The Sonic Stadium said:Back in the early 90s, there was a newspaper in the UK which went by The News of the World on a Sunday like many papers at this time they had a special supplement, this was often filled with crossword puzzles, random stories from its readers, a TV guide and usually, comic book shorts.
Well Sonic had a comic series in this supplement. This comic series ran as best as we can from October 1993 April 1995, over 70 comic strips were produced. This comic series was first brought to my attention 7 years ago, in that time many fans have found the odd one or two issues and uploaded them online. However with the magazine being a throw away thing which very few people kept, its become near impossible and expensive to find a complete collection.
To further complicate matters, there are absolutely no credits at all in the comic, making it very hard to pinpoint who actually worked on it. Well through some detective work, myself and Lucky both agreed that the work was of former Sonic the Comic artist Richard Elson, with at least one other artist also being involved.
...
We have now found all but two of these missing pages.
seeyalaterbye
Glad things are working out better, Schala! Keep on truckin' like Vector
Don't be about the shitty game life, man. I've got a useless copy of Sonic 06' that cost me entirely too much money because of it
Somewhere in the old SonicGAF threads you'll find a moment in time where a bunch of mods dropped in to talk about the growing problem of GAF's best posters choosing to isolate themselves in community threads rather than participating in the main boards.
Guess nothing's really changed on that front.
...huh.
https://www.sonicstadium.org/2016/08/the-sonic-sunday-strips-have-been-found/
More at the link, including a Tumblr archive of the whole shebang. I had no idea this was even a thing.
You already know the answer. And so, I have no reason to really change my posting habits.
If anything, I'm just glad that there's more of these various community topics that I can drop in and say hi. RK128's "look back" topics and then Sonic Mania couldn't have come at a better time to help stoke my long dormant Sonic fan.
You already know the answer. And so, I have no reason to really change my posting habits.
If anything, I'm just glad that there's more of these various community topics that I can drop in and say hi. RK128's "look back" topics and then Sonic Mania couldn't have come at a better time to help stoke my long dormant Sonic fan.
@those comics: Why does Eggman/Robotnik switch from his in-game sprite design to his Adventures of Sonic The Hedgehog incarnation?
Oh I am NEVER playing Sonic 06 until it like gets a port and it gets fixed up or fans mod it into something good.
This is fucked up06 can be forgotten forever but it's legit tragic that Unleashed is probably never getting the PC port it deserves.
06 can be forgotten forever but it's legit tragic that Unleashed is probably never getting the PC port it deserves.
This is fucked up
Colors TBH.
I'm sorry the frame rate is bothering you that much Sami . I had no issues playing the game outside of Jungle Joyride & Eggmanland. But the frame rate is really bugging you based on what I saw of Part II thus far of the Unleashed playthrough
At the very least, we have the Unleashed Project on PC, so you can play half of Unleashed on PC and watch the cut-scenes via YouTube or something. Still, it is a shame the game never came out on PC .
06 can be forgotten forever but it's legit tragic that Unleashed is probably never getting the PC port it deserves.
Also those would work super well, because SA 1 and 2 are already on pc, so you could hypothetically speaking not saying it would be easy actually have them interact just with out the cables.
06 can be forgotten forever but it's legit tragic that Unleashed is probably never getting the PC port it deserves.
http://www.tssznews.com/2016/02/16/takashi-iizuka-on-future-potential-of-unleashed-pc-port-maybe/
If Dead Rising 1 can get a PC port ten years after release, never say never
I feel like the poor reception Unleashed got at the time of its release would probably persuade Sega not to do anything else with it.
Wasn't it one of the games that got blacklisted back in 2010?
GreatPretty sure Dolphin already supports that.
hasn't the community basically replicated the daytime stages of unleashed in generations for pc?
I'm enjoying it for so much more than just the day stages though. You're definitely right in that it is better than nothing, but unlike its successors Unleashed has so much more to offer than just its levels. What would be just a dumb and meaningless semi-mandatory side mission in Generations' lifeless, awful White World has a little side-story behind it in the hub worlds. Instead of "homing attack Vector's musical notes or whatever idk" you can talk to NPCs throughout the game, get to know them over time and then sometimes they'll ask you to help them with something related to that story - "my daughter ran off with my food, go catch her", "I saw two ghosts in the tower, can you find them", "my son's been going off on walks at night, can you find out where he's going", etc. etc.
It doesn't mean much in the long run, but seeing the always grumpy Mazuri village elder wandering around Chun-nan with a big grin on his face gleefully talking about how he's retired and exploring the world was just a nice moment. The other kid from the village following him, hiding and telling you that the elder just up and left out of nowhere and everyone's confused as to why was funny too. Plus I thought the one guy in Holoska being shocked at seeing Sonic and saying "You're only wearing gloves!? Are you some kinda weirdo?" Stuff like that makes the characters feel more real and just generally makes me like the game more. Eh.
Unleashed is just better than Gens tbh. I'm six hours in and loving it... and if this was Gens I'd be done already. The biggest issues I have are the performance (huge issue and my biggest problem), wonky Werehog platforming, and loading... which is really just performance again. Oh and Chip is kind of annoying but it's not really a big deal.
I'm enjoying it for so much more than just the day stages though. You're definitely right in that it is better than nothing, but unlike its successors Unleashed has so much more to offer than just its levels. What would be just a dumb and meaningless semi-mandatory side mission in Generations' lifeless, awful White World has a little side-story behind it in the hub worlds. Instead of "homing attack Vector's musical notes or whatever idk" you can talk to NPCs throughout the game, get to know them over time and then sometimes they'll ask you to help them with something related to that story - "my daughter ran off with my food, go catch her", "I saw two ghosts in the tower, can you find them", "my son's been going off on walks at night, can you find out where he's going", etc. etc.
It doesn't mean much in the long run, but seeing the always grumpy Mazuri village elder wandering around Chun-nan with a big grin on his face gleefully talking about how he's retired and exploring the world was just a nice moment. The other kid from the village following him, hiding and telling you that the elder just up and left out of nowhere and everyone's confused as to why was funny too. Plus I thought the one guy in Holoska being shocked at seeing Sonic and saying "You're only wearing gloves!? Are you some kinda weirdo?" was really funny. Stuff like that makes the characters feel more real and just generally makes me like the game more. Eh.
Unleashed is just better than Gens tbh. I'm six hours in and loving it... and if this was Gens I'd be done already. The biggest issues I have are the performance (huge issue and my biggest problem), wonky Werehog platforming, and loading... which is really just performance again. Oh and Chip is kind of annoying but it's not really a big deal.
tbh the biggest issues in Unleashed don't rear their head in until late game. The last few werehog levels are super long, there's lengthy + insta-death QTEs in the Sonic stages, you'll probably have to farm enough medals for Adabat Day and the final stage, and, the final stage and final boss are... well, even "polarizing" might be charitable.
hasn't the community basically replicated the daytime stages of unleashed in generations for pc?
Not all of them, as far as I know, only the major ones. Like Falk said, the improved Generations controls, particularly for the drift, are a boone.
But Unleashed is more than just those levels. Like Cool Guy Sami said, there are nice little details like the NPCs travelling about that make Unleashed's world feel alive. Much, much more so than Generation's sterile white hub world / "playable menu".
I'd love a proper PC version of Unleashed. First thing I would do is to mod out the Werehog battle theme. It interrupts the beautiful stage BGM far too often.
Sami, I hope you know that you can pre-emptively hold the B / circle button to make the Werehog grab onto things, right? Some players don't realize that and try to press the button in time when the green crosshairs show up, which makes Werehog platforming harder than it is.
Another handy thing to know is that once you have befriended Wentos, the travelling salesman, you can abuse him to increase your ring count, and then use those rings to buy more food for EXP. Basically, Wentos occasionally (not always!) sells you a specific item that you can sell back to him at a higher price!
Was the medal collecting in Unleashed connected to the hub worlds? I can't remember.
You could find some medals in the hub worlds, but most were found in stages, and you needed certain amounts to unlock levels (later levels = more medals required).
You could find some medals in the hub worlds, but most were found in stages, and you needed certain amounts to unlock levels (later levels = more medals required).
Ah, that was the one aspect of the game I really disliked.
I ended up playing through 4/5ths of Sonic Lost World's stages earlier in one sitting for some reason
I'm convinced that Sega's team here had mostly fine tuned the first 3 worlds and started on the fourth and while considering "hmm, this ice mechanic hasn't quite worked out, we should retool it" there was a sudden mandate from the powers that be to that they needed to wrap the game up pronto and thus the game fell to pieces as it becomes a hodgepodge.
This isn't to say there aren't some decent stages in the back half but it really feels like there's a clear divide going into the ice world.
I'm glad that we're assumedly going back to Boost/Generations style with the 2017 project but Lost World was an interesting enough experiment just haphazardly done.
Funny to think originally 100 rings didn't give you a 1-up, the amount of rings everywhere and them being a reward for certain bits of exploration works soooo much better now then it did when it came out originally where they were basically pointless, what a bizarre oversight that was.
Discovered a music track I'd overlooked despite always digging the OST.
Is that Harambe?
Is that Harambe?
I dont get it @_@