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Sony to double down on Marathon

Of course they will.
The success is so massive and growing that they are about to overtake 龙胤立志传!!!!!......whatever that is.
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"Support" can mean many things, including just leaving the servers on so people who want to play it can.

I can't think of one good thing that came from this acquisition. Destiny 2 collapsed almost immediately after purchase. Sony had to take over because they couldn't hit their metrics. Marathon needed delays to get out the door, in part because of plagiarism. And it flopped immediately after release. So yea I'm not surprised if Sony is done with Bungie as a major revenue and growth driver. They just clearly and objectively are not that.
Agreed.

For me, the sad thing about this announcement is that Destiny is absolutely done.

In sporting terms, Bungie have just been relegated a few divisions.
 
Marathon is a solid game with a core audience. It's the right thing to do to focus on a slow burn expansion of that audience by long-term update plans for the game.
It's the only thing they can do.

In another life
They could have changed the game before release
changed the game to be less niche
and introduced SBMM on day 1

Now they have to watch the things they gave their life to, broken, and stoop and build 'em up with worn-out tools.

Bungie and Sony were in a much better position before this game launched.
 
Marathon getting the Terri Schiavo treatment. The game is clinically dead, but we will keep the lights on just so everyone can tell it how much it's loved.
 
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It's the only thing they can do.

In another life
They could have changed the game before release
changed the game to be less niche
and introduced SBMM on day 1

Now they have to watch the things they gave their life to, broken, and stoop and build 'em up with worn-out tools.

Bungie and Sony were in a much better position before this game launched.
I don't disagree, but I don't think their current situation is really all that dire.

They've successfully braved the launch critics and consumer response to the state of the game at launch. The game reviewed well. It's just very hardcore and has niche appeal.

If they can keep the current audience engaged and if Sony is willing to invest, they can work on expanding massively the areas of the game that can bring in more casual players (e.g. PvE elements), while leveraging the existing playerbase as valuable test group to obtain feedback.

The main point is that they're not having to rush towards a release date in order to start being able to claim revenue. They're not under those kinds of time pressures. So they can take their time and work on making the overall game better.

They did this with D2. Year 2 and 3 were lightyears better than D2 at launch.
 
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It's not the stock market .. you can't bluff about putting resources into a game and make people like it. Thats 100% a CFO response.
 
"Support" can mean many things, including just leaving the servers on so people who want to play it can.

I can't think of one good thing that came from this acquisition. Destiny 2 collapsed almost immediately after purchase. Sony had to take over because they couldn't hit their metrics. Marathon needed delays to get out the door, in part because of plagiarism. And it flopped immediately after release. So yea I'm not surprised if Sony is done with Bungie as a major revenue and growth driver. They just clearly and objectively are not that.
they're just wasting money at this point shut down Bungie and lay off everyone
 
The asset was never $3.6bn in the first place.

$2.5bn was allocated to the purchase itself, while $1.12bn was allocated to retention incentives and deferred employee payments.
 
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What sony should do:

Kick down door at bungie HQ

"Oi numbnuts, stop with this tacked on mp mode that very few people care about, make us a halo-esque fps campaign, co-op and the whole shebang"

Spits on the floor, farts and walks out.

What sony probably did:

Softly walked in, with a bouquet of flowers.

"Please mr dev man/woman/they/zer/xem, could we pretty please get some pride flag skins and possibly replace more male characters with trans looking female characters, and please dont forget to go on blue sky between your 10 minutes of work and blame gamers, thank you"

Daintilty walks out like a princess

Not even gonna lie from the initial announcement of Marathon I was excited to play the single player campaign..........the news kept getting worse and worse from that point.

The 60 - 70 dollar for a fully fledged Co-op optional campaign with MP as an extra and we were golden........MP only was
 
I don't disagree, but I don't think their current situation is really all that dire.

They've successfully braved the launch critics and consumer response to the state of the game at launch. The game reviewed well. It's just very hardcore and has niche appeal.

If they can keep the current audience engaged and if Sony is willing to invest, they can work on expanding massively the areas of the game that can bring in more casual players (e.g. PvE elements), while leveraging the existing playerbase as valuable test group to obtain feedback.

The main point is that they're not having to rush towards a release date in order to start being able to claim revenue. They're not under those kinds of time pressures. So they can take their time and work on making the overall game better.

They did this with D2. Year 2 and 3 were lightyears better than D2 at launch.
I don't play Destiny, but from my understanding is that they had a large audience of people from the first game that wanted to play the sequel. Absolutely no one but sweats wants to play Marathon. They will need a massive marketing spend to acquire more users if they keep this game alive long enough to add PvE. And this is Bungie, it took them years to release this game mode, a proper game might take them decades lmao.
 

I like how Sony took the recent 82 MC score, but for the Steam "over 90%" rating I dont think it's ever been more than 90% ever.

Right now it's at 85% on Steam (I did the math) and Steamdb has it at about 84%. Even if you just look at week 1 where it had it's best rating % (dropped every week since), they somehow rounded that up to "over 90%". lol

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I like how Sony took the recent 82 MC score, but for the Steam "over 90%" rating I dont think it's ever been more than 90% ever.

Right now it's at 85% on Steam (I did the math) and Steamdb has it at about 84%. Even if you just look at week 1 where it had it's best rating % (dropped every week since), they somehow rounded that up to "over 90%". lol

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Some how you managed to paint a 85% user score as a bad thing lol.
 
"retention also remain at a high level"

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What The Hell Wtf GIF


Hay maybe it's doing better on console.
Who knows, maybe all 3000 people that bought it on Ps5 are still playing it.

One thing is for sure, it's selling incredible numbers on Ps5.
Right now it just overtook Battlefront 2 on the best selling list on PSN!!!!!:lollipop_fire::lollipop_fire::lollipop_fire::lollipop_fire::lollipop_fire::lollipop_fire:

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I really hope that this is true and I really hope that Bungie will work hard to make Marathon better.
More maps, more events, more contracts, more weapons and mods and loot.
Go fucking wild with the game and give us things we would never expect.
 
"retention also remain at a high level"

ccu.png
Yes, as I predicted they didn't share numbers and instead highlighted reviews and good retention.

Looking only at Steam CCU you can't know the user retention of a AAA game. In fact, you can't even know the user retention in Steam or PC.

CCUs are the amount of players connected at the same time, in this case playing in Steam.

Retention is the percent of users that continued playing after a certain given amount of days after starting to play the game. As an example, D1 is the percent of players who played again a day or later after starting with the game. D3 is 3 days, D7 is 7 days, D180 is 3 months later.

Meaning, as an example if a user starts to play the game today in Steam and doesn't play again until 178 days later, in let's say Steam or PS, he will be counted for the D180 retention.

They are lying about player retention. Marathon is losing thousands of players each week and hardly anyone buys it.
There is hard evidence for this in steam charts, psnprofiles.com popularity and psn sales popularity.
You can't know if they are losing players looking only at Steam CCUs. If a player continues there playing less days per week and less hours per day he will continue there, but will appear less in the CCUs. Plus Steam is only one of the platforms where the game is available.

The Sony GASS experiment is a disaster,end of freaking story folks
No, GaaS have been key to help them aprox. double the first party game yearly revenue vs before Hermen got in charge of 1st party games.

Marathon is extremely unpopular on ps5. Bad UI. They can boost player numbers only temporary when they make it f2p. People don't want it.
No, here we have some PS5 reviews examples:
  • Marathon: 4.51/5
  • Helldivers 2: 4.44/5
  • Star Wars Battlefront II: 4.35/5
  • Fortnite: 4.31/5
  • Tekken 8: 4.27/5
  • Street Fighter 6: 4.25/5
  • Rainbow Six Siege: 4.22/5
  • Marvel Rivals: 4.19/5
  • Elden Ring Nightreign: 4.17/5
  • Arc Raiders: 4.16/5
  • Dead by Deadlight 4.12/5
  • Sea of Thieves: 4.12/5
  • Overwatch 4.11/5
  • Battlefield 6: 4.09/5
  • Apex Legends: 4.08/5
  • Back 4 Blood: 3.93/5
  • CoD BO7: 3.92/5
  • PUBG: 3.93/5
It isn't at GOTY winner/candidate levels but Marathon is getting very good user reviews in PS5 and Steam.
 
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I don't play Destiny, but from my understanding is that they had a large audience of people from the first game that wanted to play the sequel. Absolutely no one but sweats wants to play Marathon. They will need a massive marketing spend to acquire more users if they keep this game alive long enough to add PvE. And this is Bungie, it took them years to release this game mode, a proper game might take them decades lmao.

I don't think they need to craft a full 30 - 60hr single player campaign at once. They can drip feed sp content and coop content as smaller modes over time.

An example is the D2 seasonal content. These were mini campaigns with additional smaller modes, weapons, armor and cosmetics.

If they can channel similar experiences to the peaks of D2, then even the D1 and D2 existing and past fanbases will likely be willing to give it a try.
 
I don't think they need to craft a full 30 - 60hr single player campaign at once. They can drip feed sp content and coop content as smaller modes over time.

An example is the D2 seasonal content. These were mini campaigns with additional smaller modes, weapons, armor and cosmetics.

If they can channel similar experiences to the peaks of D2, then even the D1 and D2 existing and past fanbases will likely be willing to give it a try.
That would put them in direct competition with themselves, ain't happening.

It's a PVP game. You want a PVE shooter then Bungie have a product for you.........
 
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