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Sooo, What's The Point Of Sony's Project Q?

playstation-project-q.jpg



When I went to look into the sparknotes version of the recent Playstation Showcase, the thing that most caught my eye was Project Q—a handheld device that at a glance looked like the heir apparent to Sony's massively underrated Vita and PSP consoles. It made perfect sense, given the successes of Nintendo and even Valve in the handheld console space, so imagine my disappointment when Project Q turned out to be a mere peripheral for the PS5. This device will come with all the bells and whistles of a regular Dualsense controller combined with an 8-inch screen, allowing you to stream games from the PS5 to the handheld via a Wi-Fi connection in your home. Crucially, it won't run any games natively.

Since this isn't a new console and since I have no PS5, my interest in owning one of these doohickeys evaporated instantly. While we should reserve judgment for when Project Q hits shelves, there are a couple of signs that it might not even be totally fit for its intended purposes (such as convenience or using the PS5 whilst the main screen is occupied).

Sony hasn't come out with a handheld console since the Vita flopped in 2011. However, Nintendo's gamble of making the Switch their mainline console for the eighth generation totally changed the game for portables—its trade-off of graphics for maximum convenience worked. The PSP showed how such a concept could be massively successful for Sony, while devices like the Switch and the Steam Deck have opened up the market far further in recent years. With Sony's strong first-party line-up, releasing a handheld console with new games and backwards compatibility would likely do gangbusters.


project-q-reveal-trailer-ending-shot.jpg



Project Q loses out on the key handheld advantage of portability too. A handheld console allows the user to take their machine outside—during the dull lethargy of a morning commute or when stuck indoors on a holiday. Given you'll be streaming from your PS5 to this doohickey, you're probably not getting as far. We don't know how good the range is, but even if you could somehow play on Project Q down the street from your PS5 it'll never equal a proper handheld. Moreover, if it's all about streaming games, then playing offline is already out of the question. Having games on a handheld system that can be played regardless of connection is a solid draw, but for Project Q it's just another missed opportunity to add to the pile.

Even if we approach this gizmo on its own terms, the information we have now points to some issues. A recent insider report alleges that Project Q will have 3-4 hours of battery life. I want to emphasize that this is a rumor, but if this is true, then that would clock in lower than the Switch or Steam Deck, which it's worth emphasising actually run their own games. If that's not enough to show a failure in its goals, then the fact that you can already stream PS5 gaming to a phone and play along with a controller puts the nail in the coffin. You're paying what I'll wager will be a pretty penny (current estimates are in the $200-$300 range) for a glorified Wii U gamepad—with a charge that might be slightly worse and a gimmick that's already available on the market.

Remote play has its fans (hell, I'm one of them), but this isn't anything new, whereas fully fledged portability would allow Sony to release awesome spin-offs of their first-party games like he had back in the day with the Vita and PSP (seriously, the PSP had some stone-cold classics). Of course, it would require more investment, but I simply can't see this device shifting units with its limited capabilities.


 
They realize how important game streaming will eventually become so they're putting out a device to tap into demand for it. Having the benefits of the DS combined with a low cost would be really nice to have. Obviously there's a lot we don't know right now, but I don't think it's the blunder people make it out to be.
 

DragonNCM

Member
playstation-project-q.jpg



When I went to look into the sparknotes version of the recent Playstation Showcase, the thing that most caught my eye was Project Q—a handheld device that at a glance looked like the heir apparent to Sony's massively underrated Vita and PSP consoles. It made perfect sense, given the successes of Nintendo and even Valve in the handheld console space, so imagine my disappointment when Project Q turned out to be a mere peripheral for the PS5. This device will come with all the bells and whistles of a regular Dualsense controller combined with an 8-inch screen, allowing you to stream games from the PS5 to the handheld via a Wi-Fi connection in your home. Crucially, it won't run any games natively.

Since this isn't a new console and since I have no PS5, my interest in owning one of these doohickeys evaporated instantly. While we should reserve judgment for when Project Q hits shelves, there are a couple of signs that it might not even be totally fit for its intended purposes (such as convenience or using the PS5 whilst the main screen is occupied).

Sony hasn't come out with a handheld console since the Vita flopped in 2011. However, Nintendo's gamble of making the Switch their mainline console for the eighth generation totally changed the game for portables—its trade-off of graphics for maximum convenience worked. The PSP showed how such a concept could be massively successful for Sony, while devices like the Switch and the Steam Deck have opened up the market far further in recent years. With Sony's strong first-party line-up, releasing a handheld console with new games and backwards compatibility would likely do gangbusters.


project-q-reveal-trailer-ending-shot.jpg



Project Q loses out on the key handheld advantage of portability too. A handheld console allows the user to take their machine outside—during the dull lethargy of a morning commute or when stuck indoors on a holiday. Given you'll be streaming from your PS5 to this doohickey, you're probably not getting as far. We don't know how good the range is, but even if you could somehow play on Project Q down the street from your PS5 it'll never equal a proper handheld. Moreover, if it's all about streaming games, then playing offline is already out of the question. Having games on a handheld system that can be played regardless of connection is a solid draw, but for Project Q it's just another missed opportunity to add to the pile.

Even if we approach this gizmo on its own terms, the information we have now points to some issues. A recent insider report alleges that Project Q will have 3-4 hours of battery life. I want to emphasize that this is a rumor, but if this is true, then that would clock in lower than the Switch or Steam Deck, which it's worth emphasising actually run their own games. If that's not enough to show a failure in its goals, then the fact that you can already stream PS5 gaming to a phone and play along with a controller puts the nail in the coffin. You're paying what I'll wager will be a pretty penny (current estimates are in the $200-$300 range) for a glorified Wii U gamepad—with a charge that might be slightly worse and a gimmick that's already available on the market.

Remote play has its fans (hell, I'm one of them), but this isn't anything new, whereas fully fledged portability would allow Sony to release awesome spin-offs of their first-party games like he had back in the day with the Vita and PSP (seriously, the PSP had some stone-cold classics). Of course, it would require more investment, but I simply can't see this device shifting units with its limited capabilities.


Point is device cost 100$ & you will pay for that shit 300$...
You see point ? they want your hard earned money
 
playstation-project-q.jpg



When I went to look into the sparknotes version of the recent Playstation Showcase, the thing that most caught my eye was Project Q—a handheld device that at a glance looked like the heir apparent to Sony's massively underrated Vita and PSP consoles. It made perfect sense, given the successes of Nintendo and even Valve in the handheld console space, so imagine my disappointment when Project Q turned out to be a mere peripheral for the PS5. This device will come with all the bells and whistles of a regular Dualsense controller combined with an 8-inch screen, allowing you to stream games from the PS5 to the handheld via a Wi-Fi connection in your home. Crucially, it won't run any games natively.

Since this isn't a new console and since I have no PS5, my interest in owning one of these doohickeys evaporated instantly. While we should reserve judgment for when Project Q hits shelves, there are a couple of signs that it might not even be totally fit for its intended purposes (such as convenience or using the PS5 whilst the main screen is occupied).

Sony hasn't come out with a handheld console since the Vita flopped in 2011. However, Nintendo's gamble of making the Switch their mainline console for the eighth generation totally changed the game for portables—its trade-off of graphics for maximum convenience worked. The PSP showed how such a concept could be massively successful for Sony, while devices like the Switch and the Steam Deck have opened up the market far further in recent years. With Sony's strong first-party line-up, releasing a handheld console with new games and backwards compatibility would likely do gangbusters.


project-q-reveal-trailer-ending-shot.jpg



Project Q loses out on the key handheld advantage of portability too. A handheld console allows the user to take their machine outside—during the dull lethargy of a morning commute or when stuck indoors on a holiday. Given you'll be streaming from your PS5 to this doohickey, you're probably not getting as far. We don't know how good the range is, but even if you could somehow play on Project Q down the street from your PS5 it'll never equal a proper handheld. Moreover, if it's all about streaming games, then playing offline is already out of the question. Having games on a handheld system that can be played regardless of connection is a solid draw, but for Project Q it's just another missed opportunity to add to the pile.

Even if we approach this gizmo on its own terms, the information we have now points to some issues. A recent insider report alleges that Project Q will have 3-4 hours of battery life. I want to emphasize that this is a rumor, but if this is true, then that would clock in lower than the Switch or Steam Deck, which it's worth emphasising actually run their own games. If that's not enough to show a failure in its goals, then the fact that you can already stream PS5 gaming to a phone and play along with a controller puts the nail in the coffin. You're paying what I'll wager will be a pretty penny (current estimates are in the $200-$300 range) for a glorified Wii U gamepad—with a charge that might be slightly worse and a gimmick that's already available on the market.

Remote play has its fans (hell, I'm one of them), but this isn't anything new, whereas fully fledged portability would allow Sony to release awesome spin-offs of their first-party games like he had back in the day with the Vita and PSP (seriously, the PSP had some stone-cold classics). Of course, it would require more investment, but I simply can't see this device shifting units with its limited capabilities.



qKIAUfg.gif
 
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JaksGhost

Member
This also includes includes DualSense which is something that can't be replicated in the current market since Sony isn't licensing that out. This is also good for people that may have their setup in a dedicated room and they want to play somewhere else. Hell most Americans carry their phone into the shitter.
 
It is for remote play/streaming purposes, somewhat similar to Nvidia Shield. Read the fine print.

read-it-read-my-text.gif


This is not a successor to the PSP or Vita. I repeat, it is not a successor to the PSP or Vita.
 
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Skifi28

Member
As somebody with no tablet or laptop that is also interested in remote play on the couch, I'm exactly the person this is made for. Having said that, once they reveal the price I'm probably just getting a regular tablet.
 

MattVT

Member
I’m setting myself up to be disappointed, but I’m holding out hope there’s more to it than they’ve let on. There’s not, but I can dream.

Assuming the price isn’t absurd, I’m interested in one for times I want to lay in bed and play. It will be ideal for turn-based RPGs and other slow-paced games, which I like to play to unwind anyway. I wonder if they could also implement it as a “second screen experience” when playing on TV, sort of like a Wii U or DS. I like having maps and inventory on a second screen.
 

Mr.Phoenix

Member
What's the point of the $200 dualsense edge? Are two extra buttons and trigger stops really worth an additional $130?

Now if you can somehow rationalize the value in that or it makes sense to you, can you tell me how $200 for a version of the dualsense that allows me play my PS5 from anywhere in the world as long as I have an internet connection isn't worth it or doesn't make sense?




Exactly.

People need to give this shit a rest and look at this thing as nothing more than what it is. It's just a different kinda Dualsense controller.
 

Three

Gold Member
I wish they make a PS4 compatible portable that docks to an external GPU some time in the foreseeable future. This Q I'm just not seeing the appeal of.
Can I play on my neighbours PS5
If they're willing to let you assign their PS5 as your primary console on your account then yeah.
 

reinking

Gold Member
It is to give those that have a PS5 and want a dedicated solution to streaming an option. Unless it comes out at a shockingly low price, I doubt I will buy one but I believe there are people out there that will...


...all eight of them. :messenger_grinning_smiling:
 
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Korso

Member
As a new dad, I have been playing my switch a lot around the house. I'm not saying that this device is for new parents but I can see me using it.

I would prefer a new vita-like handheld from Sony, but this will allow for a lot more play with less friction in some cases.
 

The Alien

Banned
I cant see this being a big deal.
Cool? Maybe. Limited use/sales. Yep.

Cost is probably prohibitive for this to be a big seller. My guesstimate after a breakdown or costs is $250-$300.

(Dualshock ~$70 + screen + battery + R&D + marketing + packaging + production costs + misc. parts, etc.)
 

Lunarorbit

Member
Heard the backbones latency isn't great so maybe this is the answer.

I have pstv and vita. I bet this thing rises in price in the collectors market in a few years
 

tmlDan

Member
But what does that have to do with a switch like ps5?
They can make a portable device and call it psp vita 2 that can play ps5 games at a lower quality.
Depends on the price of this, if remote play works really well it'll look better on this device than any steamdeck-like device.

I tried it on my phone and it works surprisingly well, i expect a dedicated device to be even better

I'd rather not spend $700 on a steam deck PS companion device (cause I am in canada and 64gb is useless)
 
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But what does that have to do with a switch like ps5?
They can make a portable device and call it psp vita 2 that can play ps5 games at a lower quality.
It’s not a switch like PS5 if it doesn’t play PS5 games to the same standard. If you don’t get PS5 performance when docked then what’s the point?
 

Sleepwalker

Member
I can see the appeal and I would probably get one if the screen was OLED but alas... my phone display is already almost 8 inches and AMOLED.
 
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feynoob

Banned
It’s not a switch like PS5 if it doesn’t play PS5 games to the same standard. If you don’t get PS5 performance when docked then what’s the point?
The point is that you can play PS games outside of your house in a portable device.

Depends on the price of this, if remote play works really well it'll look better on this device than any steamdeck-like device.

I tried it on my phone and it works surprisingly well, i expect a dedicated device to be even better

I'd rather not spend $700 on a steam deck PS companion device (cause I am in canada and 64gb is useless)
Considering the pricing of this device, a portable one is much better.
If my guess is right, they would do it around 150+ to 200+. And it will only act as a streaming, which you can use your phone like you said.
 

Sleepwalker

Member
Lots of young kids just sit on the couch playing their tablets or switch.

This is Sonys answer to that.
So for the parents that want to spend $400 on a PS5, $200-300 on this thing plus at least $60 for a game/ps extra sub.

This is definitely not the answer to mobile gaming on an ipad (that they already own) or a switch lite ($199) for little kids.

Its a niche accesory like the dualsense edge. Not really aimed at kids but enthusiasts with disposable income.


But I do see the appeal and think it will do decently all things considered.
 
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