I always missed when I tried to throw stuff at enemies. Sonic's spastic movement didn't help matters.
Really? It locks on like a homing attack. I guess you could miss if you were trying to throw from way far away, but if you're close enough for a homing attack you won't miss a throw.
But, I mean, you could just homing attack.
Chemical Plant is insane, marble zone is poop, my instincts were right all along.Instead of fawning over a game with mostly shit levels, here's a great thread over on Retro about what constitutes good level design.
Just read the first bit, but it's truly a fascinating read. Bedtime reading for sure now. I've always felt that Marble Zone was shite.Instead of fawning over a game with mostly shit levels, here's a great thread over on Retro about what constitutes good level design.
Well you aren't alone with this thought, i'm with you as well for one. Though I feel Generations is the more instantly replayable, though i'm sure you would understand being Mr Speed Highway and all.Sonic colours is the best 3d sonic game to come out post SA2, even better then generations I feel.
This is basically the difference between DKC2 and DKC3.Stage-traversal gimmicks are a real-cool idea, until they become the whole level itself. There should be a fine between up-and-down route platforming, and all of this S3&K stuff that the kids like to use.
I would if Sega dropped the tools into an upcoming Sonic game. All I can do is crawl back to Mega Man Powered Up and wonder why no one else puts a stage creator in their platformers.We're the kids, my friend. But we don't design levels, now do we?
Sonic colours is the best 3d sonic game to come out post SA2, even better then generations I feel.
I would if Sega dropped the tools into an upcoming Sonic game. All I can do is crawl back to Mega Man Powered Up and wonder why no one else puts a stage creator in their platformers.
Because they feel the same way about modders: hopelessly-outnumbered!I would if Sega dropped the tools into an upcoming Sonic game. All I can do is crawl back to Mega Man Powered Up and wonder why no one else puts a stage creator in their platformers.
I agree with that. Sonic Generations offered more replay value for me in the end, though. It's one of those games that I just like to pop in to soar through any level which I'm super-familiar with.Sonic colours is the best 3d sonic game to come out post SA2, even better then generations I feel.
I would if Sega dropped the tools into an upcoming Sonic game. All I can do is crawl back to Mega Man Powered Up and wonder why no one else puts a stage creator in their platformers.
This is basically the difference between DKC2 and DKC3.
While i'd say that sonic stage design is among the trickiest to do effectively they should still consider it, created content is all the rage everywhere these days so why is one of the most perfect genres for it getting shafted?I made a thread about this on SEGA Forum a few months back and people were acting like it'd be too difficult to make levels with premade objects. I definitely would like a level creator myself.
Dimps are just afraid that Sonic Gaf would shame them with superior stage design.Because they feel the same way about modders: hopelessly-outnumbered!
Oi. A level creator/editor wouldn't be a bad idea. Forces you to get creative, and experiment more.
Didn't Sega have a stage creator on their website a while back when they were promoting Episode 1?
I believe it was for their PlaySEGA where you could play Sonic roms if you have a subscription.
lol yeahDimps are just afraid that Sonic Gaf would shame them with superior stage design.
Well that just taunts me further, though they were probably using it to steal fans stage designs.Didn't Sega have a stage creator on their website a while back when they were promoting Episode 1?
Ugh, tell me about it. Every single new level is some new, silly gimmick. Now for some, that might sound pretty cool, but they're so hit and miss, I find myself replaying the stages that just focused on making the traditional platforming fun instead of "Ok, now you're an elephant and you're afraid of rats!"
Also, waaaaaay too many collectibles. It's like they thought, "Man if they liked that stuff in the last game, wait until they see this new one!" Too many gimmicks, too many collectibles, too many ideas that went against the free-willing, direct spirit of DKC2
Eurogamer: LittleBigPlanet is a platformer that allows players to create levels and customise characters. Any plans for similar features in future Sonic games?
Takashi Iizuka: It's something the team is not looking into at the moment. Sonic games, it's pretty clear that how good the level design is directly affects the quality of the game.
The team believes the speed and the tempo is crucial. Sonic Team are the professionals at doing it. It's hard to leave it up to the users because it's quite difficult.
We have, however, allowed this feature through PlaySEGA, which allows our users to create their own levels. But in terms of future Sonic games, this is not in the plan.
Really minor and random,
but does anybody else miss having the boss's name slowly typed on the screen when you fought them?
I really loved that in the Adventures,, and I wish it was done for future games.especially against Perfect Chaos
Just finished playing some SA1, so it came up it my head
The whole "Colors started as Generations Wii" theory makes some sense given the amount of classic enemies in the game. I forgot there were so many.
To be honest, I haven't really experienced a boss battle that felt like it was "serious" since Sonic Adventure 2. And Sonic has stopped taking itself as seriously for a while now. I kinda wouldn't want to see it like that anymore.
Chemical Plant was such an awesome level with awesome music. Everything about the level was amazing. ...Except for the stupid bottomless pits. The level was truly worthy of representing Sonic 2 in Generations.
Because the GUN robots set up a defence there.
Ya know, I never really gave this any thought as a kid...
Because the GUN robots set up a defence there.
Whoever wrote that quiz is amazing, since one of the joke answers to the question "Owning both Sonic 4: Episode I and Episode II allows you to play as which extra character?" is "Ken Balough".http://blogs.sega.com/2012/06/20/us-only-sonic-the-hedgehog-trivia-sweepstakes/#more-14689
US only Sonic Trivia contest on the SEGA Blogs. Winner gets a nifty tablet.
Y'know, a trivia sheet that didn't basically sound like a Sonic 4 Episode 2 advertisement would've been a lot nicer.
AhahahahahaWhat is the difference between Tegra 3 version of Sonic the Hedgehog 4 Episode II and the other mobile platforms?
A: On Tegra 3, the game Sonic the Hedgehog 4 Episode II is almost like the full console version.
B: Sonic the Hedgehog collects gold coins faster than Sonic on other mobile platforms.
C: None of the above
How fast is Sonic 4: Episode II running on a Tegra-3 device?
A: 5fps
B: 10fps
C: 20fps
D: 30fps
FUCK YOU SEGAB: Sonic the Hedgehog collects gold coins faster than Sonic on other mobile platforms