CuteFaceJay
Member
Can someone make an edit to the green rat on life support and turn him blue then post it in this thread please, Thanks you.
Legendary Tales dev said their estimate is 1.3m.I'd be very interested to see the figures around the PSVR2 beyond its launch, it seems to have been quietly shelved.
I suspect they took a big $$$ hit on that, and have decided not to throw good money after bad.
How is the multimedia side going? Because Nintendo is making bank on Universal theme park + Mario movie.
I think the major change was hardware costs not coming down anymore for the OEMs and for consumers.And what changed between PS4 and PS5?
The problem are the AAAA single player games with their 5+ years dev time and razor thin margins.GaaS bets not working out is dragging down the margins for the entire software business. A really tricky situation for Sony.
meanwhile at Nintendo
Sony plunged $10 billion after its PS5 sales cut. But a bigger issue is its near decade low games margin
Around $10 billion of value was wiped off Sony's stock this week after it cut its sales forecast for its flagship PlayStation 5 console for the fiscal year.www.cnbc.com
Those shitty films actually have margin.what about releasing shitty movies, that doesn't affect the stock value?
As has been displayed with all of Sony's single player fare (and honestly, third party single player games too), PC releases aren't going to fix this problem. At best, they will slightly increase revenues. Most likely though, they will actually cut into margins because Sony will have to pay 30% of their revenue to Steam, and fewer people will buy PlayStations.
What needs to happen is the following:
Not that this stock price decrease is as big a deal as business illiterates are making it out to be by itself.
- Reasonable live service pipeline using 2nd party relations or 1st parties that are geared for it
- As traditional a console model as can be maintained (that includes returning to actual exclusives in the long run)
- General price increases and fewer and slower price drops
- More efficient dev pipeline. Cut out the fat in these studios. We all know what it is by now
If Helldivers was PS5 exclusive you would have to buy a subscription from sony to play it. And if you bought DLC, you would have to buy it through Sony´s store. You are kind of proving my point.The section of the market I'm talking about (me) doesn't buy into any of that on their Playstation anyway - our PCs are better, that's the whole point. I have an exclusives machine gathering dust under my TV. I buy the hot new game on disc and then sell it after a binge weekend to somebody else who's not paying Sony a dime for the game.
They'll always sell consoles, but day 1 PC is a matter of when, not if. Maybe not for many years, but it will happen. That market's only getting harder to ignore for them.
They make carefully curated single player games more than anything else.
This remains the way to be successful in the video games industry.
They make carefully curated single player games more than anything else.
This remains the way to be successful in the video games industry.
If Helldivers was PS5 exclusive you would have to buy a subscription from sony to play it. And if you bought DLC, you would have to buy it through Sony´s store. You are kind of proving my point.
God of War Ragnarok, and Spider-Man 2 are some of the best selling games for Sony ever are they not? Doesn't seem like most PS gamers are waiting.High revenues and comparatively low profits means they don't sell enough software, notably first party. Selling games on PC bring them peanuts ($60 price minus 30% steam tax == $42) and it also teach people to wait for the cheaper PC release. Plenty of traditionnal PS gamers are doing that now. Soon they won't bother buying a Playstation.
You're living in dreamland if you think PSVR2 has been a financial success for Sony, all those high salary people that worked to get it made, marketed and launched, and then a thin profit margin on the actual hardware which hasn't sold (and the software which doesn't exist). It's been a money pit.
Even Eric Lempel, tipped to succeed Jim Ryan, called it "a challenging category right now". Sony haven't released sales figures (I wonder why?) but you can see how dire its been on Amazon.
Can someone make an edit to the green rat on life support and turn him blue then post it in this thread please, Thanks you.
You're living in dreamland if you think PSVR2 has been a financial success for Sony,
Not if they can't afford to make them anymore. If they release games that sell 10 million but barely have a margin of profit, it just takes one thing going wrong to sink the whole thingThey make carefully curated single player games more than anything else.
This remains the way to be successful in the video games industry.
Jesus...their recovery post 2013 should be studied.
Yes, they make great games and are very successful sales-wise, they problem is it costs too much to make these games.God of War Ragnarok, and Spider-Man 2 are some of the best selling games for Sony ever are they not? Doesn't seem like most PS gamers are waiting.
Edit: The issue is that BG3 cost 100 million to make while Spider-Man 2 cost over 300 million, that's really the problem. Spiraling dev costs at Playstation, not games selling less.
They are making it more challenging for themselves than it needs to be. The VR hardware that sells the best tends to be more open in nature.
It's still emerging tech, and those who are investing in it tend to not want to have to tie themselves down to one store/platform. It would do a lot better if they got official drivers out for the thing and partnered/cooperated with valve for SteamVR integration. Theres no other headset in that price category with OLED displays, eye tracking and foveated rendering.
Sony shouldnt have let him go. Pay him what he wants and hold on for dear life. He would have a balance approach to gaas, smaller AA games and big blockbusters AAA throughout the years like what we had 2016-2020.Remember Shawn Layden?
He has been warning them for years.
Yes, they make great games and are very successful sales-wise, they problem is it costs too much to make these games.
A big problem of SIE that I found is they don't necessarily have deep understanding of how their work is being translated to growth, generation of sustainable profits and higher margin for the unit as a whole.
They deserve it really. What was the point of signaling a 25M outlook? As if shareholders know the difference between 25M, 23M or 20M consoles sold. They should have said over 20M projected and not have to worry about hitting it and consequently getting their share price slashed.
Yeah, costs on that are just puzzling. It is reusing assets, using a lot of other things like basically enhancing their dev pipeline from Spider-Man 1 and Miles, same but enhanced engine.It's not just that, it's also the fact that they spent $300M on Spider-Man 2 but only made $75M from it.
It's EXTREMELY risky to spend that much and not make more profit.
Especially since the CEO of Sony said:
Even he's wondering where the money is going as a whole.
Also, funny titbit of info... Spider-Man 2 cost more to make than they spent on Insomniac.
You think they could sell the headset at the same price for being also fully compatible on pc?
Because playstation gaming division does better then all the divisions within sony. What sony should do is create good games that us consumers would love to see. I would love to see killzone as battlefield style. I would love to see sony buy Command & Conquer IP off EA and remake Red Alert 2 with yuris revenge I'm sure that was do well as a gaas title aswell as killzone battlefieldSony is way too dependent on PlayStation, they need to diversify their revenue stream..
That optimistic projection most likely drove the stock price up, so when the target is missed, you get a correction.
There's no reason why they shouldn't be able to. It's not selling well regardless.
They lost almost 7% in the last 5 days, this is way too much to be a simple fluctuation and is directly related to their performance.It’s almost like stock prices fluctuate or something. This happens with literally every publicly traded company.
Or, for a large number of players, they simply wouldn't play it, and Sony would get $0 from them.If Helldivers was PS5 exclusive you would have to buy a subscription from sony to play it. And if you bought DLC, you would have to buy it through Sony´s store. You are kind of proving my point.
They lost almost 7% in the last 5 days, this is way too much to be a simple fluctuation and is directly related to their performance.
That's mostly due to Kaz Hirai excellent leadership as Sony Group CEO. Someone more versed than me like Mibu no ookami or @thicc_girls_are_teh_best can probably provide way deeper insight into this topic.
Take 2 lost 9% since last week or so, Nintendo 6%. Ultimately everything will be fine.They lost almost 7% in the last 5 days, this is way too much to be a simple fluctuation and is directly related to their performance.
Because playstation gaming division does better then all the divisions within sony. What sony should do is create good games that us consumers would love to see. I would love to see killzone as battlefield style. I would love to see sony buy Command & Conquer IP off EA and remake Red Alert 2 with yuris revenge I'm sure that was do well as a gaas title aswell as killzone battlefield
You're living in dreamland if you think PSVR2 has been a financial success for Sony, all those high salary people that worked to get it made, marketed and launched, and then a thin profit margin on the actual hardware which hasn't sold (and the software which doesn't exist). It's been a money pit.
Even Eric Lempel, tipped to succeed Jim Ryan, called it "a challenging category right now". Sony haven't released sales figures (I wonder why?) but you can see how dire its been on Amazon.