I never knew this.....considering Spinball was still enjoyable on the Genesis, that wasn't the dumbest move on Sega's part .
Would you mind me posting this in the OP? More information is always a good thing to know !
Go ahead!
I never knew this.....considering Spinball was still enjoyable on the Genesis, that wasn't the dumbest move on Sega's part .
Would you mind me posting this in the OP? More information is always a good thing to know !
Go ahead!
I have to post in this thread -- out of respect for my childhood hero. Wonderful, WONDERFUL platformer.
S3k was the undisputed best platformed in the world in its day. Great thread, OP :')
GOAT logo
I like 3's better personally. 2's always looked really plain to me. 1/CD's is the best. Interesting that even though they made his hand way bigger in the stationary sprite, they seemed to just copy his arms from the S2 sprite while he's walking.
But that sprite...
The division of the two games has less to do with S3&K being too big for one game and more to do with S3 absolutely positively having to ship on a certain date.
Regular old Sonic 3 is a fairly by the book sequel (still my favorite game in the series though) and the real treat of the lock on cart is Knuckles, especially in Sonic 2.
After playing Sonic 1 thought the 3D Classics version on my 2DS, would be very open to getting a Sonic 3&K 3D !
Could see that being part of the next wave of 3D Classics honestly .
But that sprite...
I don't know if it's because I played the game as adult but I never had that problem as I quickly figured it out.
The first example of DLC!
sort of...
But that sprite...
It kinda bugs me that they are inconsistent with the revamped sprite as well, since some of the animation frames (like the spiral rotation) are still based on the Sonic 2 sprite when you look closer.
It was weird, Mushroom Hill probably had the most giant rings of any zone in the double game, but then there were hardly any in Flying Battery, Sandopolis, and Lava Reef.Getting all the chaos emeralds AND super emeralds was pretty hard, from memory the number of giant rings took a nosedive in the S&K levels.
It's worth noting that the Sonic & Knuckles Collection, a PC release of Sonic 3 & Knuckles, had a couple of songs completely replaced, possibly due to the limitations of MIDI.
It was weird, Mushroom Hill probably had the most giant rings of any zone in the double game, but then there were hardly any in Flying Battery, Sandopolis, and Lava Reef.
I feel that the Sonic & Knuckles half of the game is stronger overall, though it helps that I seem to be one of the only people who actually likes Sandopolis. The only thing I don't like about it is the Act 1 boss, since there's no good way to speed it up after the relatively long level before it. I also can't /stand/ Carnival Night, between the eye-searing neon colors, the repetitive music, the obnoxious water sections, and repressed barrel trauma.
Can we all agree Ice Cap Zone is GOAT music?
This game is playable on Wii, DS (via Sonic Classics Collection), PS3/360, PS2/GC/Xbox, PC and now Xbox One via BC with the 360 version.
Maybe its a secret anniversary project, which is why we heard nothing about it . I seriously expect a Classic Collection for PS4/Wii U/NX/Xbox One/PC releasing on Sonic's Birthday with Sonic 1, 2, CD, and 3&K.
Sonic 3 & Knuckles isn't available on PS3, I'm afraid.
Sonic 3 and Sonic & Knuckles are available as separated games in this compilation:
But the lock-on feature is not present here, unfortunately.
And I'm not sure about the Wii VC situation.
Near-perfect game as far as I'm concerned. It'd be better without Marble Garden, but there we are. I think Marble Garden is the only zone in S3k wherein the acts don't appreciably change in aesthetic.
Ok here it is. I don't know if Sami still posts in the Sonic Community but it was such a good post I faved it.
Also yeah! Playing it with the original level progression of Carnival Night -> Flying Battery -> Ice Cap was really cool.
Ah who could forget? I was stuck here for about 10 minutes as a kid lol, and then startedI figured it out after that lol.pressing the D-pad up and down like a mad child.
But that sprite...
I like Sonic 3's better. Until Sonic 3 I always thought that Sonic had a singular row of three spikes like a mohawk on his back. The Sonic 3 sprite makes it clear that that's not the case.
Sonic 2's special stages...
Absolutely. The other iOS ports are amazing. Perhaps because of the size of this game compared to the others, Taxman and Stealth required a higher budget that Sega just wasn't interested in providing. I just saw a post from December from Stealth saying he's on contract for some project that isn't S3&K though, so I'm not getting my hopes upSega needs to approve the Taxman port already
But that sprite...
Yeah I was surprised when I found out that you couldn't lock them to play Sonic 3 & Knuckles.
I mean how do you mess that up?
The Wii Virtual console has the lock on function, it's also worth mentioning that don't bother with the European Wii virtual console, as they will be the 50hz version.
Absolutely. The other iOS ports are amazing. Perhaps because of the size of this game compared to the others, Taxman and Stealth required a higher budget that Sega just wasn't interested in providing. I just saw a post from December from Stealth saying he's on contract for some project that isn't S3&K though, so I'm not getting my hopes up
Ok here it is. I don't know if Sami still posts in the Sonic Community but it was such a good post I faved it.