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Sonic the Hedgehog 3 & Knuckles: Lock-On Power!

RK128

Member
Now that I covered a number of games in the classic series, only left to wrap up this strong series of classic games with the ‘big’ one.

Sonic3-box-jap.jpg

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This game is a pure classic and hands down one of the finest 2D platformers I’ve ever played. Next to CD, its my favorite Classic Series game. But to be fair, every Classic era Sonic game rocks, so you always win XD!

This game is playable through the following:
Wii: VC release/Sonic Mega Collection/Wii U: VC release
360: Digital Release with Lock-On features restored
PS3: Sonic Genesis Collection; Both Sonic 3 & S&K are on it but Lock-On isn't working
Genesis/Mega Drive: Original version
Nintendo DS: Sonic Classic Collection; Lock On Restored
Saturn: Sonic Jam (lock-on works)

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Okay, will speed up my comments man. Wait a minute buddy ;).

The games origin stems from Sonic 3 being a massive project for Sonic Team. Yuji Naka wanted it to be a 3D platformer originally but after that idea crashed and burned, they went back to the idea of a 2D platformer like 1, 2 and CD. Interesting that we still got 3D Blast out of this though, a game I will cover in the future.

Gaffer Man God also pointed out a reason why we got two games out of this, so will share his findings. Thanks man :D!
Considering I've already brought up spinball here's the gist of why Sonic 3 was broken up. RK128 isn't entirely wrong, S3&K would have been a gigantic game and would have been near the top end of game cart costs back in the day (Probably right around the 100 dollar mark that a few games hit in the end of the 16 bit era) and that might not have been a great move, but the real reason why Sonic 3 was turned into two games was that Sonic 3 absolutely, positively had to be out by December 1993....and even after splitting it it was clear that it was not going to make it out for the holidays. So Sega rushed development of Sonic Spinball as their big Sonic title for the holidays...and it did fairly well actually! I'm not a fan of the game at all but it didn't crater or anything and really good for a title that went from concept to shelves in less than six months.
The division of the two games has less to do with S3&K being too big for one game and more to do with S3 absolutely positively having to ship on a certain date.

Anyway, they made so much content for Sonic 3, it couldn’t fit on the cart! Sega saw this and thought of an amazing idea; why not cut the game up in half, and release each part six months from each other? Even better, make the Sonic & Knuckles part of the game lock-on to other 2D Sonic’s and add more replay value for those.

But the biggest point of this as once you lock on Sonic 3 with Sonic & Knuckles…..the full game was unlocked!

Sonic_%26_Knuckles_Genesis_Cartridge.jpg


This was magic for many during this time; no game ever did this before and the only prior case was maybe the Game Genies or Action Replay carts for the NES/SNES/Genesis at the time. This never happened for a major game release, so this was really impressive. Will fully explain how this works latter on but this is one of the many, many great qualities to this classic.

The story for Sonic 3 & Knuckles is of Sonic and his buddy Tails visiting Angel Island on the hunt for Robotnik after hearing wind of him going there for some reason. Along the way, our boy Knuckles knocks Super Sonic out and takes the Emeralds from him, laughing in Sonics face before running off.

01.PNG


So starts the long, epic 12 Zone adventure with Sonic & Tails exploring Angel Island’s locations to find the emeralds, fight Robotnik and find out what is Knuckles beef. Love this story as, its acted out through gameplay.

Every major scene before boss fights, major story beats toward the Sonic & Knuckles half of the game, and more are done really well and give natural transitions between the different acts within zones.

Having fire overtake Angel Island after fighting a robot at the end of Act 1, having the ground rumble and shift around during Act 2 of Marble Garden Zone, the entire last three zones as a whole; it feels cinematic but it doesn’t detract from the quality Sonic gameplay we come to love and enjoy from past 2D Sonic’s.

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The gameplay is almost 1-to-1 with Sonic 2; Sonic can spin-dash, roll and jump like before in addition to core level design being what Sonic 2 tried to but further fleshed out with longer paths and more rewards for exploration. Basically, it nails the balance between Sonic CD and Sonic 2, leading to a really strong game.

Some differences is through the Elemental Sheilds, Tails, and Knuckles. The Elemental Shields are special shields that everyone can use….but Sonic has some unique abilities when using them.

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Water: Gets the ability to breath underwater (everyone), bounce attack when pressing jump in the air (Sonic only)
Fire: Walk over lava/fire (everyone), Air Dash when pressing jump in air (Sonic only)
Electric: Draws in rings (everyone), Double Jump when pressing jump in air (Sonic only)

This gives Sonic far more versatility and really pushes the exploration aspect; it feels great using these and it makes some sections all the more better (no worrying about hunting for bubbles in Hydrocity Zone!).

Tails returns from Sonic 2 but he can fly in the air this time out. Even better, you can plug in a second controller for player two and they can pick up Sonic and help him fly to higher spots. This rocks, as it can be really helpful with trickier platforming sections.

Lastly comes our boy Knuckles. Unlike Sonic, he doesn’t chuckle and is quite powerful! He can glide in the air and climb walls, making him great for exploration like Tails. In addition, he can smash through large rocks in some stages allowing you to get through paths Sonic & Tails cannot access when playing as them. Some of these extra paths are really different level design wise, making them like extra acts for plugging in Sonic 3 on-top of S&K.

This is how Sonic characters should all play; everyone having one core element making them unique but still controlling how Sonic does. Tails and Knuckles can spin dash, roll and jump with no problem, making them added replay value for the game when you are done as Sonic/Sonic & Tails.

The levels are all great with some creative themes. For example, you don’t start out in a green hill location but a tropical jungle, having new swinging gimmicks and some underwater sections if you explore enough. Another example is Ice Cap, as you start out snowboarding on hills, then you explore ice-filled caves. My favorite levels are Ice Cap, Angel Island and Lava Reef for how dynamic and fun they are.

Sonic 3&K has a lot to offer outside of the main story though. One case of this is that you can collect the seven Chaos Emeralds like in past games but you also have the Super Emeralds, which you can only get when playing S3&K. They allow Tails to use a super form and it gives Sonic a bit of a power boost as Hyper Sonic.

Another example is a MP mode, which Sonic 2 had (and I glossed over) but here its more interesting. You have more stages to play, racing modes are really fun and I love how the levels lop during the racing mode.

Now I will cover the soundtrack and we got a bit of a history with this one. Sonic 1 & 2 were composed by a JP musician, so it makes sense that Sonic 3 would do this as well. Pop Icon Michel Jackson helped compose a few tracks (Ice Cap, Sonic 3 Ending theme, Carnival Night) and the only reason he wasn’t credited was because he wasn’t too happy with how it sounded. The Sega Sound Chip wasn’t the strongest thing in the world, so sadly he didn’t want his name linked to the game.

But that doesn’t mean the game sounds bad, as it sounds great! So many of the themes are iconic and sound awesome.

Angel Island Zone
Hydrocity Zone
Ice Cap Zone
Flying Battery Zone
Lava Reef Zone
Sky Sanctuary Zone
Doomsday Zone

Sonic 3&K’s score is still remembered today for it being so high quality, so its great to see some of these tracks like Sky Sanctuary, Angel Island, and Flying Battery used in newer games.

One last thing to cover is the lock-on technology, as it works different per Sonic game:
-Sonic 1: Blue Sphere – Due to emulation issues at the time, they couldn’t put Knuckles or Tails in Sonic 1. So despite the menu giving you this:

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You can end up playing hundreds of special stages based on Sonic 3&K’s version of them. If you loved them with your time with them, then it’s a nice way to kill an hour or so.

Sonic3SpecialStage.gif


-Sonic 2: Knuckles in Sonic 2 – You can play as our boy Knuckles in Sonic 2’s levels. The game doesn’t change too much but some level design is changed a bit to support his gliding ability and his special stages are easier.

Sonic_and_knuckles_and_sonic2_title.png


-Sonic 3: Sonic 3 & Knuckles – You can play the intended game Sega and Sonic Team set out to create. You as Knuckles in every Sonic 3 stage while you can also play as Tails in every Sonic & Knuckles stage. This also unlocks the Doomsday boss fight (if you got the Chaos Emeralds or Super Emeralds) and access to the Super Emerald Special Stages.

Overall, this is a classic and I really like this game a lot. Revising the Classic series has me appreciating them a lot and hopeful that the anniversary game coming this year remembers these classics.

I have a set plan for these threads, as I wanted to cover more of Sonic’s 2D ventures before going back to 3D with Adventure…..but after reading that recent Sonic Movie thread, I want to cover one specific game to show people that Sonic isn’t dead and that after a massive bomb, it came back swinging.

Hope you all enjoy this coming thread in the future. It will be a howling good time ;).
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Edit: Want to close the thread with a bang, so why not an even LONGER poster on why Sonic 3&K is a masterpiece of a game :D? J@hranimo brought to my attention a really, really great post on why this game rocks, so I have to share it here. Here is the link to Cool Guy Sami's thoughts on Sonic 3&K. If you are reading this, that is such a good post and something everyone should a read :D!
 

Nesther

Member
Great thread, I almost forgot that we could combine it with Sonic 2! Spend tons of hours with Knuckles, good stuff.
 

delta_reg

Member
My favorite Sonic game and the best I feel. I agree that the way Knuckles and Tails play is the best way for added characters to play in Sonic games. It was especially nice how each character could have some unique paths and shortcuts through levels using their own unique abilities. Most importantly though they were all fast and therefore did not feel like a hindrance but actually an added bonus.
 

RK128

Member
My favorite Sonic game and the best I feel. I agree that the way Knuckles and Tails play is the best way for added characters to play in Sonic games. It was especially nice how each character could have some unique paths and shortcuts through levels using their own unique abilities. Most importantly though they were all fast and therefore did not feel like a hindrance but actually an added bonus.

Completely agree, and I like how the Advance/Rush games kept with this tradition.
 
Microsoft need to make Sonic and Knuckles back compat for real. Sonic 1-3 and Cd are there.

The Xbla versions on 360 even allowed you to lock on to the old games!!
 
All hail the finest game ever created. It is perfect in every way.

It's such a damn shame that there's so much apparent legal issues tying certain rights up, we need the ramaster.
 

RK128

Member
The S&K levels kind of suck after Mushroom Hill, though

I feel a number of them are still great; Flying Battery, Lava Reef, and Death Egg are all fun zones to run through :).

Its just that Sonic 3 did such a good job with its zones, that its a bit like whiplash; you played through perfection or something really damn good, then have the rest of the experience be solid or good. Will say that the final three zones (Lava Reef, Sky Sanctuary and Death Egg) are some of the best closings to any 2D Sonic game. Such build up to the Doomsday fight at the end :D.
 
I probably beat this game with all characters 10 times each in my childhood. And of course got all the emeralds.

The S&K levels kind of suck after Mushroom Hill, though

Nah, I liked Sandopolis, and Sky Sanctuary is probably one of my favorites out of the whole series. Also liked the set pieces of Hidden Palace Zone and Doomsday Zone, even if they weren't full levels. But I would say the Sonic 3 levels are, as whole, better.
 

Betty

Banned
The S&K levels kind of suck after Mushroom Hill, though

???

Aside from Sandopolis zone with it's block pushing and chasing ghosts the levels in S&K are some of the best in the series.

Flying Battery, Lava Reef, Hidden Palace, Sky Sanctuary, Death Egg Zone and Doomsday Zone.

Sure as hell beats Sonic 3's

Hydrocity Zone - The only good water level in the series, but you still move like molasses.

Marble Garden Zone - Really unfun in places and kind of a boring aesthetic.

Carnival Night Zone - Annoying to navigate, weak theme.

If Sandopolis was replaced with Ice Cap Zone S&K would have the greatest selection of levels ever.
 

Celcius

°Temp. member
Great write up, my favorite sonic game of all time.
The doomsday fight is one of my favorite boss fights ever.
 

RK128

Member
I probably beat this game with all characters 10 times each in my childhood. And of course got all the emeralds.

Nah, I liked Sandopolis, and Sky Sanctuary is probably one of my favorites out of the whole series. Also liked the set pieces of Hidden Palace Zone and Doomsday Zone, even if they weren't full levels. But I would say the Sonic 3 levels are, as whole, better.

It was great beating the game for the first time years ago on my GC using the Mega Collection disk :'). Such nice times honestly.

Sky Sanctuary is such a beautiful location and it was jaw dropping seeing it in Generations and Racing Transformed.
 

RomanceDawn

Member
In the VC release for Wii I remember I could not lock on Sonic 3 with Sonic and Knuckles unless I had the European version. Did that feature ever get applied any where else?
 

RK128

Member
Great write up, my favorite sonic game of all time.
The doomsday fight is one of my favorite boss fights ever.

Thank you :D! I love making these Sonic threads a lot and its nice seeing all the reactions I get from you guys on each game :).

Doomsday fight is such a great battle and one of the best uses of Super Sonic in the series.

Edit: Saw your edit. I agree; that boss was really challenging! If you didn't time your jumps, it was quite tricky. But it was a nice hybrid of boss-rush and traditional platforming level.
 
That logo really is something else.

I remember watching some weird channel at my grandmas house (who live in the city, while I was out in the boonies), and there was like this infomercial playing on repeat, and it would show little snippets of knuckles game-play, and it was just so amazing to me. So i'd watch like these probably 45 second clips, and then it would play other infomercials for about 2 hours, and then those magical 45 seconds would come back!! I'd fucking drop everything and watch it, picking out every little detail I could. HE CAN GLIDE!!! HE CAN FUCKING CLIMB!!!!! HE'S FUCKING BAD ASS RED AND HE'S PUNCHING THE SHIT OUT OF THINGS

Kids these days, they just don't know what a high like that can feel like
 

Man God

Non-Canon Member
The division of the two games has less to do with S3&K being too big for one game and more to do with S3 absolutely positively having to ship on a certain date.

Regular old Sonic 3 is a fairly by the book sequel (still my favorite game in the series though) and the real treat of the lock on cart is Knuckles, especially in Sonic 2.
 

RK128

Member
The division of the two games has less to do with S3&K being too big for one game and more to do with S3 absolutely positively having to ship on a certain date.

Regular old Sonic 3 is a fairly by the book sequel (still my favorite game in the series though) and the real treat of the lock on cart is Knuckles, especially in Sonic 2.

Interesting....you mind if I put this in the OP for better clarification? That was news to me honestly :D!

Knuckles rocks as a playable character; love gliding over levels and finding hidden paths through climbing.
 

G0523

Member
The US easily got the best cover art for the games:


Combined, this is easily my favorite Sonic game of all time. I was wondering when you were gonna get to it.

I loved the exploration. I loved how everything flowed together. I loved how the game told a story without any bullshit. I absolutely love this game. I've beaten it countless times and can do the special stages, no problem. It's a game that is required in my collection. It is the reason why I still enjoy Sonic games today.

I still get chills and cold fingers from playing the Death Egg Zone and Doomsday Zone. By that point, you're in Dr. Robotnik's territory now. And nothing is safe. It's just Sonic against Dr. Robotnik. And the odds are not in your favor.
 

J@hranimo

Banned
The Perfect Sonic Game...in 2D

I love everything about it. There was a poster in SonicGAF that summed up my feelings perfectly for it. I don't want to post it to take away RK128's write up on it :p

but really, this is one of those games I play at least once a year because I love it so much. Also Sonic 3 Complete is a very good way to play it nowadays.
 

RK128

Member
The US easily got the best cover art for the games:

Combined, this is easily my favorite Sonic game of all time. I was wondering when you were gonna get to it.

I loved the exploration. I loved how everything flowed together. I loved how the game told a story without any bullshit. I absolutely love this game. I've beaten it countless times and can do the special stages, no problem. It's a game that is required in my collection. It is the reason why I still enjoy Sonic games today.

I still get chills and cold fingers from playing the Death Egg Zone and Doomsday Zone. By that point, you're in Dr. Robotnik's territory now. And nothing is safe. It's just Sonic against Dr. Robotnik. And the odds are not in your favor.

I am trying to do games in order and after the next game I am going to cover, will be a lot more consistent in terms of the Sonic games I will talk about (the entire 2D series on the GBA, DS, PSP and Game Gear will be my major major focus soon).

Sonic 3&K is a perfect classic, something that is the embodiment of 'Sonic' to me. Fun high action speed, great level design and tons to do. Loved the Death Egg Zone/Doomsday Zone for the reasons you mention; it felt heavy and it gave a lot of pressure to Sonic and friends.
 

RK128

Member
The Perfect Sonic Game...in 2D

I love everything about it. There was a poster in SonicGAF that summed up my feelings perfectly for it. I don't want to post it to take away RK128's write up on it :p

but really, this is one of those games I play at least once a year because I love it so much. Also Sonic 3 Complete is a very good way to play it nowadays.

Well, if you want to share that post, feel free to share it with us :D! Will put in the OP if you want too :).

Funny you mention the bolded, as that is the version I played when revisiting the game this week :D! Such a good version and one that is the best way to play this gem.
 

RK128

Member
The Japanese box art for the Sonic games was so wonderful. It's hard to imagine anything possibly looking more 90s.

Note how every classic-era game I cover has the JP art in some fashion in it XD? Love the look so much, so want to share that as much as I can for my Sonic Retrospective Threads :).
 
Definitely my favorite of the Genesis-era Sonic games. Memorable levels, great music, great sprite work (as always) and I like the chaos emerald stages a bit more than the other games. I would love to see M2 give this game the 3D Classic treatment to go along with 1 and 2.
 

J@hranimo

Banned
Well, if you want to share that post, feel free to share it with us :D! Will put in the OP if you want too :).

Funny you mention the bolded, as that is the version I played when revisiting the game this week :D! Such a good version and one that is the best way to play this gem.

Ok here it is. I don't know if Sami still posts in the Sonic Community but it was such a good post I faved it.

Also yeah! Playing it with the original level progression of Carnival Night -> Flying Battery -> Ice Cap was really cool.


Ah who could forget? I was stuck here for about 10 minutes as a kid lol, and then started
pressing the D-pad up and down like a mad child.
I figured it out after that lol.
 

RK128

Member

Can I please post this in the OP XD? Honestly forgot about this portion of the game....or maybe I repressed this after doing the barrel wrong for years :l.

Edit: He still posts on Gaf J@hranimo, I remember him posting in my Sonic Adventure 2 thread. He is a cool dude :).
 

B.K.

Member
I HATED the pyramid zone. I always had trouble with the act inside the pyramid. I would usually lose one or two lives by running out of time.
 

Man God

Non-Canon Member
S3 is the only Sonic game to not be bundled with the Genesis, which is why it "sold" much less than the other two. It still did over one million in the US alone which puts it in the upper echelon of Genesis game sales.
 

RK128

Member
S3 is the only Sonic game to not be bundled with the Genesis, which is why it "sold" much less than the other two. It still did over one million in the US alone which puts it in the upper echelon of Genesis game sales.

I would imagine that game during a period where Sonic was massive would do really well :D! Thank you for sharing that information with us Man God :).

Maybe they never got around to making a bundle or something. Or they wanted people buying Sonic 3 & Sonic and Knuckles together.
 

Man God

Non-Canon Member
I would imagine that game during a period where Sonic was massive would do really well :D! Thank you for sharing that information with us Man God :).

Maybe they never got around to making a bundle or something. Or they wanted people buying Sonic 3 & Sonic and Knuckles together.

Oh they definitely wanted those sales. I'm pretty sure even Spinball got bundled eventually with latter day Genesis.

I'm really curious what will happen if Sega gets up to Sonic 3 in their 3D Classics line. Will they go back and do something fun with lock on? Considering who we are talking about here its unlikely they'd pass up the opportunity. It's one of the reasons why I haven't bothered replaying Sonic 3 in a few years!
 

RK128

Member
Sega needs to approve the Taxman port already :p

Maybe its a secret anniversary project, which is why we heard nothing about it ;). I seriously expect a Classic Collection for PS4/Wii U/NX/Xbox One/PC releasing on Sonic's Birthday with Sonic 1, 2, CD, and 3&K.
 

RK128

Member
Oh they definitely wanted those sales. I'm pretty sure even Spinball got bundled eventually with latter day Genesis.

I'm really curious what will happen if Sega gets up to Sonic 3 in their 3D Classics line. Will they go back and do something fun with lock on? Considering who we are talking about here its unlikely they'd pass up the opportunity. It's one of the reasons why I haven't bothered replaying Sonic 3 in a few years!

After playing Sonic 1 thought the 3D Classics version on my 2DS, would be very open to getting a Sonic 3&K 3D :D!

Could see that being part of the next wave of 3D Classics honestly :).
 

Man God

Non-Canon Member
Considering I've already brought up spinball here's the gist of why Sonic 3 was broken up. RK128 isn't entirely wrong, S3&K would have been a gigantic game and would have been near the top end of game cart costs back in the day (Probably right around the 100 dollar mark that a few games hit in the end of the 16 bit era) and that might not have been a great move, but the real reason why Sonic 3 was turned into two games was that Sonic 3 absolutely, positively had to be out by December 1993....and even after splitting it it was clear that it was not going to make it out for the holidays. So Sega rushed development of Sonic Spinball as their big Sonic title for the holidays...and it did fairly well actually! I'm not a fan of the game at all but it didn't crater or anything and really good for a title that went from concept to shelves in less than six months.
 

RK128

Member
Considering I've already brought up spinball here's the gist of why Sonic 3 was broken up. RK128 isn't entirely wrong, S3&K would have been a gigantic game and would have been near the top end of game cart costs back in the day (Probably right around the 100 dollar mark that a few games hit in the end of the 16 bit era) and that might not have been a great move, but the real reason why Sonic 3 was turned into two games was that Sonic 3 absolutely, positively had to be out by December 1993....and even after splitting it it was clear that it was not going to make it out for the holidays. So Sega rushed development of Sonic Spinball as their big Sonic title for the holidays...and it did fairly well actually! I'm not a fan of the game at all but it didn't crater or anything and really good for a title that went from concept to shelves in less than six months.

I never knew this.....considering Spinball was still enjoyable on the Genesis, that wasn't the dumbest move on Sega's part :).

Would you mind me posting this in the OP? More information is always a good thing to know :D!

....It only got SIX MONTHS of development time o_O! Man....its amazing the game wasn't a complete train-wreck with it being rushed out the door like that.
 
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