Alright gang, lay it on me:
What're you critique of Iizuka? How has he 'fallen from grace' or so to speak?
That would imply that he had grace, I guess.
I like the original Sonic Adventure, and I even sort of like Sonic Adventure 2, even though I am hyper-critical of them. I'm mainly hyper critical of them because they have MASSIVE rough edges and in the case of the original Sonic Adventure feel absolutely prehistoric next to modern 3D games in ways that even PS1 and N64 games don't always mirror.
Under Iizuka's rule, we got games that seemed to excel in swimming up stream. He made a career out of basically doing the opposite of what everybody was asking for, at least as far as the criticisms I was hearing in my neck of the woods go. Too many characters stealing Sonic's spotlight?
Clearly that just means we need to keep adding more.
He dove head first in to the absolutely laughable Shadow the Hedgehog. Either for budget reasons or something else, Takashi Iizuka was the heart and soul of that game. It's not just a producer or even a director credit -- Iizuka is listed as scenario writer, level designer, AND game designer. And I've said it before, but for all the four letter words people have for Sonic 06, Shadow is in every way a worse game. And apparently it seems to have been Iizuka's baby.
After Shadow the Hedgehog, Iizuka seemed to need a break from hedgehogs. Conveniently, Yuji Naka resigned right around this time, finally opening the door for Sonic Team to do a sequel to NiGHTS: Into Dreams (Naka-san was historically against such a project). Every bad habit Sonic Team developed with Sonic the Hedgehog was then brought to NiGHTS -- the "Journey of Dreams" stretches its thin content almost to the breaking point, completely misunderstands the intent of the original game, and adds the worst, most unnecessary and cringe-worthy storyline.
The original NiGHTS was elegant and complex, I'd say it has more in common with games like Braid or Journey (if filtered through a 90's Sega Arcade lens) and Journey of Dreams is basically NiGHTS' version of Sonic 06. It is a clumsy, ugly, unpolished game.
After that disaster, Iizuka laid low for many years. Japanese corporate politics say you are never fired, you are merely punished for poor performance. Exiled to obscure projects until you toil long enough in the salt mines of game development to stage a comeback. Perhaps that happened to Takashi Iizuka, or perhaps he merely took time off to recharge his batteries, or maybe it was even a little bit of both.
Journey of Dreams was 2007, and while Iizuka was in exile, we got Sonic Unleashed.
Iizuka started taking the spotlight right around the Sonic 4 "Project Needlemouse" shitstorm started swirling up. It really felt like he was trying to be the Japanese face of that game, and, well, I don't really need to say much more than that, given what a turd Episode 1 was.
Eventually, Takashi Iizuka simply was "back." He never had a formal coming back party, he just became the go-to Sonic Team representative starting from Sonic Generations onward. Perhaps others can fill in these blanks, but I seem to remember him saying some particularly outlandish things about Sonic Generations as well, specifically about Classic Sonic, but I don't remember the exact quotes, I just remember thinking "Jeeze, I don't think this guy gets it."
What I DO remember is Iizuka saying that Sonic Generations was "closing the book" (or whatever) on that type of Sonic game (boost) and that Sonic Team would be doing something fresh and original for the next Sonic.
We ended up getting Sonic Lost World and Sonic Boom: Rise of Lyric from that. Yeah.
Great.
Which paints Sonic Forces as Sonic Team in retreat. They're re-opening that book and doubling back to what people liked. On one hand, hey! That's something Sonic Team's never done before, and I'll welcome a smarter Sonic Team that's sticking to what works. On the other hand, Sonic Forces feels
incredibly uninspired, at least from the Modern Sonic and Classic Sonic sides of things. Nothing about what they've shown looks like it was made by anyone willing to push any limits whatsoever -- instead it's just bland, safe, reheated Sonic Generations leftovers. Which is...
not so welcome (but not unwelcome? maybe? it's complicated).
I've heard many people say he is the nicest guy, and for that I am sorry for being harsh and critical of him, but I'm not buying the developer, I'm buying the developer's product.