take over.Can you stop Tails from flying after he starts?
Just fired up Sonic 3K. I never appreciated how big a difference 60fps makes until now.
Another one? You can't be serious.
When playing the game, have Sonic stand still on an incline and press A. He jumps wrong, and always did.
Energy for the missile is sent in the opposite direction to force the missile to move. If I'm at a slope in Sonic and press nothing except A, the energy should be pushing straight down to send Sonic in the opposite direction, but the angle of the ground incorrectly affects the jump every time.
These Sonic fanboys are on another planet.
Are you sure? Because it seems noticeably less smooth and slower. Especially blue spheres.But the original games are also 60fps. :V
Are you sure? Because it seems noticeably less smooth and slower. Especially blue spheres.
What is it they've done to Mania to make it feel faster/more smooth then. I mean blue spheres especially was so jarringYes, the original Sonic games ran at 60 fps.
Are you sure? Because it seems noticeably less smooth and slower. Especially blue spheres.
Many, many more intermediate animation framesWhat is it they've done to Mania to make it feel faster/more smooth then. I mean blue spheres especially was so jarring
What is it they've done to Mania to make it feel faster/more smooth then. I mean blue spheres especially was so jarring
More frames in it's animations probably.
Definitely. Comparing the bar climbing animation S&K's Flying Battery with Mania's for example reveals an enormous difference.
What is it they've done to Mania to make it feel faster/more smooth then. I mean blue spheres especially was so jarring
Go to the game directory (default is "C:\Program Files (x86)\Steam\steamapps\common\Sonic Mania") and open up settings.ini
Change the options in the [Video] section to look like this, with width and height set to match your screen's resolution:
Code:windowed=y border=n exclusiveFS=n vsync=n tripleBuffering=n winWidth=3440 winHeight=1440
This game doesn't even have a homing attack. What the fuck?
-5/5 disasterpeece
I wish they'd left the flicker attack from 3&K in. I don't want to play no save mode.
That attack always gave me that extra pixel I needed.
Not enough dash panels, glad I returned this trash