Hypothetical: What would Taxman do about the barrel?
Just add a dpad prompt? It's not a problem when you know how.
Hypothetical: What would Taxman do about the barrel?
Ooo, interesting. Thanks! I still don't understand why Sonic is counting "4" though =P
I've heard some suggestion that they might do Chaotix next just because there's no legal hassle and it's highly sought after (real talk though it kind of sucks)
I think the discovery that Icecap is lifted straight from that Jetzons song has hugely compromised future releases of this game.
First "Sonic friends that suck" game.You shut your damn mouth, it's a misunderstood masterpiece.
It does kinda suck.
Best Sonic game and one of the best 2D platformers of all time.
I especially like one small detail, that is the electric shield that makes nearby rings go crazy and even fly in orbit around it (if you do it right). Looks like they created a very cool physics system just for this detail.
And modern Sonic Team can't even get the basic physics right...
I'm impressed, OP! Very nicely written.
I love this set of games and they will always hold a special place in my heart.
I think the discovery that Icecap is lifted straight from that Jetzons song has hugely compromised future releases of this game.
Frankly I would be totally fine with the soundtrack being modified for an iOS release, but I know that would upset a good number of people. I've heard some suggestion that they might do Chaotix next just because there's no legal hassle and it's highly sought after (real talk though it kind of sucks), but I'm pretty sure that's not really based on anything other than I believe that Stealth has been offered another job.
Would love a new compilation for the current-gen consoles that includes Retro Engine updates of S1-3&K, CD, Chaotix and even Spinball and 3D Blast.
The special stages are the best in the series.You shut your damn mouth, it's a misunderstood masterpiece.
It does kinda suck.
Hypothetical: What would Taxman do about the barrel?
Point taken. Console DLC!Lots of PC games had expansions prior to 1994, though.
Can we all agree Ice Cap Zone is GOAT music?
Best platformer. Best selection of snazzy music you can hum to in a single (double) game. Best replay potential. Best selection of playable characters to choose from. Best selection of zones, acts and bosses.
Hypothetical: What would Taxman do about the barrel?
It was released on GameTap very briefly and never again.Other than a 32X, how can I play Chaotix? I've always wanted to play it ever since reading about it in a GamePro magazine. Or some other magazine that had a walkthrough of it.
Other than a 32X, how can I play Chaotix? I've always wanted to play it ever since reading about it in a GamePro magazine. Or some other magazine that had a walkthrough of it.
I have always been somewhat confused about Sonic 3, Sonic & Knuckles, and Sonic 3 & Knuckles even though I own them.
What happens when I start a new game of Sonic 3 & Knuckles? Do I play through the entirety of Sonic 3 first, then get to the Sonic & Knuckles levels? Are the levels any different when the cartridges are combined?
Yeah, it's exactly like a part 1 and 2 kinda deal. You lock them together, and you can play all the way through. The levels for Sonic and Tails vary only slightly, mostly different object placements. But The big deal is that you can play with Knuckles though the first game as well, which opens up completely new areas that only Knuckles can get to. It's pretty amazing.
We really need a good, modern way of playing S3&K and the other classics.
Hypothetical: What would Taxman do about the barrel?
Let's use a completely non-sequitor gameplay mechanic that will never be used in the game again!
I have always been somewhat confused about Sonic 3, Sonic & Knuckles, and Sonic 3 & Knuckles even though I own them.
What happens when I start a new game of Sonic 3 & Knuckles? Do I play through the entirety of Sonic 3 first, then get to the Sonic & Knuckles levels? Are the levels any different when the cartridges are combined?
The biggest issue with that barrel isn't the barrel itself, but the design of the level leading up to the barrel. People assume jumping up on the barrels is how you move then because they react and bounce when you jump on them. And why would they assume anything else? Jumping on them works in every instance that you see them. Just put something in the level that forces the player to look up when you get to that section or put something interesting there. Let the player discover the mechanic by "accident".
Yup
When I was playing S3 before S&K came out I always wondered why there were obviously breakable walls that I couldn't break lol
Greatest add on device was and always will be the Super Gameboy. Period.
Other than a 32X, how can I play Chaotix? I've always wanted to play it ever since reading about it in a GamePro magazine. Or some other magazine that had a walkthrough of it.
The secret best stage in the game is Flying Battery Zone.
I have fantasies of seeing a Generations style remake of the stage. Like the Egg Carrier stage in Sonic Adventure dialed to 11. Running around on this massive air ship in the sky. Then running around this massive power generator complex on the inside.
There's a tease for it in Sonic Generations, but you never do much with it (just a tiny bit of Rooftop Run). Not to the scale the level deserves at least.
There's even a modern remix for it. Like, was the stage planned for Generations? The Olympics doesn't have a lot of Sonic remixes, why this inexplicable modern Generations sounding Flying Battery remix? Generations 3DS has the Classic Remix. For some reason. It's not on the official soundtrack I own, so I guess it's unused?
It was so close I can taste it.
To be honest, a dream game of mine would be a full Generations style remix of Sonic 3. Classic and Modern remakes of all of the stages from the game. Modern Angel Island Act 2, hmmmmmmmmmm oh baby. Dat forest fire potenial.
Maybe not in the US but it was bundled in the UK/EU
I remember buying that bundle just to play the game a week early even though I already owned a Megadrive, worth every penny!
If Flying Battery was cut for Generations, I think it probably would have been a 3DS stage.
As much as I can dream of a massive, flying air ship where you go in an out seamlessly in 3D, it would be incredibly complicated and likely very difficult to represent correctly.
There's even a modern remix for it. Like, was the stage planned for Generations? The Olympics doesn't have a lot of Sonic remixes, why this inexplicable modern Generations sounding Flying Battery remix? Generations 3DS has the Classic Remix. For some reason. It's not on the official soundtrack I own, so I guess it's unused?
I agree, likely a stage planed for the 3DS version but technical issue plus rushed development time lead to them cutting that from the game.
Its impressive they got Generations 3DS out as fast as they did, considering the DS version of Colors came out only one year prior.
Ideally I would have swapped around a few stages. Like I think Starlight Carnival would have a much more impressive way to end the game, although I get why they picked Planet Wisp (most games end with an Eggman machine level).
Green Hill
Stardust Speedway as a full stage
Chemical Plant
Flying Battery
Lost World
City Escape
Seaside Hill
Some stage from Shadow
Crisis City
Some stage from Secret Rings
Rooftop Run
Starlight Carnival
Fuck you barrel, you wasted my whole afternoon.
The barrel is a perfect storm of bad design decisions, since it's also ever so slightly possible to push it down far enough by timing jumps with both Sonic and Tails, which works great as a red herring.