Berserking Guts
Member
Died a gazillion times on this Oil Ocean act 2 boss cuz of fucking platform glitches sucking me immediately down into death over and over.
Is there really no stage select for save files to replay previous stages? So if I don't get all 7 Chaos Emeralds before the end, I'm screwed and have to start over from the beginning? Meaning I shouldn't bother clearing a zone unless I got the Chaos Emerald, otherwise I'm just throwing away one of the limited opportunities to get one before the end? Ugh...
Is there really no stage select for save files to replay previous stages? So if I don't get all 7 Chaos Emeralds before the end, I'm screwed and have to start over from the beginning? Meaning I shouldn't bother clearing a zone unless I got the Chaos Emerald, otherwise I'm just throwing away one of the limited opportunities to get one before the end? Ugh...
Once you beat the game you'll have the option of selecting any level to play in that save file.
So I can replay levels after clearing the game and still get any Chaos Emeralds that were missed for that save file? So there's no need to start a new save file if you don't get all 7 Chaos Emeralds the first time around?You still technically clear the game at the end even if you don't have all of the chaos emeralds, meaning you can pick your stage.
So I can replay levels after clearing the game and still get any Chaos Emeralds that were missed for that save file? So there's no need to start a new save file if you don't get all 7 Chaos Emeralds the first time around?
Okay, cool, thanks! I had hear otherwise, and I thought that's how the classic games handled it as well. That clears some of my frustration, at least, lol.Correct.
Did I just see the UFO make a fucking U-turn and run the course in reverse?
Or am I really just that tired?
Wow I'm loving this game!
I briefly played the first two acts last night and felt underwhelmed, I was very tired and called it a night.
Today holy shit, things really pick up from Chemical Plant 2 onward. I had my jaw open for long stretches. And omg the music! 💓
I've been on virtually a media blackout of the game on purpose, and I'm absolutely loving the surprises and the execution of the levels so far. It really feels like a top class "best ever tier" platformer.
I'm sure this has been asked a hundred times but how do you do a drop dash?
Switch players, are you using the stick or the buttons for directional input?
Just had the worst game over ever. Beat the boss in Zone 11, put down the controller for a sec as it's late and I'm tired... one of the platforms rises up for some reason and before I can grab the controller Sonic gets crushed into the ceiling and dies. Game Over, start zone again.
Fuck me that hurts. Was sure that having beaten the boss I'd have a moment of peace like you always do.
Boy whoever designed that final stage was too big of a fan of Sonic CD.
Also, I really hope we get Christian Whitehead ports of Sonic 1,2,3+K and CD for the current gen.
I died the first time because of a time-out because the level is too long.
Beat the game without the emeralds. I'd say it's slightly less difficult than previous entries, but the level design is easily some of the best in the franchise. I wish they had chose less levels like Chemical Plant and Hyrodocity and some better standouts, but Mania's versions of these levels are arguably better than the originals.
Trying to get the emeralds. 5 gave me a tough time and now so is 6. Going to sleep now, but I'm pretty sure I'm going to have dreams about blue spheres.
First negative feedback from me:
Zone 4 (or is it 5?)act 2 is a bad boss.Flying Battery
You have to put yourself in harm's way to hit him (doing it with 0 rings is a feat of skill I'm surely not capable of -- started suiciding once I hit 0, because what's the point?), and half the time you knock him into the spikes he doesn't take damage -- comes across as random. AND 25% of the time the collision detection doesn't register a hit, so you go crashing through into the spikes.
Took 4 minutes. It's not game ruining by any means, but that's a worse boss than anything in S3&K.
On the other hand I really could have done withoutandFlying Battery.Hydrocity
Didn't feel that way to me, it's quite vibrant and ebullient. CD was darker, abstract and occasionally harsh.If I had one complaint it would be that the new zones are generally a bit too much like CD in their visual design.
The color palette is very garish compared to the more consistent classic stages.
Yeah I had that happen and it confused the crap out of me. Thought the game had glitched out. "Almost got him, wait what? He's coming towards me?"Did I just see the UFO make a fucking U-turn and run the course in reverse?
Or am I really just that tired?
I really hate that if you run out of lives and die in Act 2, you start from the beginning of Act 1 again. Feels like QoL shortcoming rather than something that contributes to difficulty. Hope they fix this with a patch
[*]I haven't touched a Sonic game in years, and this project made me miss the fuck outta Marble Zone. Wish it was in here as I would have loved to see how they would have remixed it.
For now I'ma listen to Mirage Saloon Act 1 track.
Slightly annoys me that there is no Marble Garden zone in the game. The announcement trailer show Green Hill, Marble Garden and Flying Battery as the zones representing Sonic 1, 2, and 3 in the "timeline" part, sucks that only 2 out of the 3 made it into the game.
Yo the Knuckles version is so good.oh no
Yo the Knuckles version is so good.