TheThreadsThatBindUs
Member
Marathon is a solid game with a core audience. It's the right thing to do to focus on a slow burn expansion of that audience by long-term update plans for the game.
Agreed."Support" can mean many things, including just leaving the servers on so people who want to play it can.
I can't think of one good thing that came from this acquisition. Destiny 2 collapsed almost immediately after purchase. Sony had to take over because they couldn't hit their metrics. Marathon needed delays to get out the door, in part because of plagiarism. And it flopped immediately after release. So yea I'm not surprised if Sony is done with Bungie as a major revenue and growth driver. They just clearly and objectively are not that.
Of course they will.
The success is so massive and growing that they are about to overtake 龙胤立志传!!!!!......whatever that is.
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It's the only thing they can do.Marathon is a solid game with a core audience. It's the right thing to do to focus on a slow burn expansion of that audience by long-term update plans for the game.
More like 30 CCU icoming...So 30k CCU incoming?
So nice of uncle Sony to spend all these billions of dollars just for us.Good news all round. You guys get to enjoy the ccu thread a while longer and the 8 of us enjoying the game get to be a part of that.
Of course they will.
The success is so massive and growing that they are about to overtake 龙胤立志传!!!!!......whatever that is.
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oh shit, Batman!Only one person can save Marathon…
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I don't disagree, but I don't think their current situation is really all that dire.It's the only thing they can do.
In another life
They could have changed the game before release
changed the game to be less niche
and introduced SBMM on day 1
Now they have to watch the things they gave their life to, broken, and stoop and build 'em up with worn-out tools.
Bungie and Sony were in a much better position before this game launched.
This. Time to jump ship."Do we make Bungie double down on the game that has had good success in the past, or do we have them double down on the incredibly niche game with a divisive art style?"
This company is retarded lol.
They are doubling down on a game by a legendary studio with great reviews and high engagement, and was just too hardcore for casuals. Easy to fix. Duh.
they're just wasting money at this point shut down Bungie and lay off everyone"Support" can mean many things, including just leaving the servers on so people who want to play it can.
I can't think of one good thing that came from this acquisition. Destiny 2 collapsed almost immediately after purchase. Sony had to take over because they couldn't hit their metrics. Marathon needed delays to get out the door, in part because of plagiarism. And it flopped immediately after release. So yea I'm not surprised if Sony is done with Bungie as a major revenue and growth driver. They just clearly and objectively are not that.
this 1000% can't believe there's people on this thread saying they have to keep moving forward.![]()
See you next year with another massive impairment loss, dumbasses
What sony should do:
Kick down door at bungie HQ
"Oi numbnuts, stop with this tacked on mp mode that very few people care about, make us a halo-esque fps campaign, co-op and the whole shebang"
Spits on the floor, farts and walks out.
What sony probably did:
Softly walked in, with a bouquet of flowers.
"Please mr dev man/woman/they/zer/xem, could we pretty please get some pride flag skins and possibly replace more male characters with trans looking female characters, and please dont forget to go on blue sky between your 10 minutes of work and blame gamers, thank you"
Daintilty walks out like a princess
I don't play Destiny, but from my understanding is that they had a large audience of people from the first game that wanted to play the sequel. Absolutely no one but sweats wants to play Marathon. They will need a massive marketing spend to acquire more users if they keep this game alive long enough to add PvE. And this is Bungie, it took them years to release this game mode, a proper game might take them decades lmao.I don't disagree, but I don't think their current situation is really all that dire.
They've successfully braved the launch critics and consumer response to the state of the game at launch. The game reviewed well. It's just very hardcore and has niche appeal.
If they can keep the current audience engaged and if Sony is willing to invest, they can work on expanding massively the areas of the game that can bring in more casual players (e.g. PvE elements), while leveraging the existing playerbase as valuable test group to obtain feedback.
The main point is that they're not having to rush towards a release date in order to start being able to claim revenue. They're not under those kinds of time pressures. So they can take their time and work on making the overall game better.
They did this with D2. Year 2 and 3 were lightyears better than D2 at launch.
Some how you managed to paint a 85% user score as a bad thing lol.I like how Sony took the recent 82 MC score, but for the Steam "over 90%" rating I dont think it's ever been more than 90% ever.
Right now it's at 85% on Steam (I did the math) and Steamdb has it at about 84%. Even if you just look at week 1 where it had it's best rating % (dropped every week since), they somehow rounded that up to "over 90%". lol
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Never said that. Just pointing out discrepancies in timing and rating %. And that it seems Marathon never was "over 90%" on Steam. Yet Sony claimed it.Some how you managed to paint a 85% user score as a bad thing lol.
Good news all round. You guys get to enjoy the ccu thread a while longer and the 8 of us enjoying the game get to be a part of that.
DAU chart. Marathon's daily users is roughly the same as Hollow Knight 1, Brotato and something called People Playground.Of course they will.
The success is so massive and growing that they are about to overtake 龙胤立志传!!!!!......whatever that is.
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"retention also remain at a high level"
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"retention also remain at a high level"
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Its a Marathon, not a sprint.
No trouble getting a game in the uk.Retention so great that the game is basically dead outside of US and even there it pass most of the time under 10k players.
The Early Access label has no meaning.AsMen_in_Boxes would say:
"Those are great retention numbers for an early access game like Marathon! Season 2 is when the game will truly launch!"![]()
Yes, as I predicted they didn't share numbers and instead highlighted reviews and good retention."retention also remain at a high level"
ccu.png
You can't know if they are losing players looking only at Steam CCUs. If a player continues there playing less days per week and less hours per day he will continue there, but will appear less in the CCUs. Plus Steam is only one of the platforms where the game is available.They are lying about player retention. Marathon is losing thousands of players each week and hardly anyone buys it.
There is hard evidence for this in steam charts, psnprofiles.com popularity and psn sales popularity.
No, GaaS have been key to help them aprox. double the first party game yearly revenue vs before Hermen got in charge of 1st party games.The Sony GASS experiment is a disaster,end of freaking story folks
No, here we have some PS5 reviews examples:Marathon is extremely unpopular on ps5. Bad UI. They can boost player numbers only temporary when they make it f2p. People don't want it.
I don't play Destiny, but from my understanding is that they had a large audience of people from the first game that wanted to play the sequel. Absolutely no one but sweats wants to play Marathon. They will need a massive marketing spend to acquire more users if they keep this game alive long enough to add PvE. And this is Bungie, it took them years to release this game mode, a proper game might take them decades lmao.
That would put them in direct competition with themselves, ain't happening.I don't think they need to craft a full 30 - 60hr single player campaign at once. They can drip feed sp content and coop content as smaller modes over time.
An example is the D2 seasonal content. These were mini campaigns with additional smaller modes, weapons, armor and cosmetics.
If they can channel similar experiences to the peaks of D2, then even the D1 and D2 existing and past fanbases will likely be willing to give it a try.