Jakartalado
Member
No Driveclub?
Why Sony?
Why Sony?
I think the PS4 version running at times sub 30fps never mind 60fps has put an end to that dream on PS4, maybe PC VR will be announced.
Hope to see something new about GTS, not only old tracks in a new build. I want some information and gameplay about other tracks, weather and night.
Blog say's 'presented directly from the developers with exclusive live gameplay demos'. Hopefully we get some new gameplay footage. Would love to see some night time Horizon footage that was shown briefly in the trailer.
Blog also says there will be 50 PSVR stations along with 15 Racing seats for GT Sport.
I'm curious to hear impressions of Until Dawn: Rush of Blood. I thought that game would be a really good fit for VR.
I completely forgot about that until dawn vr thing, wonder how that will turn out
No Driveclub?
Why Sony?
Rushy said DriveClub VR is being done by the same team that made DriveClub. I think Sony worked out a deal with Codemasters and they are letting Rushy and his team finish their work on DC VR.No Driveclub?
Why Sony?
What does this section mean?
Blog also says there will be 50 PSVR stations along with 15 Racing seats for GT Sport.
They also did Xbox demos recently though.The demo stations at e3 were all ps4 so most likely yes. I am expecting a neo bundle actually
Technically all the PSVR games are PS4 games
So that means 20 PS4 games!!
The VR games are PS4 games...
People will be very disappointed by PSVR and I hope it wont shift the perception of this amazing technology.
People will be very disappointed by PSVR and I hope it wont shift the perception of this amazing technology.
What the hell are you talking about? It's outstanding.
No SuperHyperCube demo? Hope it's still on track for launch release.
It's really not. The PS4 is not powerful to produce nice graphics with a good enough iq and the tracking is horrible.
Yes, it is
Edit:
Oh boy, we got either an elitest or a graphics whore here.
Since when has VR ever been about graphics or iq, it's about immersion.
Also PSVR headset and aim controller tracking beg to differ on your tracking statement.
They probably want to stick with tradition and delay it.No Driveclub?
Why Sony?
Lol, Gravity Rush 2 relegated to the truck.
I guess Gamescom is getting seriously sideroaded in favor of PGW, although the VR push is probably logical I guess.
The idea could have been that by now if VR on PC had really caught on fire it would be buzzed about everywhere, trending on social media and commonly referenced and talked about on other medias, but instead... Pokemon Go.
So yeah, with a PSVR October release, PGW right after that, and a dedicated event in September for the new hardware... Tough go for Gamescom and non VR PS4 games it seems.
So stoked for Destiny news. Thirsty af over here.Gamescom brings some crucible stuff from a bungie stream and probably new content and reveals.
Plus surprises!
Dreams ................... ?!
Where is it :\
People will be very disappointed by PSVR and I hope it wont shift the perception of this amazing technology.
You will learn about the correlation between immersion and IQ in regards to VR soon enough I guess.
Man I really hope GT Sport is PSVR ready at launch. It's my most anticipated VR game (aside from Ace Combat 7).
It's really not. The PS4 is not powerful to produce nice graphics with a good enough iq and the tracking is horrible.
It really is. Have you tried PSVR, or are you simply talking out of your ass? I've got 4 tries under my belt so far with it and it's easily good enough.
Tracking with the headset is spot on. During the Ocean Descent demo I spent the entire time spinning around to track the shark as it circled me and it didn't falter in the least. Looking straight up and straight down, looking behind me, and very rapid head movements - everything was very precise.
Image quality was quite good. The first 3 times I went to try it I kept telling myself I was going to try and pay extra special attention to the graphics, but each time the experience was good enough to just draw me into the world and I didn't give a crap about the graphics at that point. Only on my last try did I force myself to pay attention to the graphics and despite some slight aliasing here and there and SDE in menus (barely noticeable in-game unless you're specifically looking out for it), the graphics held up very well.
I'm excited to see how Neo's going to build upon this.
I have, thought it was cool.
A nice looking shark is one thing, GT in VR a completely different story. Looking at what it takes to get project cars to look good in VR I remain skeptical.
I meant the tracking of the motion controls btw.
Bound VR and Here They Lie are Santa Monica Studio External Development projects. We're proud to see their developers in Plastic and Tangentlemen respectively pushing their projects in very unique ways in PSVR. It's been amazing partnering with them. You may not know a ton about our External Development team, let alone our connection to Bound and Here They Lie, but these are 2 of the most unique games in our Ex Dev history we've partnered on.
Seeing the world in Bound that Plastic created in VR is like walking into modern art museum where every fabric of the environment around you is moving.
Here They Lie, no lies here, it will send chills strong enough to knock you out of your seat, but it's not necessarily because things unexpectedly jump out at you. I of course won't spoil the universe Tangentleman have created, but it is surreal.
If you're at Gamescom, be sure to check them out. Love to hear your thoughts back here if you do. Cheers