I actually think they were. At least Shu was.
News - Game Dev - Hardware - Shuhei Yoshida: “Indies will take the risks” on PlayStation VR 2
Speaking at GI Live 2022 on Wednesday – attended by VGC – PlayStation Head of Independent Developer Initiative Shuhei Yoshida discussed the upcoming virtual reality hardware and where he thinks indie games will fit in its lineup when it releases next year. “There are big games like Horizon...www.neogaf.com
They should’ve been honest about it from beginning that they won’t support it.
And should’ve launched as ps5/pc peripheral.
If that were the case then it wouldn't necessitate an adapter.
Yeah, could be interpreted either way I guess.I thought he was propping indie devs since he oversees them.
Maybe he was dropping a hint that Playstation studios will offer limited support to potential buyers. Probably not good for his job to accept it publicly.
I thought he was propping indie devs since he oversees them.
Maybe he was dropping a hint that Playstation studios will offer limited support to potential buyers. Probably not good for his job to accept it publicly.
Wut, it makes perfect sense if you see all the posts.LOL first you say they should have been up front and then you see they were up front and you say, that was bad for his job.
You're genuinely dishonest.
Yeah, I don't get it. We were just having a polite conversation. Very strange reaction.Wut, it makes perfect sense if you see all the posts.
Punishedmiku pointed out that they did tried to beware potential buyers after I assumed they were being dishonest.
Wut, it makes perfect sense if you see all the posts.
Punishedmiku pointed out that they did tried to beware potential buyers after I assumed they were being dishonest.
The adapter is a pure necessity because current GPUs dropped Virtual Link support. It’s actually native on RTX20xx series. Blame Nvidia.If that were the case then it wouldn't necessitate an adapter.
The adapter is a pure necessity because current GPUs dropped Virtual Link support. It’s actually native on RTX20xx series. Blame Nvidia.
The adapter is a pure necessity because current GPUs dropped Virtual Link support. It’s actually native on RTX20xx series. Blame Nvidia.
This is what Shu Yoshida said:And your response to finding that information out was, oh he probably shouldn't have done that.
Blame Nvidia for removing the port that nobody made hardware forThe adapter is a pure necessity because current GPUs dropped Virtual Link support. It’s actually native on RTX20xx series. Blame Nvidia.
This is what Shu Yoshida said:
“There are big games like Horizon: Call of the Mountain and Resident Evil Village and yes, they’re amazing, but it’s the indies, in my mind, that really take the risk because they want to make games on VR.”
See the bold part. They want to make games on VR.
How do you read this?
I feel he is implying AAA studios dont want to make games on it. Pretty clear cut. But wont clarify it.
Its a warning in disguise.
Blame Nvidia for removing the port that nobody made hardware for
It is also worth noting that Oculus solution is not an output but a cpu-heavy packed streaming which quite wonky in heavy games even via the cable.Every PCVR headset requires an adapter.
All other PC headsets have a splitter cable or breakout box that's in the box but then they would be getting PS5 users to pay for something they don't need. Because they do it separate doesn't mean it wasn't designed for support with the same box as other headsets from the beginning.Again, virtual link isn't and doesn't have to be necessary. If they had designed it around PC use from the start then they would have an out of the box solution like all other PC VR headset manufacturers do.
Blame Nvidia for removing the port that nobody made hardware for
All other PC headsets have a splitter cable or breakout box that's in the box but then they would be getting PS5 users to pay for something they don't need. Because they do it separate doesn't mean it wasn't designed for support with the same box as other headsets from the beginning.
The PCVR games published until now were made for VR devices that don't have these features.Then why is it missing features on the PC?
Maybe because their priority was and is PS5, so kept PC as something secondary.If it's hardware and that hardware was designed to work with PC then why can't you just plug that hardware straight into the PC, download drivers from Sony, and use it? Why do you need to buy a PC adapter?
I assume to use the controllers.Why do you need to have Bluetooth on your PC?
All other PC headsets have a splitter cable or breakout box that's in the box but then they would be getting PS5 users to pay for something they don't need. Because they do it separate doesn't mean it wasn't designed for support with the same box as other headsets from the beginning.
If it's hardware and that hardware was designed to work with PC then why can't you just plug that hardware straight into the PC, download drivers from Sony, and use it? Why do you need to buy a PC adapter? Why do you need to have Bluetooth on your PC?
Then they should have released it day and date on PC. Or this just another case of them thinking they can treat PC gamers like second tier citizens to their Playstation console audience…..
Didn't the adapter come out today? I don't see anything on PS Direct or Best Buy.
Not sure who will buy this on PC now, when PS VR players themselves are treated like 3rd class citizens.Then they should have released it day and date on PC. Or this just another case of them thinking they can treat PC gamers like second tier citizens to their Playstation console audience…..
Quest 2 and 3 are not native PCVR. They are streaming a video through the USB.Both my oculus quest 2 and 3 came with no such thing.
My lenovo WMR headset also came with no such thing.
Yeah at $300 it’s interesting but we’re not there yet, it could happen but Quest 3 could drop in price as well.That's assuming Sony keeps PSVR2 at the same price, which we see is not likely.
What's likely is that the PSVR2 is a significantly cheaper headset than the Quest 3 and if we see Sony officially drop the price of the PSVR2 and it supports both PC and PS5 there is a decent chance we see movement in the VR market share.
It'll be interesting to see what the market for the PSVR2 is at 300-350 and the adapter at 60 (which should also hopefully come down in price after a bit.
I think at a combined price of 350 (300 for the PSVR2 and 50 for the adapter) it's a pretty compelling PC headset, especially if the features are added in later.
I’ve had VR long enough to drop it because of a lacking games library. But I’ve never experienced eye tracking, headset haptics and HDR. That’s not there on PC VR?Read this:
Funny, this thread shows that a lot of people have no experience with VR and are just here for the drive by posts.
People don’t know shit about VR.
Yeah at $300 it’s interesting but we’re not there yet, it could happen but Quest 3 could drop in price as well.
The Oculus/Meta Quest 2 and 3 ironically weren't designed for PC they were designed to be standalone headsets with less than ideal PC compatibility hence why they use video compression and not enough power to use it continuously from PC. Look at other actual headsets designed for PC like the Vive, Valve Index, Pimax Crystal, pretty much any PC headset. They come with separate HDMI, USB and power cable splits or hubs. Which Lenovo WMR are you referring to? If it's the Explorer it came with split cables for HDMI, USB, headphones:Both my oculus quest 2 and 3 came with no such thing.
My lenovo WMR headset also came with no such thing.
Sony's not stupid they take a lot of moves out of apples play book. Why not make money off an extra accessory?Pretty sure it wouldn't require an adapter if that were the case.
About missing features - I hope it's temporary and that a driver update will solve this!
Then why is it missing features on the PC?
PlayStation VR2’s PC adapter hits this August, with missing features
You can play Steam games on it, but many of the modern tricks are disabled.arstechnica.com
Because the software on PC markets didn't have these features. Not Sony's fault.
If PSVR2 takes off then maybe the software developers would actually put the features in. Sony can't magically add features to games that never meant to have those features. You might as well demand a Colour TV to retroactively colour in a black and white video recording.
This is hardware, not software. Just because the hardware has features doesn't mean it can work retroactively on older software.
Sony COULD force all software that works on it to have been certified by Sony first, which is what happens with PSVR games. But that would mean the existing PCVR software wouldn't be allowed to run and thus defeats the purpose.
Go bug your VR software developers to add the missing features. This is NOT Sony's job.
A lot of clueless posts here. PSVR2 uses open PC standards like Bluetooth and VirtualLink. It’s not Sony who killed VL on PC, you know.
Hey, that doesn't stop people who are certain from the getgo that PC ports are planned to come.Yes, totally Sony's plan all along! That's why they added PSVR 2 to PC 2 years late
Hey, that doesn't stop people who are certain from the getgo that PC ports are planned to come.