Shadow Hog
Member
Imagine Sonic 4 with those instruments.That bass-line keeps meowing back at me. Nope. Can't do it.
I'm trying to decide if it'd be an improvement or not.
Imagine Sonic 4 with those instruments.That bass-line keeps meowing back at me. Nope. Can't do it.
Konami got Yugioh, not Saban. They also got 4Kids HQ.Hopefully they get some of the voice actors from Yu-Gi-Oh! and finish off the 5D's series.
So that's where they got the inspiration for Sonic 4's music. :OThat bass-line keeps meowing back at me. Nope. Can't do it.
I feel so awful about it. I think I'm going to take him out later for ice cream and juice or something to make it up to him. I hate when he's sad cuz he shouldn't ever be sad! D:Remember when we said you would snap and turn evil one day?
Is it because her Japanese name is Kotone?
So that's where they got the inspiration for Sonic 4's music. :O
Marble Zone and Star Light Zone are good examples of this.
Kokonoe
Kotone
WE'RE ON TO SOMETHING...
AHA!!! LYRA IS AN ACTUAL GAFFER!!!
Konami got Yugioh, not Saban. They also got 4Kids HQ.
It's pretty baffling, even Super Mario World with its basic soundtrack manages to come off as noticeably worse, Dave Wise had the right idea to just make a new soundtrack for the DKC3 port, it's not worth mangling the originals.Man, GBA sounds can be so good when they're original pieces like in Mother 3 or The Minish Cap, but if they're ports... ugh.
Darkspine Schala in action, bet she's going to wish for unlimited handkerchiefs for her bro to make amends, that's the Sonic way.Remember when we said you would snap and turn evil one day?
Then who is I, Nocturne-owl?
GBA music an sound very good if you're careful with the soundfont.
why does this exist
Man, GBA sounds can be so good when they're original pieces like in Mother 3 or The Minish Cap, but if they're ports... ugh.
._.So that's where they got the inspiration for Sonic 4's music. :O
Marble Zone and Star Light Zone are good examples of this.
If we're talking Sonic music, this is one song I really like that I never see mentioned.
Personally? I was fine with Eggman's shooting stages, for the most part. The desert stuff went on too long, but levels like Lost Colony, Cosmic Wall, and Weapons Bed had a healthy dose of secrets, linear platforming, and balls-out shooting. Tails had tripe like Eternal Engine, which just sucked even with its climactic finish.
Actually, yeah, I kind of liked the alternate game mechanics in the Adventure series. I mean, Sonic's was still the best, hands-down, and I think Adventure did the shooting and emerald hunting better than Adventure 2 did, but I still found it relatively solid.I honestly enjoyed every single alternate play style besides Big The Cat's fishing from the Adventure games. It's also not because it was fishing, but it was because the fishing mechanic is terrible.
Actually, yeah, I kind of liked the alternate game mechanics in the Adventure series. I mean, Sonic's was still the best, hands-down, and I think Adventure did the shooting and emerald hunting better than Adventure 2 did, but I still found it relatively solid.
In the fight between heroes and villains, will you choose to save the world or conquer it? The hunt for the Chaos Emeralds is on and battle lines have been drawn between Hero and Dark. Experience two unique adventures featuring both long-time heroes and new and returning villains as they battle for the fate of the world! Sonic Adventure™ 2 makes its return on Xbox LIVE Arcade with a full cast of playable heroes and villains, exciting two-player competitive modes, Chao Gardens, and more than 30 action-packed stages, all remastered in HD!
Sonic Adventure™ 2
Original release date: 10/3/2012
Developer: SEGA
Publisher: SEGA
Genre: Action & Adventure, Platformer, Classics
Features
Offline players 1 - 2
Dolby Digital
Online features
Content downloads
Leaderboards
October 3rd.
I was really disappointed when I found out that SA2's shooting stages didn't retain the time/combo mechanic that Gamma's stages had. That was by far my favorite thing about Gamma's stages in SA1.
Eggman's SA2 stages were mostly decent, though. The only Tails stage I remember liking was Mission Street.
Schiess. I wanted the cool Chao Gardens!Seems to be the Battle version, for better or worse (presumably better).
Also, given that it's proper widescreen, I hope it's horiz+ and not vert-.
Also, unpopular opinion but for all of the things people usually say about SA2 (that the speed levels are the best part)... I agree that they are the best part but Shadow's levels were kind of bland save for a few like Final Chase.
True enough. I guess I just like it because it's the lesser of evils like Hidden Base and Eternal Engine.Agreed. Except for Mission Street, I did not like that level at all... it was so slow and boring. Man, they really made Tails' level so lame in SA2.
Also, unpopular opinion but for all of the things people usually say about SA2 (that the speed levels are the best part)... I agree that they are the best part but Shadow's levels were kind of bland save for a few like Final Chase.
Looks like SA2 is definitely coming to XBLA.
October 3rd. I guess this is going to be their Sonic game for the year.
Not sure which one I'd pick over the other in Adventure 2. I'll wait till I revisit the game when this comes out. However, Radical Highway and White Jungle are great.
For me, Sonic actually had the worst level in this style with Crazy Gadget.