And we're off!
Yeah, I kind of am. Let's see if I can hold out
Several People said:A soundtrack a day? You're insane!
Yeah, I kind of am. Let's see if I can hold out
Several People said:A soundtrack a day? You're insane!
Nert, why is January 5th the deadline.![]()
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(I know you're busy.)
I really wish I knew more about Lost World's development. Its strange how much they've apparently missed the mark, coming off of two moderately well-received games.
Seriously. I noticed in your review how they've apparently removed key moves while adding awkward new ones, ones that really don't make life easier.
"If it ain't broke" should've been plastered on the walls of the Sonic Team building, I guess.
That would require making more assets than just that one tree, that one ground texture, a single pipe and two enemies
I'm pretty comfortable blaming Takashi Iizuka. Since his return, all the games he's been getting out in front of (Sonic 4, Lost World) seem to be some of the worst. The only exception is Sonic Generations, but parts about that are super boneheaded and a step back, too (but generally only in minor ways).
He checked out after Shadow the Hedgehog and was only mentioned as Special Thanks in Sonic 06 and Unleashed. Starting with Sonic Colors, he started to slowly work his way back in to the spotlight. I feel like Sonic 4 was his first major "I'm back, this is what I am doing now" thing.
Coincidentally, Sonic 4 and Lost World also do that really bad Sonic Team thing where they don't seem to... keep what worked about past games and instead decide to re-invent everything from the ground up, and usually much worse.
These games are as much a team effort as anything but it's definitely interesting that the more Takashi Iizuka represents the mouthpiece of Sonic Team, the more their games embrace their worst habits.
Mario & Sonic qualifies for the latter category, right
I'm usually all-in for a good Iizuka bashing, but I can't let the directors of those two games off the hook either. Lost World is Morio Kishimoto's fault, formerly the lead game designer of Secret Rings and Black Knight. He's also the director of Colors, and given LW's scattershot approach to mechanics, I'm more and more convinced that Colors was a very happy accident. Sonic 4 was handed off to Toshiyuki Nagahara, director of Unleashed Wii.
Iizuka's never had a strong vision for the series or a grasp of good game design, but neither does anyone else in Sonic Team management, evidently.
i was looking at the director of sonic generations, a game that was pretty good and
what
Yeah, that one confused me too. Sega seems to be throwing staff at the wall to see who sticks.
What is even more odd is that I'm to believe the Colors team developed this one, right? they had maybe 3 years if that was the case, but then again this seems to fall into what has been kind of a constant issue with modern Sonic Team (as you mentioned "if it ain't broken" along side throwing things and hoping it's sticks idea.)
I remember reading once that Rivals was going to be platformer, until Iizuka suggested(?) to Backbone the change to racing.
I wonder how much control he exterts to the teams now that he is the head of the group, and with cases like Sonic 4/Rivals if the issues falls on him/Sonic Team/Dimps for the design and mechanic choices made. With Colors and Generations in comparison to Unleashed (which I did like fyi) and (presumably since I've only played the demo) Lost World, to even Sonic 06, it seems like Sonic Team always tries add too much variety to the pot and it doesn't work or buckles under the weight...when they should (obviously) limit themselves a bit with proper planning/focus on what works and move forward with that and maybe make improvements. I'm also curious if SEGA's release schedule doesn't also factor in.
If I had to pick someone else as a head/face of Sonic Team, I personally think Yojiro Ogawa is a good candidate. In past interviews, he seemed to have a good head on his shoulders and at least had some interesting ideas...though according to SEGA Retro, it looks like he is in Ryu Ga Gotoku Studios now.
Stranger things have happened, though really we just need someone who is consistent, it would help.
Well, we'll see. If anything, I might cut my LTTP vote or focus on that last if I start running out of time. Besides, you sometimes push the date back, so that's fine.I can always push the deadline back a few days if it seems like people need more time. The selection of any date is a little arbitrary, but here are some of my reasons for going with January 5th (for now, at least)...
So yeah, as long as we can get the results up in a way that meets our standards, and as long as we can do this before GOTY's results are posted, we'll be good.
I'd qualify it as its own soundtrack in this case, but if you'd really like to, you can certainly take my approach and hand out certain "awards" to soundtracks that would otherwise not be in your Top 3.Mario & Sonic qualifies for the latter category, right
I'd qualify it as its own soundtrack in this case, but if you'd really like to, you can certainly take my approach and hand out certain "awards" to soundtracks that would otherwise not be in your Top 3.
Right, and it's kind of why I roll my eyes when people harp on long-running franchise for not "innovating the mechanics" enough between titles. I don't know about you, but I'd rather have things refined, than "innovated" into something ultimately inferior just for the sake of it being fresher.
Sonic never needed innovation, or redefinition, it needed refinement.
Colors felt like it did that with Unleashed's formula, and Generations (albeit not without faults) did that with Colors.
Yeah, that one confused me too. Sega seems to be throwing staff at the wall to see who sticks.
From what I read when it originally came out, the PS3 version had a slight improvement in comparison...don't know if that was debunked or held true.
Having just coming off beating the game, all I can say is that I hope you have a high tolerance/patience...it is quite a difference from just watching videos of the game to actually playing the final product.
So I'm about to go home for the holidays and my little brother has a copy of Sonic 06. I originally bought it for him used as a joke along with a PS3 on condition that he keeps the PS3 if he beats the game...he told me recently he managed to do it, lol. I never actually played the game myself, only seen videos, and out of morbid curiosity I want to try it out.
I have a twisted sense of humor lol. Though now I want to try it for myself.Your poor brother, having to go through that just to keep a PS3.![]()
SonicGAF's Song of the Day - #85
Christmas Week!
Song: Slipshod Slopes
Game: Wario Land Shake It!
Composer: Tomoya Tomita
StH 2006 is to me completely brilliant in a few zones, for a few moments I was playing in awe seriously. I was running on water for gods sake, how much cooler can things get.
i've been hearing a lot about this 'sonic 06' game. wonder if i should check it out.
I'm going the opposite route and say DO IT! GET IT OUT OF YOUR SYSTEM.
Sonic 06 is just boring and mildly annoying. It's a ton of repetitive missions, long load screens, a needlessly huge hub world, and forgettable cutscenes. Secret Rings is the real rage inducing piece of shit that's entertaining to watch others suffer through.
Who's going to be the next one of us to play Jak II?
oh i just found a strange ps2 game in my room suddenly i wonder what's this
jak II?
sounds like fun!
Shouldn't you be working on your game instead of playing bad ones?
StH 2006 is to me completely brilliant in a few zones, for a few moments I was playing in awe seriously. I was running on water for gods sake, how much cooler can things get. Maybe like a rocket launching boss that covers the whole screen in 3D on 100 meters distance.
Oh, one reason 06 was more boring to me is that it only took me 3 lives tops to beat the mach speed sections. Most people would probably lose their minds at Radical Train like Pokecapn and co.This is the total opposite experience I had.
Sonic 06 is a fucking terrible game. But it is the OPPOSITE of boring. The cutscenes are anything but forgettable (I can't remember a single cutscene from colours or generations, but the kick to the back of the head from 06 will stick with me forever). The missions may be repetitive, but you never know what crazy glitch is going to stand in your way during each play through.
I legitimately wanted to play 06 every day because I knew it would completely surprise me SOMEHOW, and at the very least make me laugh. I didn't find it very frustrating at all. Maybe I got lucky. Maybe I'm just good at games. I think it's a bit of both.
06 was a ton of fun for all the wrong reasons. I'll take that game any day over an average but forgettable experience, like Colors.
In other words.... Anihawk you need to play this fucking game. It's nutty.
is that all we do in this thread
play bad games
i know i shouldn't talk
I don't really know If I've played a truly "bad" game this year.
(Well, maybe PXZ)
Do you see what happened now? People want to play/replay Jak II. I have the Jak Collection but I haven't played Jak II in that collection since I experienced it on PS2. I kinda don't want to.
About that speedrunning thing, I'll write something up for it next week since I'm not going to be home this weekend.
I just finished everything school-related today, so I've been pretty busy. Sorry for the delay everyone.
So I just bought the $15 Sonic bundle on Steam, does anyone know how to download the DLC that it came with?
Shouldn't you be working on your game instead of playing bad ones?
this is what Dark Schala has done
niggas just playing bad video games on purpose nowadays
the game don changed