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Sony; PS VR2 was "designed with PC connection in mind from the beginning."

ArtHands

Thinks buying more servers can fix a bad patch

Google translated

SIE stated, "We have made the PS VR2 compatible with PCs in order to provide PlayStation VR2 users who also have a gaming PC with an environment in which they can enjoy a wide range of VR content on their PCs, and to broaden the scope of the VR experience with PS VR2."

It was also said that PS VR2 was "designed with PC connection in mind from the beginning."

"The importance of PC connection was recognized even within the PS VR2 development team, and PC connection was also taken into consideration when the design of PS VR2 began. On the release date of PS VR2, we first worked on optimizing the VR experience when connected to a PS5, and then accelerated development of PC compatibility after the release."
 

Moses85

Member
Episode 7 Traitor GIF by Star Wars


Michael Jordan Lol GIF
 

adamsapple

Or is it just one of Phil's balls in my throat?
Sure jean.gif
It was built on a platform that was for PC. The predecessor before PSVR1 was built by the Sony TV division.

I can see Sony eventually treating the VR headset as a mini-TV like it always was meant to be. This would make it separate from PlayStation and thus finally allow people to run porn on it.

As a general purpose headset the PSVR2 would be better value. Because sadly game development is taking too long to ever justify using the hardware only for normal console gaming.
 
Then why is it missing features on the PC?



Because the software on PC markets didn't have these features. Not Sony's fault.

If PSVR2 takes off then maybe the software developers would actually put the features in. Sony can't magically add features to games that never meant to have those features. You might as well demand a Colour TV to retroactively colour in a black and white video recording.
 

Snake29

RSI Employee of the Year
The importance of PC connection was recognized even within the PS VR2 development team, and PC connection was also taken into consideration when the design of PS VR2 began.

Im not so sure why people think that this is not believable during development? I only think they released the adapter earlier than they might wanted.

Edit: A good read on the different prototypes:


Also the PSVR2 without adapter can be used as second screen on pc. And that’s without drivers.
 
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Loomy

Thinks Microaggressions are Real
Im not so sure why people think that this is not believable during development? I only think they released the adapter earlier than they might wanted.

Edit: A good read on the different prototypes:


Also the PSVR2 without adapter can be used as second screen on pc. And that’s without drivers.
What's hard to believe is Sony having it in their roadmap to make the move they just did.
 
What's hard to believe is Sony having it in their roadmap to make the move they just did.
It might have been earlier than they liked, but it was always the plan. They are a HARDWARE company, after all. They only stopped making TVs because it was no longer profitable. Making VR games to help sell the hardware made sense at the time, but they were not expecting game production in general to become so hard. As it were VR headsets has broader appeal than just for PS5 games. They just had to make the cost go down and people would buy it for its ability to function as a head mounted display. Just like its predecessor the HMZ-T3.($999.99 in 2015)

HMZ-T3 was basically killed because the VR headsets of the time was much cheaper and did the same job. But it sounds like Sony is bringing the functionality back.
 
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So why such shit implementation, Sony?

And why not day one. It's what put me off buying it and now I have a quest 3.

This GTFO with this bullshit corporate talk shit.
This is hardware, not software. Just because the hardware has features doesn't mean it can work retroactively on older software.

Sony COULD force all software that works on it to have been certified by Sony first, which is what happens with PSVR games. But that would mean the existing PCVR software wouldn't be allowed to run and thus defeats the purpose.

Go bug your VR software developers to add the missing features. This is NOT Sony's job.
 
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Sure it was, that's why you need a PC adapter cable that is sold separately.
The orginal PSVR2 was subsidised and they didn't want you to buy it just for PC stuff.

Clearly, after several years the price had came down and they are now going to sell at a profit, and there isn't enough PSVR2 games to worry about software sales. The headset is still good, it just need to be competing with the likes of Valve and HTC headsets.
 

Three

Member
The fact that the PC adapter looks like it came from 2004 does not scream “made with PC in mind”.
I'm not sure what people have against the adapter. The Valve Index cable to connect to your PC:

images

Look familiar?
People are championing the Quest for Link but that crap streams your PCVR games even via cable. It compresses by using your PC resources to encode a video on the fly then decode it on the other side of the cable because it doesn't support Display Port over USB-C either:
1. VR headsets that do not have a real Video port. Like Quest. use compressed video. compression artefacts look blurry. Compression has a problem with noise. It destroys noise (or tiny detail) into blurry mud. SkyrimVR has a lot of noise (the foliage is very noisy). Also, things in a distance are more noise than things very close.

What helps: increasing the bitrate (less compression). You get the highest bitrates by using a cable. But even the highest bitrate that a Quest 3 allows to be used, does not completely remove the compression artefacts. Wich results in several Valve Index (real video port = no compression in video) users, that I read comments of, that upgraded to Quest 3 to complain about blurryness in the distance.
The quests are also known to still require battery even when plugged into your PC because they dont get enough power from the PC.

The PSVR2 is like most high end headsets out there with its own display cable/port, power, and usb connection. The Valve index is a PC only headset, not from 2004 and does the exact same thing.
 

Snake29

RSI Employee of the Year
Wow… What’s the point then? Better to just get a Quest 3 at the same price and get wireless VR too and no sweetspot problems.

Read this:

Because the software on PC markets didn't have these features. Not Sony's fault.

If PSVR2 takes off then maybe the software developers would actually put the features in. Sony can't magically add features to games that never meant to have those features. You might as well demand a Colour TV to retroactively colour in a black and white video recording.

Funny, this thread shows that a lot of people have no experience with VR and are just here for the drive by posts.

People don’t know shit about VR.
 
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Ceadeus

Gold Member
How dare they talk about the PSVR2 without feeling ashamed. It was left to die on PS5 shortly after release, yet they never felt any urgency to be sorry to their loyal customers.
 

N1tr0sOx1d3

Given another chance
How dare they talk about the PSVR2 without feeling ashamed. It was left to die on PS5 shortly after release, yet they never felt any urgency to be sorry to their loyal customers.
And this right here is what will make me abandon console gaming for PC gaming if they don’t support this product. Too many products have been abandoned by Sony in the past. If they do the same with this £550 peripheral this time round I’m done.
 

Kabelly

Member
The most I've heard them talk about this thing. So when is the next major Sony developed game for this machine going to be announced? Surley there must be something to follow up Horizon Zero Dawn.
 

STARSBarry

Gold Member
Then why is it missing features on the PC?




This is EXACTLY my first thought, like you have to pay for a fucking adapter so that the device can't use half its industry leading features... which was the entire reason I bought one.

There great too, I'm hoping with it's now offially semi supported on PC that the community takes over now that we have an "in" to get these features working... eye tracking for UI elements is a fucking game changer.
 
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StereoVsn

Member
This is hardware, not software. Just because the hardware has features doesn't mean it can work retroactively on older software.

Sony COULD force all software that works on it to have been certified by Sony first, which is what happens with PSVR games. But that would mean the existing PCVR software wouldn't be allowed to run and thus defeats the purpose.

Go bug your VR software developers to add the missing features. This is NOT Sony's job.
The capability is missing in the driver feature set from what I have read. Unless either Sony adds it to the driver or someone manages to hack that in, devs can’t just add it.
 

willothedog

Member
This is hardware, not software. Just because the hardware has features doesn't mean it can work retroactively on older software.

Sony COULD force all software that works on it to have been certified by Sony first, which is what happens with PSVR games. But that would mean the existing PCVR software wouldn't be allowed to run and thus defeats the purpose.

Go bug your VR software developers to add the missing features. This is NOT Sony's job.

Wrong it is both hardware and software, what do you think drivers are :lollipop_confused:

How could you add missing features that are not even accessible via the drivers provided?
 

Mibu no ookami

Demoted Member® Pro™
It wouldn't have needed an adapter in that case. Sounds like usual marketing bullshit.

I'm not sure what marketing value you think is derived from saying this.

The PSVR2 requires 12 volts.

You fundamentally don't understand that something can be designed to work but that doesn't mean that was the priority in design.

The Oculus Quest 3 was designed to work with PC? Would you agree with that? Then why can't you charge it while playing at the same time out of the box? You need to get a 3rd party adapter to be able to actually charge it while playing.

PSVR2 was always going to require an adapter for PC, because it doesn't have an internal battery. Not having an internal battery doesn't mean it wasn't designed to work with PC.

Can you point me to a PCVR headset that connects with one cable no adapters and gets power delivery at the same time?
 

Mibu no ookami

Demoted Member® Pro™
Wow… What’s the point then? Better to just get a Quest 3 at the same price and get wireless VR too and no sweetspot problems.

That's assuming Sony keeps PSVR2 at the same price, which we see is not likely.

What's likely is that the PSVR2 is a significantly cheaper headset than the Quest 3 and if we see Sony officially drop the price of the PSVR2 and it supports both PC and PS5 there is a decent chance we see movement in the VR market share.

It'll be interesting to see what the market for the PSVR2 is at 300-350 and the adapter at 60 (which should also hopefully come down in price after a bit.

I think at a combined price of 350 (300 for the PSVR2 and 50 for the adapter) it's a pretty compelling PC headset, especially if the features are added in later.
 

Buggy Loop

Gold Member
This is hardware, not software. Just because the hardware has features doesn't mean it can work retroactively on older software.

Sony COULD force all software that works on it to have been certified by Sony first, which is what happens with PSVR games. But that would mean the existing PCVR software wouldn't be allowed to run and thus defeats the purpose.

Go bug your VR software developers to add the missing features. This is NOT Sony's job.

I’m not sure the module allows those features though, or Sony wouldn’t have skipped on saying it is possible

Pretty sure in a week from now a PCVR dev will say it’s not possible

There’s plenty of games that support eye tracking for one, why don’t they work?
 
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They should’ve been honest about it from beginning that they won’t support it.

And should’ve launched as ps5/pc peripheral.
 

ReBurn

Gold Member
This is hardware, not software. Just because the hardware has features doesn't mean it can work retroactively on older software.

Sony COULD force all software that works on it to have been certified by Sony first, which is what happens with PSVR games. But that would mean the existing PCVR software wouldn't be allowed to run and thus defeats the purpose.

Go bug your VR software developers to add the missing features. This is NOT Sony's job.
If it's hardware and that hardware was designed to work with PC then why can't you just plug that hardware straight into the PC, download drivers from Sony, and use it? Why do you need to buy a PC adapter? Why do you need to have Bluetooth on your PC?
 

Punished Miku

Human Rights Subscription Service
They should’ve been honest about it from beginning that they won’t support it.
I actually think they were. At least Shu was.

 
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