I think 5 to 6 hours.Any idea how long this game is?
Well I made the topic today.Wow, seriously. After all the hype for this game and this is how it's going to end. I expected more activity and reactions.
I think 5 to 6 hours.
I thought the opposite. It looks like Sports Champions with magic wands to me.
I think its fine length for this game, they shoudl had a newgame + though.Wayy too short for 40 euro's. Pc gaming has spoiled me.
I guess its good that its pretty damn clear.EU boxart is pretty bad. "You'll need these." lol.
Sooo any impressions?
is this a serious post?I gotta tell you, I've never seen Sony's marketing machine kick it into overdrive like they've done with the release of Sorcery.
Remember all the early or day-one demos that they released for nearly every other major Move-required game? Games like Start the Party, Kung Fu Rider, TV Superstars, PlayStation Move Heroes, and Medieval Moves: Deadmund's Quest all had demos out alongside the game, or even ahead of time in some cases. I remember getting the PlayStation Move Heroes demo weeks before the game came out.
On the other hand, you've got Sorcery...without question, the most highly anticipated "Move required" game since Move was first officially announced to the public. This is the one game that was really going to save the Move. Apparently the anticipation (and thus the preorders) must be soaring off the freakin' charts, since Sony figured they'd just skip out on releasing a demo for this one. (It makes sense, since everyone's already preordered it, why would they need a demo now?)
The game is also too cool for any kind of TV commercials. It's evident that the PS Vita must need all the help that it can get, since they insist on running the same commercial over and over repeatedly within the course of a single two-hour show. Clearly, there is no need to break up the monotony by using a different commercial for some other PlayStation-related product, such as Sorcery.
This game might be about wizardry, but the real wizards are the Sony marketing mavens. Their sacred craft is surely beyond comprehension.
How much are you getting paid for this post?I gotta tell you, I've never seen Sony's marketing machine kick it into overdrive like they've done with the release of Sorcery.
Remember all the early or day-one demos that they released for nearly every other major Move-required game? Games like Start the Party, Kung Fu Rider, TV Superstars, PlayStation Move Heroes, and Medieval Moves: Deadmund's Quest all had demos out alongside the game, or even ahead of time in some cases. I remember getting the PlayStation Move Heroes demo weeks before the game came out.
On the other hand, you've got Sorcery...without question, the most highly anticipated "Move required" game since Move was first officially announced to the public. This is the one game that was really going to save the Move. Apparently the anticipation (and thus the preorders) must be soaring off the freakin' charts, since Sony figured they'd just skip out on releasing a demo for this one. (It makes sense, since everyone's already preordered it, why would they need a demo now?)
The game is also too cool for any kind of TV commercials. It's evident that the PS Vita must need all the help that it can get, since they insist on running the same commercial over and over repeatedly within the course of a single two-hour show. Clearly, there is no need to break up the monotony by using a different commercial for some other PlayStation-related product, such as Sorcery.
This game might be about wizardry, but the real wizards are the Sony marketing mavens. Their sacred craft is surely beyond comprehension.
I gotta tell you, I've never seen Sony's marketing machine kick it into overdrive like they've done with the release of Sorcery.
Remember all the early or day-one demos that they released for nearly every other major Move-required game? Games like Start the Party, Kung Fu Rider, TV Superstars, PlayStation Move Heroes, and Medieval Moves: Deadmund's Quest all had demos out alongside the game, or even ahead of time in some cases. I remember getting the PlayStation Move Heroes demo weeks before the game came out.
On the other hand, you've got Sorcery...without question, the most highly anticipated "Move required" game since Move was first officially announced to the public. This is the one game that was really going to save the Move. Apparently the anticipation (and thus the preorders) must be soaring off the freakin' charts, since Sony figured they'd just skip out on releasing a demo for this one. (It makes sense, since everyone's already preordered it, why would they need a demo now?)
The game is also too cool for any kind of TV commercials. It's evident that the PS Vita must need all the help that it can get, since they insist on running the same commercial over and over repeatedly within the course of a single two-hour show. Clearly, there is no need to break up the monotony by using a different commercial for some other PlayStation-related product, such as Sorcery.
This game might be about wizardry, but the real wizards are the Sony marketing mavens. Their sacred craft is surely beyond comprehension.
Looks like someone's sarcasm detector is broken.
No, someone had to make the OT.OP you haven't played it?
Wish that there's some kind of demo so I can try it first.
Mine blew up after that post. Christ dude :lolLooks like someone's sarcasm detector is broken.
apparently they don't think EU people know what the Move looks like.
[*]ability to stand still and flip on a mouse look - the game works okay without mouse look but I still think it should be there
[/LIST]
Andorra, Belgium, Denmark, Finland, Gibraltar, Greece, Iceland, Republic of Ireland, Italy, Liechtenstein, Luxembourg, Netherlands, Norway, Poland, Portugal, San Marino, Spain, Sweden and the Vatican City
... only pay 30 from Amazon.co.uk.
Keep L1 held down and orientate the Move around. You can do this while moving, too.
that is the WORST camera control I have ever ever ever tried..
The hybrid camera system is actually great. It's the sensitivity that's fucked up.
maybe.. but I still disliked the manual camera control, and the Automatic lockon system doesn´t help.
IF you are having trouble with higher enemies put the PSeye on top of the tv.
I hit them everytime now.