Has anyone tried Green Hill Paradise Act 2? It's a recently released fan demo, attempting to bring the momentum based rolling mechanics into 3D, combining it with a sonic advance style boost mode and a sort-of-open-worldy sprawling level design, though it only has the one level.
I've been hearing a lot of good things about it, but unfortunately my laptop is as powerful and cutting edge as a baked potato. Either the mechanics are tied to the frame-rate more then they should be, or it just requires better reactions then I can manage at a very variable framerate, and my playthroughs are not resembling the ones I saw on the internet.
Any one else have any thoughts?
Edit: Dismissing the slighlty iffy controls and occasional clipping as side projects of it being a fan game, I think my biggest issue with the game is the choice to severely punish rolling uphill while also only granting boost mode by rolling downhill. You can uncurl at will, and the game expects you to roll down hills and run up them, but this is rather unintuitive and at odds with two other design choices:
One is the camera following sonic's point of view when going round loops, so it can be quite tricky to figure out which way is down in order to time curling. You eventually learn to note when the sky is below you on loops, but for the long tunnel parts the camera makes it feel like Lost World's Super Mario Galaxy-esque gravity, and you have no idea whether you'll be fighting or following gravity if you roll.
The other is Sonic has far less control when rolling. This makes switching between rolling and running at tricky parts often disastrous, and I'd quite like to be able to use ball form to naturally follow the contours of the ground going up hill as well as down hill.
In order to reach the damn fourth chaos emerald and a ramp that was a major feature of the trailer, you need to absolutely master rolling down a half pipe, leting go of the roll button, pressing it again to uncurl at the zenith, grabbing back the controls so sonic doesn't veer in some brand new direction, launch back up the half pipe, positioning yourself in the air so you land on the ramp again, and holding the roll button again before you land. It's bloody impossible.
Edit2: HA! I MADE IT! TAKE THAT HALF PIPE!
Edit3: Aaaand immediately failed a ramp straight after it, fell in the water, lost my thunder shield, have to do it all again.
Edit4: Sodding half pipe. I saw a streamer do this first time, why is this so hard?