IbizaPocholo
NeoGAFs Kent Brockman
Sony Patents Machine Learning System to Show Spectators Button Inputs
Sony secures a patent for a controller input recognition technology that could significantly enhance the gameplay viewing experience.
gamerant.com
The company's latest patent describes an artificial intelligence system that would take game footage and enhance it with auto-generated input captions, even without access to the actual controller metadata from the recorded sessions. As such, the technology would hinge on robustly trained machine learning models which would have to be taught gameplay mechanics on a per-game basis. Since that would ostensibly require a substantial commitment for each new title, it's likely that Sony would initially limit this solution to its own exclusives whose budgets can support investments like teams of AI scientists and trailers starring LeBron James and John Travolta.
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Sony May Be Working on an Interactive Avatar System
Sony's latest patent suggests the development of a special virtual avatar built from the players' own face scans, with interactive features included.
gamerant.com
According to the latest patent listing provided by Sony, the company is attempting to develop a video game avatar that would allow for animated modification on the fly using information sourced from the user's own facial expressions. The provided documentation suggests that users' faces would be scanned for various expressions (happiness, sadness, etc.), which would then be converted to their in-game avatar's own face. This new submission may or may not be connected to Sony's earlier AI-based facial animation patent, it's worth pointing out.
Furthermore, the listing mentions that users would also have the option to convert their own faces into 3D models to be used in video games. This could be where Sony's picture-in-picture patent would potentially tie into the system, as it would allow for expressive pop-in screens that could appear in response to various in-game actions, such as victories and defeats. Other use cases include speech bubbles, animated gestures, gesticulations, and similar instances.