Sony removed 'Game Revenue Beyond Console' as a Strategically Emphasized Indicator for their Gaming Division in their new Corporate Report

I really don't care if they want to release on PC or not. But it is still weird to see someone copying the company they trounced in hardware sales like this. And I'm struggling to understand where they think the 30% cut they take from 3rd party sales on PSN will be made up from after they transition off of hardware. They must have tremendous confidence in those games they cancel or delay.
 
Fairgames and Marathon coming up! 😉

And I agree, they hid the numbers because they didn't look good and management didn't want them on their performance reports.

They didn't hid anything, it was plain visible in the last quarter data.

10 billion income, 1 billion profit, a measly 150m of Other Software.

Yesterday was a oversight of what's important and not, but here wasn't any new data.
 
Eh, companies adjust this stuff all the time, just means it's not a focus, doesn't mean they are ending ports.

If they were doing that, and changing their strategy, they'd probably have just said it.

Single player games will probably continue to get late ports and it's hardly hurting Sony's console business. You guys make no sense with that...

"PC ports aren't selling!" "PC ports are destroying the console business!" lol


Lat sentences are not contradictry. You can destroy a brand removing it's exclusive content, ye that content doesn't sell specially well in the other platforms either because piratery for example.
 
My man's hopeless, he entered a fucking digital foundry thread to console war Xbox sales 🤭


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Did you see this? Things must be a lot better in Xbox land. You've gained back one of your most notorious defectors.

 
Multi device refers to multiple PS platforms, that's why they emphasized the multigeneration word.
Next Gen will have handheld, home low end (PS5 /Pro), and high end (PS6 and PS6 Pro).

Not to release in Xbox PC man🙄

Current PS is on PS, PC and Xbox as well as streaming. I don't see why "multi-device" would exclude any of those.
 
Ignoring what?
Daniel doesn't work for Sony, nor is he an insider or at anyway connected to insiders. He's a data analyst.
Good to know.
I think I remember someone on X referring to him as a console warrior (after he had posted some data with commentary).
 
I doubt it, but maybe they decided they have been flying too close to the sun with their approach to Playstation.

It's obvious that they aren't pitching their hopes on expanding "beyond the console" in the same way they were planning a year ago. I swear, Jim Ryan being "fired" has shifted PlayStation's approach to the two main things they started during his reign.

- Making massive amounts of Live Service Games
- Wanting and emphasising games "beyond the console" more and more.
 
Thread is full of embarrassing zealots

Also why is everyone ignoring this


Dude doesn't work for Sony and he's not an insider/industry guy. He just analyzes sales data and doesn't have any insider knowledge.

His insight on Sony's strategy going forward is irrelevant. He's as clueless as the rest of us in that regard.

It's obvious that they aren't pitching their hopes on expanding "beyond the console" in the same way they were planning a year ago. I swear, Jim Ryan being "fired" has shifted PlayStation's approach to the two main things they started during his reign.

- Making massive amounts of Live Service Games
- Wanting and emphasising games "beyond the console" more and more.
Sometimes suspicions can be right. We all suspected he was behind their GAAS/multiplatform push for a reason. I found it way too convenient he left just before Concord released and massively flopped and his departure happened to coincide with Sony emphasizing their return to single player games and a focus on hardware.
 
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My god i don't know how people have the mental energy to keep arguing about it. Its dead people. The age of 100% exclusives is over. We are all old and of a dying age, get over it.
 
Absolutely fucking hilarious.
As hilarious as it might sound, they make a few times more money from the AI business. And i think there i reas somewhere their CEO said they are not a graphics company anymore but an AI one.

Having said that, what Det said is a bit of a hyperbole.
 
As hilarious as it might sound, they make a few times more money from the AI business. And i think there i reas somewhere their CEO said they are not a graphics company anymore but an AI one.

Having said that, what Det said is a bit of a hyperbole.
Oh I'm not disputing Nvidia makes much more from AI, just pointing out the hypocrisy about his console gamer claims.
 
Current PS is on PS, PC and Xbox as well as streaming. I don't see why "multi-device" would exclude any of those.
They think Sony can afford to ignore the PC, Cloud, Mobile, and other console userbase.

Google just lost their final appeal to the circuit court. If Supreme Court declines case, it's over for them.


That means Xbox Mobile Store will go operational soon, likely by mid November. They actually had everything ready to go by November 1st of last year.

Finally completing the full Xbox ecosystem across PC, Consoles, Cloud, Mobile (Android), and Handhelds. The longer Sony waits to expand, the further they fall behind.

Consoles are not the end game, just the foundation of an ecosystem.
 
Sony is healing. They are learning from the success of Nintendo this generation, the importance of exclusives especially single player exclusives and giving importance to the console owners and fanbase. PS fans wants single player exclusives, and too stop porting exclusives to PC and other console. There will be no point of buying Ps5 or even Ps6 if exclusives will just appear on other consoles and pc. For me, I hope they revive Japan studio to bring back Japan made exclusives.
rage bait
 
They think Sony can afford to ignore the PC, Cloud, Mobile, and other console userbase.

Google just lost their final appeal to the circuit court. If Supreme Court declines case, it's over for them.


That means Xbox Mobile Store will go operational soon, likely by mid November. They actually had everything ready to go by November 1st of last year.

Finally completing the full Xbox ecosystem across PC, Consoles, Cloud, Mobile (Android), and Handhelds. The longer Sony waits to expand, the further they fall behind.

Consoles are not the end game, just the foundation of an ecosystem.
I know, reason why MS duped regulators when they started buying all the major third party publishers. Still, from being able to have a store to being successful with it there is a large gap you are assuming to be quite small… and it is not. See Windows and Steam…
 
I know, reason why MS duped regulators when they started buying all the major third party publishers. Still, from being able to have a store to being successful with it there is a large gap you are assuming to be quite small… and it is not. See Windows and Steam…
In what way did MS dupe the regulators?

PC Gamepass is growing at a decent pace, it is the thing keeping the MS Store on PC alive alongside the Play Anywhere initiative. Thing is Cloud only gamers aren't so bound to Steam, they are willing to buy from anywhere, and PC Gamepass alongside a Nvidia GFN or Boosteroid is becoming quite popular. Especially in the /r/GeForcenow subreddit.

But my point is, there are 32 million Series console users and 22-25 million active Xbox One users.

They all don't have a Gaming capable PC, thus Xbox On PC can't gain traction without relying on PC Gamepass.

However, every single Console user has a decent phone, let's assume 50% are android users (going by U.S. stats). So more console users would have a gaming capable phone than a gaming capable PC.

A Gamepass Mobile tier for $5 month should be much more successful than Apple Arcade or Google Play Pass. Included in Ultimate too with a price increase to $22 month.

MS could get all the ID@Xbox devs that launch on Gamepass Day 1 or otherwise to create Play Anywhere versions that include Android natively.

Here's the kicker, GDK isn't just for creating games on Windows and Xbox OS, the GDK also supports the creation of Android and iOS games with Xbox backend. When MS bought out PlayFab, that was the first thing they prioritized.

So all the pieces of the puzzle are already in place. They can have mobile native games with Play Anywhere, Gamepass licensing for most indies and AA games while xCloud is used to fill in the gaps for AAA games.

And MS is going to make the store cut same as on windows, 12%, in undercutting Playstore.
 
In what way did MS dupe the regulators?
I am sure the "will outspend competitors out of business" (followed up by putting pressure on the government to put pressure on the regulator) was something they offered up without pressure, massive layoffs post completion (in waves), stoping existing multiplatform development to their main competitor as soon as they completed, promises about GamePass prices after completion, etc… but no sure, they are both the David and the Goliath in your story :), depending on the argument you need to make.

PC Gamepass is growing at a decent pace, it is the thing keeping the MS Store on PC alive alongside the Play Anywhere initiative.
MS has enough money to finance the store, GamePass growing at a decent pace is stretching the truth at best.
Thing is Cloud only gamers aren't so bound to Steam, they are willing to buy from anywhere, and PC Gamepass alongside a Nvidia GFN or Boosteroid is becoming quite popular. Especially in the /r/GeForcenow subreddit.
They are quite tightly bound to stores like steam, despite subreddits dedicated to a thing say about that thing.

But my point is, there are 32 million Series console users and 22-25 million active Xbox One users.
Given the trend in their HW and software sales and stagnating GP growth you are being a bit generous here, but that is beside the point.

They all don't have a Gaming capable PC, thus Xbox On PC can't gain traction without relying on PC Gamepass.

However, every single Console user has a decent phone, let's assume 50% are android users (going by U.S. stats). So more console users would have a gaming capable phone than a gaming capable PC.

A Gamepass Mobile tier for $5 month should be much more successful than Apple Arcade or Google Play Pass. Included in Ultimate too with a price increase to $22 month.

MS could get all the ID@Xbox devs that launch on Gamepass Day 1 or otherwise to create Play Anywhere versions that include Android natively.
Could but hardly will be able to. Indies is also not the problem or the big mover.

Here's the kicker, GDK isn't just for creating games on Windows and Xbox OS, the GDK also supports the creation of Android and iOS games with Xbox backend. When MS bought out PlayFab, that was the first thing they prioritized.
Fab… but again not the bigger problem and the Play Anywhere bit negates some of this advantage for third party devs that cannot sell their SKU again.

So all the pieces of the puzzle are already in place. They can have mobile native games with Play Anywhere, Gamepass licensing for most indies and AA games while xCloud is used to fill in the gaps for AAA games.

And MS is going to make the store cut same as on windows, 12%, in undercutting Playstore.
There is a lot of "could", optimistic hypotheticals, and hype (not sure you mean it but it feel like marketing agency material meant for social media).

You are going once again on a massive "Why is MS so poised for success and playing 4D chess" in a Sony news related thread about Sony's strategy… I tagged and unprompted… says quite a bit.
 
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I would love Sony to go back to the single player exclusive on their own platforms to be honest. I just cant see how they make it work. Sales on Playstation are going backwards and not growing and budgets are ballooning. Im not sure what the answer is, apart from cutting back on budgets to make it work.
 
I would love Sony to go back to the single player exclusive on their own platforms to be honest. I just cant see how they make it work. Sales on Playstation are going backwards and not growing and budgets are ballooning. Im not sure what the answer is, apart from cutting back on budgets to make it work.

You said it LOL! Does every game need to be 20+ hours long? What happened to the dope 12-15 hour games from 10 years ago?
 
I am sure the "will outspend competitors out of business" (followed up by putting pressure on the government to put pressure on the regulator) was something they offered up without pressure, massive layoffs post completion (in waves), stoping existing multiplatform development to their main competitor as soon as they completed, promises about GamePass prices after completion, etc… but no sure, they are both the David and the Goliath in your story :), depending on the argument you need to make.


MS has enough money to finance the store, GamePass growing at a decent pace is stretching the truth at best.

They are quite tightly bound to stores like steam, despite subreddits dedicated to a thing say about that thing.


Given the trend in their HW and software sales and stagnating GP growth you are being a bit generous here, but that is beside the point.


Could but hardly will be able to. Indies is also not the problem or the big mover.


Fab… but again not the bigger problem and the Play Anywhere bit negates some of this advantage for third party devs that cannot sell their SKU again.


There is a lot of "could", optimistic hypotheticals, and hype (not sure you mean it but it feel like marketing agency material meant for social media).

You are going once again on a massive "Why is MS so poised for success and playing 4D chess" in a Sony news related thread about Sony's strategy… I tagged and unprompted… says quite a bit.
They never mentioned anything regarding Bethesda exclusivity to regulators. The deals were for ABK games, primarily Call of Duty. Regardless, nothing is exclusive anymore so it doesn't matter.

I was referring specifically to PC Gamepass growth. Nadella said it grew 30% year over year, it's expected to be around 5-7 million users.

PC gamers are mostly bound to Steam, but not CLOUD Only gamers. (90% cloud here). Amazon Luna doesn't even support Steam, only Ubisoft, EA, and GOG stores. And they got exclusive streaming rights to EA FC 26 and Madden 26. My point was PC Gamepass is being leveraged nicely to increase growth in "Xbox On PC". Sony could do the same.

Apple Arcade launched with 100 exclusive indies they funded. Roughly $5-10 million each for $1 billion. You say indies aren't big movers for a mobile store.

Let me give an example, if MS pays an indie dev $5 million for game launch on Gamepass Day one, then they say to them, we'll up it to $7 million if you include Android copy. Do you think the indie dev would say no? Especially when MS has already streamlined the workflow regarding windows GDK, Android GDK, Visual Studio android extension with Xbox Live SDK for mobile. And the fact that most android games are made with Unity and written in C#, a MS created language.

If they had the store active prior, they probably would've included SilkSong in the Xbox Mobile store, native android copy with touch controls and sharing Play Anywhere licensing.

Third party indie devs weren't going to sell on Google Playstore anyways, but they stand a greater chance being part of the Xbox ecosystem.

You are missing the entire overall point I was trying to make, which is:

Sony strategy should be to create a PC Storefront, extend PS+ streaming to all devices, and start making preparations for their own mobile store. Because their competitor is doing all of the above.

You may say, they don't need to do any of that, they're profitable enough, to which I say, Fine, we shall see how things play out for them long term.

However, PC, Mobile, Cloud gamers can not be ignored. And should not be ignored by Sony.
 
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You said it LOL! Does every game need to be 20+ hours long? What happened to the dope 12-15 hour games from 10 years ago?
Even though fewer and fewer games are being sold physically, I think these long games, similar to Ubisoft's considerations, are also meant to act as a kind of used-games lock. A game that passes through five different hands during its full-price launch window really hurts.
 
Sony Group CFO


Lin Tao:
"When I was the head of finance at SIE, as a member of the management team, I promoted the transformation of the Studio business which develops first-party game software titles.

This involved the challenge of TRANSFORMING an organization that had historically specialized in SHOWCASING OUR CONSOLES INTO one with an INDEPENDENT PROFIT STRUCTURE, reshaping its culture to make the Studio business a growth driver for SIE"


Smr6pVa.jpeg
 
If multiplat sales arent important, they wouldnt have been hiring to fill that recent high level position regarding multiplats.
My take on this is fewer 1st party games and more reliance on licensing/digital sales and console sales to bring in more licensing/digital sales. If they release 1 game per year why would the eventual PC port of that be significant to growth? It's a nice revenue grab, but nothing more. The other piece of this is that their live service games are being toned down due to failure. Those were expected to be big on PS and PC but they are facing the reality that it will not happen. Non console players are included in their total players metric.
 
This is exactly where I am at. I prefer consoles as I had decades with PC and ultimately needed the separation for work and play, but this gen Hulst and Co have made all the wrong moves (IMO), under delivering on 1st party game quality, impact 3rd party quality too, and making games like GT7 into an always online GaaS and then diluting the need for the hardware,

I upgraded my aging Xeon workstation recently with a Ryzen 7 9800X3D and a fancy SilverStone desktop case, and for half the price of a PS5 Pro (with disc drive) I could upgrade my 30xx GPU and re-join high-mid level PC gaming at any time if the separating work from play no longer offers anything worth while, and I've already stopped buying games or subbing for 18months because the quality is so average, and my PS5 has become an eFootball F2P GaaS machine mostly.

A friend lent me Outlaws and I got 8hrs in and really can't be bothered given how mid-everything is, reconfirming lack of quality and jacked up game prices are already having me think twice about needing the PlayStation hardware beyond the rare Astro bot or Returnal.

I could easily see me pass on PS6 if things don't rapidly change direction on game quality and lack of permanent exclusives.
Sounds like you have more a of a problem with gaming as a whole than with just Sony.

Sony Group CFO


Lin Tao:
"When I was the head of finance at SIE, as a member of the management team, I promoted the transformation of the Studio business which develops first-party game software titles.

This involved the challenge of TRANSFORMING an organization that had historically specialized in SHOWCASING OUR CONSOLES INTO one with an INDEPENDENT PROFIT STRUCTURE, reshaping its culture to make the Studio business a growth driver for SIE"


Smr6pVa.jpeg

When is that from?
 
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Sony Group CFO


Lin Tao:
"When I was the head of finance at SIE, as a member of the management team, I promoted the transformation of the Studio business which develops first-party game software titles.

This involved the challenge of TRANSFORMING an organization that had historically specialized in SHOWCASING OUR CONSOLES INTO one with an INDEPENDENT PROFIT STRUCTURE, reshaping its culture to make the Studio business a growth driver for SIE"


Smr6pVa.jpeg
Independent profit structure, meaning each game has to be profitable on its own. And best way to be profitable or increase those profits is multi-platform.
 
Independent profit structure, meaning each game has to be profitable on its own. And best way to be profitable or increase those profits is multi-platform.
It states "consoles into one with an independent profit structure"

Not individual games.
 
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Sony Group CFO


Lin Tao:
"When I was the head of finance at SIE, as a member of the management team, I promoted the transformation of the Studio business which develops first-party game software titles.

This involved the challenge of TRANSFORMING an organization that had historically specialized in SHOWCASING OUR CONSOLES INTO one with an INDEPENDENT PROFIT STRUCTURE, reshaping its culture to make the Studio business a growth driver for SIE"


Smr6pVa.jpeg

Well, someone will have to transform it back or it will harm PlayStation.

First good step was to put that viper Germen Hulst under Nishino orders.
 
Multi device refers to multiple PS platforms, that's why they emphasized the multigeneration word.
Next Gen will have handheld, home low end (PS5 /Pro), and high end (PS6 and PS6 Pro).

Not to release in Xbox PC man🙄
Sony refers to multiplatform as multiple devices.

 
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Sony refers to multiplatform as multiple devices.



They told also multigeneration in the same speech.
It's referring to PS4/PS5 now, PS5/6 in the future, and the "new ways to play" Nishino said that will basically be handheld and streaming (already exists but will probably be pushed)

The same Sony documents some love to bring to light to play words say that for Sony Xbox is a decaying environment that in the near future will be indistinguishable from PC. It's up to Sony to decide if they are going to keep sending games to that coalition of SteamOS /XboxWindows devices that will be their opponent, but as for current Xbox as it's own platform it's dead and won't spend money porting anything to that.
 
The same Sony documents some love to bring to light to play words say that for Sony Xbox is a decaying environment that in the near future will be indistinguishable from PC. It's up to Sony to decide if they are going to keep sending games to that coalition of SteamOS /XboxWindows devices that will be their opponent, but as for current Xbox as it's own platform it's dead and won't spend money porting anything to that.

Pointing Up Morgan Freeman GIF by MOODMAN
 
It states "consoles into one with an independent profit structure"

Not individual games.
"I promoted the transformation of the Studio business which develops first-party game software titles."

She is talking about the entire Studio Business which creates the games.

They want to transform the studios from an organization that built games to showcase their consoles into an organization that builds games for profit, independent of PS hardware.

Basically, no studio gets to piggyback on the overall success of other studios and console hardware. Every studio needs to be profitable on its own or there will be consequences.
 
They told also multigeneration in the same speech.
It's referring to PS4/PS5 now, PS5/6 in the future, and the "new ways to play" Nishino said that will basically be handheld and streaming (already exists but will probably be pushed)

The same Sony documents some love to bring to light to play words say that for Sony Xbox is a decaying environment that in the near future will be indistinguishable from PC. It's up to Sony to decide if they are going to keep sending games to that coalition of SteamOS /XboxWindows devices that will be their opponent, but as for current Xbox as it's own platform it's dead and won't spend money porting anything to that.
John Candy Reaction GIF
 
Absolutely fucking hilarious.


CBuPeIR.jpeg


A PC thread discussing how "consoles have no advantage whatsoever"
You tried to refute me, but you only proved me right.

He tried to refute me, proving me right.

If you're interested, I'll summarize the discussion myself:

It turned into a semantic argument because the PC fanboy didn't like the Naught Dog developer's statement.

And what's more, do you know why the console discussion even appeared in this thread?

Because Alex Bugaga, a PC fanboy from DF, was throwing a fit because the port wasn't much better than the PlayStation


Complaining that they didn't put RTs, for example.

He wanted the best versions of PlayStation games to be on PC, LOL.

Just like that lunatic Alex Bugaga complained that Nixxes was remastering HZD and not porting PlayStation games to PC. "They're wasting time on PS5/PC remasters when they could ONLY be doing PC ports."
 
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CBuPeIR.jpeg


A PC thread discussing how "consoles have no advantage whatsoever"
You tried to refute me, but you only proved me right.

He tried to refute me, proving me right.

If you're interested, I'll summarize the discussion myself:

It turned into a semantic argument because the PC fanboy didn't like the Naught Dog developer's statement.
Don't try and backtrack now. You claimed you don't see console gamers jumping into PC threads claiming that PC GPUs will disappear, yet there you were, in a PC thread, claiming that AI will lead to Nvidia only giving scraps to PC gamers.

The very thing that you claimed doesn't happen is something you did yourself. If you want I can pull more posts of yours clearly shitting on PC all the time.

It's all so damn transparent and obvious, look into a mirror and have some damn self reflection.
 
Don't try and backtrack now. You claimed you don't see console gamers jumping into PC threads claiming that PC GPUs will disappear, yet there you were, in a PC thread, claiming that AI will lead to Nvidia only giving scraps to PC gamers.

The very thing that you claimed doesn't happen is something you did yourself. If you want I can pull more posts of yours clearly shitting on PC all the time.

It's all so damn transparent and obvious, look into a mirror and have some damn self reflection.
His kind doesn't last. Mods have little patience for system warrior trolls these days. He'll crash and burn soon enough.
 
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Sony Group CFO


Lin Tao:
"When I was the head of finance at SIE, as a member of the management team, I promoted the transformation of the Studio business which develops first-party game software titles.

This involved the challenge of TRANSFORMING an organization that had historically specialized in SHOWCASING OUR CONSOLES INTO one with an INDEPENDENT PROFIT STRUCTURE, reshaping its culture to make the Studio business a growth driver for SIE"


Smr6pVa.jpeg

This doesn't mean, what you think it means.
 
Don't try and backtrack now. You claimed you don't see console gamers jumping into PC threads claiming that PC GPUs will disappear, yet there you were, in a PC thread, claiming that AI will lead to Nvidia only giving scraps to PC gamers.

The very thing that you claimed doesn't happen is something you did yourself. If you want I can pull more posts of yours clearly shitting on PC all the time.

It's all so damn transparent and obvious, look into a mirror and have some damn self reflection.

Exactly, the whole discussion started in the PC thread because "PC fans" couldn't admit that consoles have an advantage, like needing more powerful PC hardware to deliver console-equivalent graphics. Instead of admitting that the PC needs more powerful hardware to deliver the same results as the console, they started repeating that it was a "badly done port"

That's when I started mocking the "end of the PC."

Especially for the sicko who keeps discussing % of "programming for metal."
 
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